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-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, pairs, vector
= minetest, nodecore, pairs, vector
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local function hingeaxis(pos, node)
local fd = node and node.param2 or 0
fd = nodecore.facedirs[fd]
fd = vector.multiply(vector.add(fd.f, fd.r), 0.5)
return {
x = fd.x == 0 and 0 or pos.x + fd.x,
y = fd.y == 0 and 0 or pos.y + fd.y,
z = fd.z == 0 and 0 or pos.z + fd.z
}
end
local function doorop(pos, node, _, _, pointed)
if (not pointed.above) or (not pointed.under) then return end
local force = vector.subtract(pointed.under, pointed.above)
local fd = nodecore.facedirs[node.param2 or 0]
local rotdir
if vector.equals(force, fd.k) or vector.equals(force, fd.r) then
rotdir = "r"
elseif vector.equals(force, fd.l) or vector.equals(force, fd.f) then
rotdir = "f"
else return end
local found = {}
local hinge = hingeaxis(pos, node)
if nodecore.scan_flood(pos, 128, function(p, d)
local n = minetest.get_node_or_nil(p)
if not n then return true end
if (not nodecore.match(n, {groups = {door = true}}))
or (not vector.equals(hingeaxis(p, n), hinge)) then return false end
found[minetest.pos_to_string(p)] = {pos = p, node = n}
end) then return end
for k, v in pairs(found) do
local fd = nodecore.facedirs[v.node.param2 or 0]
local to = vector.add(v.pos, fd[rotdir])
if (not found[minetest.pos_to_string(to)])
and (not nodecore.buildable_to(to))
then return end
v.to = to
v.fd = fd
end
local toset = {}
for k, v in pairs(found) do
toset[k] = {pos = v.pos, name = "air"}
end
for k, v in pairs(found) do
for i, fd in pairs(nodecore.facedirs) do
if vector.equals(fd.t, v.fd.t)
and vector.equals(fd.r, rotdir == "r" and v.fd.f or v.fd.k) then
toset[minetest.pos_to_string(v.to)] = {
pos = v.to,
name = v.node.name,
param2 = i
}
break
end
end
end
for k, v in pairs(toset) do
minetest.set_node(v.pos, v)
end
end
local tilemods = {
{idx = 1, part = "end", tran = "R180"},
{idx = 2, part = "end", tran = "FX"},
{idx = 3, part = "side", tran = "I"},
{idx = 6, part = "side", tran = "R180"}
}
function nodecore.register_door(basemod, basenode, ext)
local basefull = basemod .. ":" .. basenode
local basedef = minetest.registered_nodes[basefull]
local tiles = nodecore.underride({}, basedef.tiles)
while #tiles < 6 do tiles[#tiles + 1] = tiles[#tiles] end
for k, v in pairs(tiles) do tiles[k] = v.name or v end
for _, v in pairs(tilemods) do
tiles[v.idx] = tiles[v.idx] .. "^nc_doors_hinge_" .. v.part
.. "_base.png^[transform" .. v.tran
end
local paneldef = nodecore.underride(ext or {}, {
name = modname .. ":panel_" .. basenode,
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description = basedef.description .. " Panel",
tiles = tiles,
paramtype2 = "facedir",
on_rightclick = nodecore.node_spin_filtered(function(a, b)
return vector.equals(a.f, b.r)
and vector.equals(a.r, b.f)
end),
}, basedef)
minetest.register_node(paneldef.name, paneldef)
local tiles = nodecore.underride({}, tiles)
for _, v in pairs(tilemods) do
tiles[v.idx] = tiles[v.idx] .. "^(nc_lode_tempered.png^[mask:(nc_doors_hinge_" .. v.part
.. "_mask.png^[transform" .. v.tran .. "))"
end
local groups = nodecore.underride({door = 1}, basedef.groups)
local doordef = nodecore.underride({
name = modname .. ":door_" .. basenode,
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description = basedef.description .. " Door",
tiles = tiles,
drop = "nc_lode:rod_tempered",
drop_in_place = paneldef.name,
on_rightclick = doorop,
groups = groups
}, paneldef)
minetest.register_node(doordef.name, doordef)
nodecore.register_craft({
label = "drill door " .. basenode:lower(),
action = "pummel",
toolgroups = {thumpy = 3},
normal = {y = 1},
nodes = {
{
match = "nc_lode:rod_tempered",
},
{
y = -1,
match = basefull,
replace = paneldef.name
}
}
})
nodecore.register_craft({
label = "door pin " .. basenode:lower(),
action = "pummel",
toolgroups = {thumpy = 1},
normal = {y = 1},
nodes = {
{
match = "nc_lode:rod_tempered",
replace = "air"
},
{
y = -1,
match = paneldef.name,
replace = doordef.name
}
}
})
end
nodecore.register_door("nc_woodwork", "plank")