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-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore
= math, minetest, nodecore
local math_floor
= math.floor
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-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local maxy = -8
local miny = maxy - 8
local c_sand = minetest.get_content_id("nc_terrain:sand")
local c_water = minetest.get_content_id("nc_terrain:water_source")
local c_sponge = minetest.get_content_id(modname .. ":sponge_living")
local function spawn(area, data, x, y, z, rng)
local total = 0
nodecore.scan_flood({x = x, y = y, z = z}, 5, function(p)
if rng() < 0.01 then return true end
if p.y > y and rng() > 0.1 then return false end
local idx = area:index(p.x, p.y - 1, p.z)
if data[idx] ~= c_sponge and data[idx] ~= c_sand then return false end
idx = area:index(p.x, p.y, p.z)
if data[idx] ~= c_water then return false end
data[idx] = c_sponge
total = total + 1
if total >= 20 then return true end
end)
end
nodecore.register_mapgen_shared({
label = "sponges",
func = function(minp, maxp, area, data, _, _, _, rng)
if minp.y > maxy or maxp.y < miny then return end
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local rawqty = rng() * (maxp.x - minp.x + 1)
* (maxp.z - minp.z + 1) / (64 * 64)
local qty = math_floor(rawqty)
if rng() < (rawqty - qty) then qty = qty + 1 end
for _ = 1, qty do
local x = math_floor(rng() * (maxp.x - minp.x + 1)) + minp.x
local z = math_floor(rng() * (maxp.z - minp.z + 1)) + minp.z
local starty = maxp.y
if starty > (maxy + 1) then starty = (maxy + 1) end
local endy = minp.y
if endy < miny then endy = miny end
local waterabove = nil
for y = starty, endy, -1 do
local idx = area:index(x, y, z)
local cur = data[idx]
if cur == c_water then
waterabove = true
elseif cur == c_sand and waterabove then
spawn(area, data, x, y + 1, z, rng)
break
else
break
end
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end
end
end
})