2021-06-28 22:10:28 -04:00
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-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local grassname = "nc_terrain:dirt_with_grass"
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local sedge1 = modname .. ":sedge_1"
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local droprates = {
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2021-07-01 22:18:55 -04:00
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{{items = {sedge1}, rarity = 32}},
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2021-06-28 22:10:28 -04:00
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{{items = {sedge1}, rarity = 16}},
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{{items = {sedge1}, rarity = 8}},
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{{items = {sedge1}, rarity = 4}},
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2021-07-01 22:18:55 -04:00
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{{items = {sedge1}, rarity = 1}, {items = {sedge1}, rarity = 4}},
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2021-06-28 22:10:28 -04:00
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}
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2021-07-01 18:34:53 -04:00
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local tilebase = modname .. "_sedge_color.png^(nc_terrain_grass_top.png^[mask:"
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.. modname .. "_grass_mask.png)"
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2021-06-28 22:10:28 -04:00
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local allsedges = {}
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for i = 1, 5 do
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allsedges[modname .. ":sedge_" .. i] = i
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allsedges[i] = modname .. ":sedge_" .. i
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minetest.register_node(modname .. ":sedge_" .. i, {
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description = "Sedge",
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drawtype = "plantlike",
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waving = 1,
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inventory_image = modname .. "_sedge_item.png",
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wield_image = modname .. "_sedge_item.png",
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tiles = {
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tilebase .. "^[mask:" .. modname
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.. "_sedge_mask" .. i .. ".png"
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},
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paramtype = "light",
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paramtype2 = "meshoptions",
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place_param2 = 2,
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sunlight_propagates = true,
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walkable = false,
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floodable = true,
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groups = {
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snappy = 1,
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flora = 1,
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2021-11-21 00:48:14 -05:00
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flora_sedges = i,
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2021-09-06 10:17:39 -04:00
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flora_dry = 1,
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2021-06-28 22:10:28 -04:00
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flammable = 3,
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attached_node = 1
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},
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sounds = nodecore.sounds("nc_terrain_swishy"),
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selection_box = nodecore.fixedbox(
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{-3/8, -1/2, -3/8, 3/8, -1/2 + i / 8, 3/8}
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),
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stack_family = modname .. ":sedge_1",
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2021-07-01 21:32:04 -04:00
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drop = {items = droprates[i]},
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destroy_on_dig = 50
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2021-06-28 22:10:28 -04:00
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})
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minetest.register_decoration({
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name = modname .. ":sedge_" .. i,
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deco_type = "simple",
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place_on = {grassname},
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sidelen = 1,
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noise_params = {
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offset = -0.05,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 1572,
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octaves = 3,
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persist = 0.7
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},
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decoration = {modname .. ":sedge_" .. i},
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param2 = 2,
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})
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end
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nodecore.register_on_nodeupdate(function(pos, node)
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if node.name == "nc_terrain:dirt_with_grass" then return end
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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node = minetest.get_node(above)
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if allsedges[node.name] then return minetest.remove_node(above) end
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end)
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2021-07-10 11:09:44 -04:00
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minetest.register_abm({
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2021-06-28 22:10:28 -04:00
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label = "sedge growth/death",
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interval = 2,
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chance = 250,
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nodenames = {"group:flora_sedges"},
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action = function(pos, node)
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local below = {x = pos.x, y = pos.y - 1, z = pos.z}
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local bnode = minetest.get_node_or_nil(below)
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if not bnode then return end
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if bnode.name ~= grassname or not nodecore.grassable(pos) then
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return minetest.remove_node(pos)
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end
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if #nodecore.find_nodes_around(pos, "group:moist", {2, 1, 2}) < 1
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then return end
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local lv = allsedges[node.name]
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local grow = lv and allsedges[lv + 1]
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if grow then
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2021-07-05 11:34:33 -04:00
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nodecore.set_loud(pos, {name = grow, param2 = 2})
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return nodecore.witness(pos, "sedge growth")
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2021-06-28 22:10:28 -04:00
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end
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end
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})
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