2 Commits

Author SHA1 Message Date
Aaron Suen
0c690ce81e Another pass trying to deal with invisible pixels
Something nondeterministic is happening that's causing cache
misses every time I rerun it after having run the optimizers on
the generated textures, even though that shouldn't happen.
2024-09-12 23:20:25 -04:00
Aaron Suen
58c5c44bfd Compiled textures 2024-08-23 14:53:21 -04:00