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-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local grassname = "nc_terrain:dirt_with_grass"
local sedge1 = modname .. ":sedge_1"
local droprates = {
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{{items = {sedge1}, rarity = 32}},
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{{items = {sedge1}, rarity = 16}},
{{items = {sedge1}, rarity = 8}},
{{items = {sedge1}, rarity = 4}},
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{{items = {sedge1}, rarity = 1}, {items = {sedge1}, rarity = 4}},
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}
local tilebase = modname .. "_sedge_color.png^(nc_terrain_grass_top.png^[mask:"
.. modname .. "_grass_mask.png)"
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local allsedges = {}
for i = 1, 5 do
allsedges[modname .. ":sedge_" .. i] = i
allsedges[i] = modname .. ":sedge_" .. i
minetest.register_node(modname .. ":sedge_" .. i, {
description = "Sedge",
drawtype = "plantlike",
waving = 1,
inventory_image = modname .. "_sedge_item.png",
wield_image = modname .. "_sedge_item.png",
tiles = {
tilebase .. "^[mask:" .. modname
.. "_sedge_mask" .. i .. ".png"
},
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 2,
sunlight_propagates = true,
walkable = false,
floodable = true,
groups = {
snappy = 1,
flora = 1,
flora_sedges = i,
flora_dry = 1,
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flammable = 3,
attached_node = 1
},
sounds = nodecore.sounds("nc_terrain_swishy"),
selection_box = nodecore.fixedbox(
{-3/8, -1/2, -3/8, 3/8, -1/2 + i / 8, 3/8}
),
stack_family = modname .. ":sedge_1",
drop = {items = droprates[i]},
destroy_on_dig = 50
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})
minetest.register_decoration({
name = modname .. ":sedge_" .. i,
deco_type = "simple",
place_on = {grassname},
sidelen = 1,
noise_params = {
offset = -0.05,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 1572,
octaves = 3,
persist = 0.7
},
decoration = {modname .. ":sedge_" .. i},
param2 = 2,
})
end
nodecore.register_on_nodeupdate(function(pos, node)
if node.name == "nc_terrain:dirt_with_grass" then return end
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
node = minetest.get_node(above)
if allsedges[node.name] then return minetest.remove_node(above) end
end)
minetest.register_abm({
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label = "sedge growth/death",
interval = 2,
chance = 250,
nodenames = {"group:flora_sedges"},
action = function(pos, node)
local below = {x = pos.x, y = pos.y - 1, z = pos.z}
local bnode = minetest.get_node_or_nil(below)
if not bnode then return end
if bnode.name ~= grassname or not nodecore.grassable(pos) then
return minetest.remove_node(pos)
end
if #nodecore.find_nodes_around(pos, "group:moist", {2, 1, 2}) < 1
then return end
local lv = allsedges[node.name]
local grow = lv and allsedges[lv + 1]
if grow then
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nodecore.set_loud(pos, {name = grow, param2 = 2})
return nodecore.witness(pos, "sedge growth")
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end
end
})