2020-01-05 11:42:22 -05:00
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-- LUALOCALS < ---------------------------------------------------------
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2020-03-22 10:59:06 -04:00
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local ItemStack, math, minetest, nodecore, pairs, type, vector
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= ItemStack, math, minetest, nodecore, pairs, type, vector
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2020-03-20 08:43:08 -04:00
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local math_floor, math_pi, math_random, math_sqrt
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= math.floor, math.pi, math.random, math.sqrt
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2020-01-05 11:42:22 -05:00
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-- LUALOCALS > ---------------------------------------------------------
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function minetest.spawn_falling_node(pos, node, meta)
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node = node or minetest.get_node(pos)
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if node.name == "air" or node.name == "ignore" then
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return false
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end
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local obj = minetest.add_entity(pos, "__builtin:falling_node")
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if obj then
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obj:get_luaentity():set_node(node, meta or minetest.get_meta(pos):to_table())
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minetest.remove_node(pos)
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return obj
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end
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return false
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end
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function nodecore.stackentprops(stack, yaw, rotate, ss)
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local props = {
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hp_max = 1,
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physical = false,
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collide_with_objects = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "wielditem",
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visual_size = {x = 0.4, y = 0.4},
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textures = {""},
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is_visible = false,
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static_save = ss and true or false
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}
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local scale = 0
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yaw = yaw or 0
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if stack then
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if type(stack) == "string" then stack = ItemStack(stack) end
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props.is_visible = not stack:is_empty()
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props.textures[1] = stack:get_name()
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local ratio = stack:get_count() / stack:get_stack_max()
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if ratio > 1 then ratio = 1 end
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scale = math_sqrt(ratio) * 0.15 + 0.25
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props.visual_size = {x = scale, y = scale}
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props.automatic_rotate = rotate
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2021-07-06 07:14:14 -04:00
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and rotate * 2 / math_sqrt(math_sqrt(ratio)) or 0
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2020-01-05 11:42:22 -05:00
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2020-05-26 19:43:09 -04:00
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local def = minetest.registered_items[stack:get_name()]
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2020-06-06 07:36:11 -04:00
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props.glow = def and (def.glow or def.light_source)
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2020-05-26 19:43:09 -04:00
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2020-01-05 11:42:22 -05:00
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if ratio == 1 then ratio = 1 - (stack:get_wear() / 65536) end
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if ratio ~= 1 then yaw = yaw + 1/8 + 3/8 * (1 - ratio) end
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yaw = yaw - 2 * math_floor(yaw / 2)
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end
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return props, scale, yaw * math_pi / 2
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end
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function nodecore.entity_staticdata_helpers(savedprops)
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return function(self, data)
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data = data and minetest.deserialize(data) or {}
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for k in pairs(savedprops) do self[k] = data[k] end
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end,
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function(self)
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local data = {}
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for k in pairs(savedprops) do data[k] = self[k] end
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return minetest.serialize(data)
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end
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end
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local area_unloaded = {}
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2020-01-07 21:20:18 -05:00
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local function collides(pos)
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2020-03-22 10:59:06 -04:00
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if pos.y < nodecore.map_limit_min then return {name = "ignore"} end
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2020-01-05 11:42:22 -05:00
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local node = minetest.get_node_or_nil(pos)
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if not node then return area_unloaded end
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local def = minetest.registered_nodes[node.name]
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if not def then return node end
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2021-06-23 21:00:48 -04:00
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if def.walkable or def.groups and def.groups.support_falling then return node end
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2020-01-05 11:42:22 -05:00
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end
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2020-03-22 10:42:01 -04:00
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local oldcheck = minetest.check_single_for_falling
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function minetest.check_single_for_falling(...)
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local oldget = minetest.get_node_or_nil
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function minetest.get_node_or_nil(pos, ...)
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2020-03-22 10:59:06 -04:00
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if pos.y < nodecore.map_limit_min then return end
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2020-03-22 10:42:01 -04:00
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return oldget(pos, ...)
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end
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local function helper(...)
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minetest.get_node_or_nil = oldget
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return ...
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end
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return helper(oldcheck(...))
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end
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2020-01-11 00:34:13 -05:00
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function nodecore.entity_settle_check(on_settle, isnode)
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2020-01-05 11:42:22 -05:00
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return function(self)
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local pos = self.object:get_pos()
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2020-05-18 18:36:06 -04:00
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if not pos then return end
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2020-03-22 14:06:23 -04:00
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if pos.y < nodecore.map_limit_min then
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pos.y = nodecore.map_limit_min
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self.object:set_pos(pos)
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local vel = self.object:get_velocity()
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vel.y = 0
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self.object:set_velocity(vel)
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end
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2020-03-20 08:43:08 -04:00
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2020-03-21 08:22:58 -04:00
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if self.settle_oldpos and vector.distance(self.settle_oldpos, pos) < 1/16 then
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local csize = self.collidesize or 0.5
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pos.x = pos.x + (math_random() * 2 - 1) * csize
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pos.z = pos.z + (math_random() * 2 - 1) * csize
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else
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self.settle_oldpos = pos
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end
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2020-03-20 08:43:08 -04:00
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2020-01-09 22:32:33 -05:00
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local yvel = self.object:get_velocity().y
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2020-01-11 00:34:13 -05:00
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local coll = (isnode or self.not_rising and yvel == 0)
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2020-01-07 21:20:18 -05:00
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and collides({x = pos.x, y = pos.y - 0.75, z = pos.z})
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2020-01-09 22:32:33 -05:00
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self.not_rising = yvel <= 0
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2020-01-05 11:42:22 -05:00
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if not coll then
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if self.setvel then
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2020-10-04 08:20:05 -04:00
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if self.vel then self.object:set_velocity(self.vel) end
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2020-01-05 11:42:22 -05:00
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self.setvel = nil
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end
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self.vel = self.object:get_velocity()
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return nodecore.grav_air_accel_ent(self.object)
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end
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if coll == area_unloaded then
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.setvel = true
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return
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end
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pos = vector.round(pos)
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2020-01-07 21:20:18 -05:00
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if not on_settle(self, pos, collides) then return end
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2020-01-05 11:42:22 -05:00
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pos.y = pos.y + 1
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2020-02-09 10:11:13 -05:00
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for _, obj in pairs(nodecore.get_objects_at_pos(pos)) do
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obj = obj.get_luaentity and obj:get_luaentity()
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if obj and obj.settle_check then
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obj:settle_check()
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2020-01-05 11:42:22 -05:00
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end
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end
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return nodecore.fallcheck(pos)
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end
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end
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