nodecore-cd2025/mods/nc_doors/presscraft.lua

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-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, ipairs, minetest, nodecore, pairs, vector
= ItemStack, ipairs, minetest, nodecore, pairs, vector
-- LUALOCALS > ---------------------------------------------------------
nodecore.register_craft({
action = "press",
label = "eject item",
priority = -1,
nodes = {
{match = {stacked = true, count = false}}
},
check = function(pos, data)
local stack = nodecore.stack_get(pos)
if (not stack) or stack:is_empty() then return end
local backstop = vector.subtract(vector.multiply(
data.pointed.under, 2), data.pointed.above)
return not nodecore.match(backstop, {walkable = true})
end,
after = function(pos, data)
local stack = nodecore.stack_get(pos)
if (not stack) or stack:is_empty() then return end
local ctr = {
x = data.axis.x ~= 0 and data.axis.x or pos.x,
y = data.axis.y ~= 0 and data.axis.y or pos.y,
z = data.axis.z ~= 0 and data.axis.z or pos.z
}
local vel = vector.add(
vector.subtract(pos, ctr),
vector.subtract(data.pointed.under, data.pointed.above)
)
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local one = ItemStack(stack:to_string())
one:set_count(1)
nodecore.item_eject(
vector.add(pos, vector.multiply(vel, 0.25)),
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one, 0, 1, vector.multiply(vel, 4)
)
stack:take_item(1)
if stack:is_empty() and nodecore.node_group("is_stack_only", pos) then
return minetest.remove_node(pos)
end
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nodecore.witness(pos, "door catapult")
return nodecore.stack_set(pos, stack)
end
})
local done = {}
local function backstop(pos, dir, depth)
if depth <= 0 then return end
pos = vector.add(pos, dir)
if nodecore.buildable_to(pos) then return end
if nodecore.node_group("falling_node", pos) then
return backstop(pos, dir, depth - 1)
end
return true
end
local function pressify(rc)
if rc.action ~= "pummel" then return end
local thumpy = rc.toolgroups and rc.toolgroups.thumpy
if not thumpy then return end
if done[rc.label] then return end
done[rc.label] = true
local nr = {}
for k, v in pairs(rc) do nr[k] = v end
nr.action = "press"
nr.toolgroups = nil
local oldcheck = nr.check
nr.check = function(pos, data)
if not backstop(pos, vector.subtract(data.pointed.under,
data.pointed.above), 4) then return end
local g = nodecore.node_group("door", data.pointed.above) or 0
if g < thumpy then return end
if oldcheck then return oldcheck(pos, data) end
return true
end
nodecore.register_craft(nr)
end
minetest.after(0, function()
local t = {}
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for _, v in ipairs(nodecore.registered_recipes) do t[#t + 1] = v end
minetest.after(0, function()
for _, v in ipairs(t) do pressify(v) end
end)
end)
local oldreg = nodecore.register_craft
nodecore.register_craft = function(def, ...)
local function helper(...)
pressify(def)
return ...
end
return helper(oldreg(def, ...))
end
local checkedstack = {}
nodecore.register_craft({
action = "press",
label = "press place stack",
priority = 1,
nodes = {{match = {stacked = true}}},
check = function(pos, data)
if not backstop(pos, vector.subtract(data.pointed.under,
data.pointed.above), 4) then return end
local stack = nodecore.stack_get(pos)
if not stack or stack:is_empty() or stack:get_count() ~= 1
then return end
local def = stack:get_definition()
if not (def and def.type == "node")
or def.groups.stack_as_node then return end
data[checkedstack] = stack
return true
end,
after = function(pos, data)
local stack = data[checkedstack]
if not stack then return end
minetest.remove_node(pos)
stack = minetest.item_place_node(stack, nil, data.pointed)
nodecore.node_sound(pos, "place")
if not stack:is_empty() then
nodecore.item_eject(pos, stack)
end
return nodecore.craft_check(pos,
minetest.get_node(pos),
{
action = "place",
pointed = data.pointed
})
end
})
nodecore.register_craft({
action = "press",
label = "press node craft",
priority = -1,
nodes = {{match = {groups = {stack_as_node = true}}}},
check = function(pos, data)
if not backstop(pos, vector.subtract(data.pointed.under,
data.pointed.above), 4) then return end
return true
end,
after = function(pos, data)
return nodecore.craft_check(pos,
minetest.get_node(pos),
{
action = "place",
pointed = data.pointed
})
end
})