Use CDB description as a readme.
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.cdbdesc.md
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.cdbdesc.md
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*A mid/high-cost fast-travel system for NodeCore that allows
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non-gameplay-breaking inventory transport.*
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[https://www.youtube.com/watch?v=ihsAb8YFLkE](https://www.youtube.com/watch?v=ihsAb8YFLkE)
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Players can construct networks of relativistic-speed travel paths
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using charcoal glyphs, powered at the starting points by lux. Players
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standing at the starting point of a path will be zipped along that
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path at the maximum speed allowed by map loading.
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* Paths are constructed of a series of segments.
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* Each segment consists of 2 V runes in line, with one pointing at
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the other, and the other pointing in the same direction.
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* There must be no obstacles along the path that would block a
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player moving along it
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* There does not need to be a floor under the path.
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* Path segments can be in any of the 6 directions.
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* A path can be made of an unlimited number of segments in any
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mix of directions.
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* A path segment can only be a limited maximum length, by default
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up to 32 nodes long.
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* When traveling along a path, the player will land at the position
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one node past the end of the destination rune.
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* For upward paths, the player will also be shifted one node to
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stand on top of the node that the destination rune was drawn
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on.
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* To travel along a path, a player needs to be "energized" by
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standing still on a starting glyph.
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* A starting glyph needs to be drawn on a piece of lux cobble with
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at least a certain minimum energy (by default 4+ neighbors).
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* The player will continue to travel along any path with a staring
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position within 1 node of the player, so long as the player
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remains "energized"
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* The player will remain "energized" until moving by moving other
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than by traveling along paths, e.g. walking, falling, etc.
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* All areas traveled must be loaded by the server, so this may
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limit speed.
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Paths of unlimited length are relatively inexpensive to construct,
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requiring by default only 5 lux cobble, a supply of coal lumps,
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and the patience and care to plan and construct.
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Unlike with other cheap fast travel mods intended for touring or
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visiting, ZipRunes allow players to carry their items with them.
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46
README.md
46
README.md
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# NodeCore ZipRunes
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*A mid/high-cost fast-travel system for NodeCore that allows
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non-gameplay-breaking inventory transport.*
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A mid/high-cost fast-travel system for NodeCore that allows
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non-gameplay-breaking inventory transport.
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[https://www.youtube.com/watch?v=ihsAb8YFLkE](https://www.youtube.com/watch?v=ihsAb8YFLkE)
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See `.cdbdesc.md` for more details.
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Players can construct networks of relativistic-speed travel paths
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using charcoal glyphs, powered at the starting points by lux. Players
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standing at the starting point of a path will be zipped along that
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path at the maximum speed allowed by map loading.
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* Paths are constructed of a series of segments.
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* Each segment consists of 2 V runes in line, with one pointing at
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the other, and the other pointing in the same direction.
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* There must be no obstacles along the path that would block a
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player moving along it
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* There does not need to be a floor under the path.
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* Path segments can be in any of the 6 directions.
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* A path can be made of an unlimited number of segments in any
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mix of directions.
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* A path segment can only be a limited maximum length, by default
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up to 32 nodes long.
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* When traveling along a path, the player will land at the position
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one node past the end of the destination rune.
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* For upward paths, the player will also be shifted one node to
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stand on top of the node that the destination rune was drawn
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on.
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* To travel along a path, a player needs to be "energized" by
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standing still on a starting glyph.
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* A starting glyph needs to be drawn on a piece of lux cobble with
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at least a certain minimum energy (by default 4+ neighbors).
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* The player will continue to travel along any path with a staring
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position within 1 node of the player, so long as the player
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remains "energized"
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* The player will remain "energized" until moving by moving other
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than by traveling along paths, e.g. walking, falling, etc.
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* All areas traveled must be loaded by the server, so this may
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limit speed.
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Paths of unlimited length are relatively inexpensive to construct,
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requiring by default only 5 lux cobble, a supply of coal lumps,
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and the patience and care to plan and construct.
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Unlike with other cheap fast travel mods intended for touring or
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visiting, ZipRunes allow players to carry their items with them.
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