Rebrand as NodeCore EP9x, document
We've settled on "EP3x twice" as the algorithm choice that gives the best overall results across the variety of artwork present. Name the package after this and explicitly document the algorithm choice. We could still conceivably explore other options, like the HQX or xBR families, in other branches, using the same infrastructure, but to be published to CDB, they'd require different naming/branding.
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{
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{
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"type": "TXP",
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"type": "TXP",
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"title": "NodeCore HQX",
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"title": "NodeCore EP9x",
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"short_description": "Textures via Pixel Art Scaling Algorithm",
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"short_description": "Textures via Pixel Art Scaling Algorithm",
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"tags": ["128px"],
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"tags": ["128px"],
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"license": "MIT",
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"license": "MIT",
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return {
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return {
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user = "Warr1024",
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user = "Warr1024",
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pkg = "nchqx",
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pkg = "ncep9x",
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dev_state = "ACTIVELY_DEVELOPED",
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dev_state = "ACTIVELY_DEVELOPED",
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version = stamp .. "-$Format:%h$",
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version = stamp .. "-$Format:%h$",
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long_description = readtext("README.md"),
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long_description = readtext("README.md"),
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The standard textures for nodecore, passed through [pixel art scaling algorithms](https://en.wikipedia.org/wiki/Pixel-art_scaling_algorithms).
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The standard textures for nodecore, passed through [ScaleFX](https://en.wikipedia.org/wiki/Pixel-art_scaling_algorithms#Scale3%C3%97/AdvMAME3%C3%97_and_ScaleFX) twice, scaling the base 16px textures up to 144px.
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Includes basic support for most mods in the NodeCore ecosystem, assuming they were designed to handle non-default-resolution texturepacks.
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Supports [NodeCore](https://content.minetest.net/packages/Warr1024/nodecore/) and most/all of the [mods in its ecosystem](https://content.minetest.net/packages/?type=mod&sort=score&order=desc&game=Warr1024/nodecore).
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Note that some mods may not support high-resolution texturepacks (e.g. due to using compositing with pixel offsets without resizing) and would need to be fixed to work with it.
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title = NodeCore HQX
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title = NodeCore EP9x
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description = Textures via Pixel Art Scaling Algorithm
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description = Textures via Pixel Art Scaling Algorithm
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supported_games = nodecore, nodecore_alpha
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supported_games = nodecore, nodecore_alpha
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