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-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, pairs, vector
= minetest, nodecore, pairs, vector
-- LUALOCALS > ---------------------------------------------------------
local cache = {}
minetest.register_globalstep(function()
local keep = {}
for _, player in pairs(minetest.get_connected_players()) do
local pname = player:get_player_name()
keep[pname] = player:get_wielded_item():is_empty()
and not player:get_player_control().LMB
end
for k in pairs(cache) do
if not keep[k] then cache[k] = nil end
end
end)
local hand = {}
for k, v in pairs(minetest.registered_items[""]) do hand[k] = v end
hand.on_place = function(stack, player, pointed, ...)
if pointed.type ~= "node" then return minetest.item_place(stack, player, pointed, ...) end
local pname = player and player.get_player_name and player:get_player_name()
if not pname then return minetest.item_place(stack, player, pointed, ...) end
if not player:get_player_control().sneak then
local node = minetest.get_node(pointed.under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick then
return minetest.item_place(stack, player, pointed, ...)
end
end
local now = minetest.get_us_time() / 1000000
local resetto = {
pointed = pointed,
start = now,
last = now
}
local stats = cache[pname] or resetto
if stats.last < (now - 2)
or (not vector.equals(stats.pointed.under, pointed.under))
or (not vector.equals(stats.pointed.above, pointed.above))
then stats = resetto else stats.last = now end
cache[pname] = stats
local finish = stats.start + 3
if pointed.under.y > pointed.above.y then finish = stats.start + 5 end
if now < finish then return end
cache[pname] = nil
if nodecore.scaling_apply(pointed) then
nodecore.scaling_particles(pointed.above)
return nodecore.scaling_particles(pointed.above, {
time = 0.1,
amount = 40,
minexptime = 0.02
})
end
end
minetest.register_item(":", hand)