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-- LUALOCALS < ---------------------------------------------------------
local ItemStack, ipairs, minetest
= ItemStack, ipairs, minetest
-- LUALOCALS > ---------------------------------------------------------
local cache = {}
local function invidx(player, inv, widx)
widx = widx or player:get_wield_index()
local size = (inv or player:get_inventory()):get_size("main")
local idx
return function()
if not idx then
idx = 0
return widx
end
idx = idx + 1
if idx == widx then idx = idx + 1 end
if idx <= size then return idx end
end
end
local function handlepickups(player)
local inv = player:get_inventory()
local pname = player:get_player_name()
local cached = cache[pname]
if cached then
local snap = {}
for i = 1, #cached do snap[i] = ItemStack(cached[i]) end
local excess = {}
local dirty
local widx = player:get_wield_index()
for i in invidx(player, inv. widx) do
local cur = inv:get_stack("main", i)
local old = snap[i]
if old:is_empty() or cur:peek_item(1):to_string()
== old:peek_item(1):to_string() then
local def = minetest.registered_items[cur:get_name()]
if not (def and def.virtual_item) then
local cc = cur:get_count()
local oc = old:get_count()
if cc > oc then
cur:set_count(cc - oc)
for i = 1, #excess do
cur = excess[i]:add_item(cur)
end
if not cur:is_empty() then
excess[#excess + 1] = cur
end
dirty = dirty or i ~= widx
else
snap[i] = cur
end
end
end
end
if dirty then
for i = 1, #excess do
local v = excess[i]
for j in invidx(player, inv, widx) do
if not snap[j]:is_empty() then
v = snap[j]:add_item(v)
end
end
for j in invidx(player, inv, widx) do
v = snap[j]:add_item(v)
end
if not v:is_empty() then
minetest.log("failed to reinsert item "
.. v:get_name() .. " " .. v:get_count()
.. " for " .. pname)
dirty = nil
end
end
end
if dirty then
dirty = nil
for i = 1, #cached do
dirty = dirty or inv:get_stack("main", i)
:to_string() ~= snap[i]:to_string()
end
end
if dirty then
minetest.log("inventory rearranged for " .. pname)
inv:set_list("main", snap)
end
end
cache[pname] = inv:get_list("main")
end
minetest.register_globalstep(function()
for _, p in ipairs(minetest.get_connected_players()) do
handlepickups(p)
end
end)