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-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore
= math, minetest, nodecore
local math_floor, math_pow
= math.floor, math.pow
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
nodecore.hard_stone_strata = 7
function nodecore.hard_stone_tile(n)
local o = math_floor(math_pow(n, 0.75) * 59)
if o <= 0 then
return modname .. "_stone.png"
end
if o >= 255 then
return modname .. "_stone.png^"
.. modname .. "_stone_hard.png"
end
return modname .. "_stone.png^("
.. modname .. "_stone_hard.png^[opacity:"
.. o .. ")"
end
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function nodecore.register_dirt_leaching(fromnode, tonode, rate)
local function waterat(pos, dx, dy, dz)
pos = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz}
local node = minetest.get_node(pos)
return minetest.get_item_group(node.name, "water") ~= 0
end
nodecore.register_soaking_abm({
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label = fromnode .. " leaching to " .. tonode,
fieldname = "leach",
nodenames = {fromnode},
neighbors = {"group:water"},
interval = 5,
chance = 1,
soakrate = function(pos)
if not waterat(pos, 0, 1, 0) then return false end
local qty = 1
if waterat(pos, 1, 0, 0) then qty = qty * 1.5 end
if waterat(pos, -1, 0, 0) then qty = qty * 1.5 end
if waterat(pos, 0, 0, 1) then qty = qty * 1.5 end
if waterat(pos, 0, 0, -1) then qty = qty * 1.5 end
if waterat(pos, 0, -1, 0) then qty = qty * 1.5 end
return qty * (rate or 1)
end,
soakcheck = function(data, pos)
if data.total < 5000 then return end
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nodecore.witness(pos, "leach " .. fromnode)
nodecore.set_loud(pos, {name = tonode})
return nodecore.fallcheck(pos)
end
})
end