nc_skyrealm-cd2025/rule_lodeamalgam.lua
Aaron Suen 45b0549d3c Nerf lode factories
Especially when combined with other mods, and/or automation,
getting 4 prills at a time made lode almost instantly valueless.
Nerf this down to 1 at a time to try to claw some of that back,
and push players to develop a bit more late-game automation in
the skyrealm still.
2023-12-11 20:53:59 -05:00

31 lines
759 B
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local api = _G[modname]
nodecore.register_craft({
label = "break amalgamation to lode prills",
action = "pummel",
check = api.in_sky_realm,
nodes = {
{
match = {groups = {amalgam = true}},
replace = "nc_terrain:gravel"
},
},
items = {
{name = "nc_lode:prill_hot", scatter = 5}
},
toolgroups = {cracky = 2},
itemscatter = 5
})
local skyhint = api.addskyhint()
skyhint("pick lode from amalgamation",
"break amalgamation to lode prills",
{"group:amalgam", "toolcap:cracky:2"}
)