58b8bd417a
We've settled on "EP3x twice" as the algorithm choice that gives the best overall results across the variety of artwork present. Name the package after this and explicitly document the algorithm choice. We could still conceivably explore other options, like the HQX or xBR families, in other branches, using the same infrastructure, but to be published to CDB, they'd require different naming/branding.
4 lines
120 B
Plaintext
4 lines
120 B
Plaintext
title = NodeCore EP9x
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description = Textures via Pixel Art Scaling Algorithm
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supported_games = nodecore, nodecore_alpha
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