Update TODO, optimize images

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Aaron Suen 2021-07-04 10:33:53 -04:00
parent e9f9c3470c
commit f163678a8e
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TODO
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- Recipe:
- Use a set of runes that the player chooses as the "key".
- Players need to make note of the exact runes, but the key can
no longer be lost because it can be recreated from those runes.
- Take a screenshot of the runes to save a key.
- Some runes can be required as triggers for all curses, some
can be part of the curse key.
- Place item in the middle? Pummel?
- Require some appropriate substrate surface.
- Use same recipe for uncursing
- Place cursed item/plaery in the middle of matching runes
- Delay curse activation:
- Allow cursing player to move item into place.
- MAJOR BUG: Inv slot damage doesn't work on first login
- Injury/burns seem to work normally.
- Everything works on 2nd and later logins.
- May be a bug in underlying health API?
- May need to rewrite NC health API (for 3rd time)?
- Recipe/ritual
- Place item inside runes, pummel, curse & create key
- Alternative: create an antikey ("cathodyne")?
- Or just allow key to act as a toggle
- This would be more robust against stack splitting
- Curse effects:
- Naive approach, eat an inventory slot.
- Player health system needs to be fixed in general.
- Reduce player walking speed? Jumping ability?
- Reduce "sensitivity to sunlight" and make sky darker for player?
- Cause player to just drop items randomly? Drop wielded item each time it's used?
- Make player randomly ignite fires nearby? Poison tree sprouts? Wear out tools held?
- Hallucinations? Hear strange sounds, see random particles?
- Take extra damage? Randomly, or based on actions?
- Dye packs: add something to the player's skin.
- Sound/visual effects on
- cursing item

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