Re-increase torch water quenching radius a little.
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@ -65,7 +65,7 @@ nodecore.register_aism({
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pos = vector.add(pos, vector.multiply(player:get_look_dir(), 0.5))
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end
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if nodecore.quenched(pos, data.node and 1 or 0) then
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if nodecore.quenched(pos, data.node and 1 or 0.3) then
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minetest.sound_play("nc_fire_snuff", {gain = 1, pos = pos})
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return "nc_fire:lump_ash"
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end
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