nodecore-cd2025/mods/nc_api/util_misc.lua

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-- LUALOCALS < ---------------------------------------------------------
local ItemStack, ipairs, math, minetest, nodecore, pairs, type
= ItemStack, ipairs, math, minetest, nodecore, pairs, type
local math_random
= math.random
-- LUALOCALS > ---------------------------------------------------------
for k, v in pairs(minetest) do
if type(v) == "function" then
-- Late-bind in case minetest methods overridden.
nodecore[k] = function(...) return minetest[k](...) end
else
nodecore[k] = v
end
end
local function underride(t, u, v, ...)
if v then underride(u, v, ...) end
for k, v in pairs(u) do
if t[k] == nil then
t[k] = v
elseif type(t[k]) == "table" and type(v) == "table" then
underride(t[k], v)
end
end
return t
end
nodecore.underride = underride
function nodecore.mkreg()
local t = {}
local f = function(x) t[#t + 1] = x end
return f, t
end
function nodecore.dirs()
return {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1}
}
end
function nodecore.pickrand(tbl, weight)
weight = weight or function() end
local t = {}
local max = 0
for k, v in pairs(tbl) do
local w = weight(v) or 1
if w > 0 then
max = max + w
t[#t + 1] = {w = w, k = k, v = v}
end
end
if max <= 0 then return end
max = math_random() * max
for i, v in ipairs(t) do
max = max - v.w
if max <= 0 then return v.v, v.k end
end
end
function nodecore.extend_item(name, func)
local orig = minetest.registered_items[name]
local copy = {}
for k, v in pairs(orig) do copy[k] = v end
copy = func(copy, orig) or copy
minetest.register_item(":" .. name, copy)
end
function nodecore.fixedbox(...) return {type = "fixed", fixed = {...}} end
function nodecore.wieldgroup(who, group)
local wielded = who and who:get_wielded_item()
local nodedef = minetest.registered_nodes[wielded:get_name()]
if nodedef then return nodedef.groups and nodedef.groups[group] end
local caps = wielded and wielded:get_tool_capabilities()
return caps and caps.groupcaps and caps.groupcaps[group]
end
function nodecore.toolspeed(what, groups)
if not what then return end
local dg = what:get_tool_capabilities().groupcaps
local t
for gn, lv in pairs(groups) do
local gt = dg[gn]
gt = gt and gt.times
gt = gt and gt[lv]
if gt and (not t or t > gt) then t = gt end
end
return t
end
function nodecore.interval(after, func)
local function go()
minetest.after(after, go)
return func()
end
minetest.after(after, go)
end
function nodecore.wear_current_tool(player, groups, qty)
local wielded = player:get_wielded_item()
if wielded then
local wdef = wielded:get_definition()
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if wdef.stack_max > 1 and qty then
local have = wielded:get_count() - qty
if have <= 0 then
wielded = ItemStack("")
else
wielded:set_count(have)
end
else
local tp = wielded:get_tool_capabilities()
local dp = minetest.get_dig_params(groups, tp)
if wdef and wdef.after_use then
wielded = wdef.after_use(wielded, player, nil, dp) or wielded
else
if not minetest.settings:get_bool("creative_mode") then
wielded:add_wear(dp.wear * (qty or 1))
if wielded:get_count() <= 0 and wdef.sound
and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks,
{pos = pos, gain = 0.5})
end
end
end
end
return player:set_wielded_item(wielded)
end
end
function nodecore.loaded_mods()
local t = {}
for _, v in pairs(minetest.get_modnames()) do
t[v] = true
end
return t
end
function nodecore.node_group(name, pos, node)
node = node or minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
return def and def.groups and def.groups[name]
end
function nodecore.item_eject(pos, stack, speed, qty, vel)
stack = ItemStack(stack)
speed = speed or 0
vel = vel or {x = 0, y = 0, z = 0}
for i = 1, (qty or 1) do
local v = {
x = vel.x + (math_random() - 0.5) * speed,
y = vel.y + math_random() * speed,
z = vel.z + (math_random() - 0.5) * speed,
}
local p = {
x = v.x > 0 and pos.x + 0.4 or v.x < 0 and pos.x - 0.4 or pos.x,
y = pos.y + 0.25,
z = v.z > 0 and pos.z + 0.4 or v.z < 0 and pos.z - 0.4 or pos.z,
}
local obj = minetest.add_item(p, stack)
if obj then obj:setvelocity(v) end
end
end
function nodecore.quenched(pos)
return #minetest.find_nodes_in_area(
{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
{"group:coolant"}) > 0
end