Especially when combined with other mods, and/or automation, getting 4 prills at a time made lode almost instantly valueless. Nerf this down to 1 at a time to try to claw some of that back, and push players to develop a bit more late-game automation in the skyrealm still.
31 lines
759 B
Lua
31 lines
759 B
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local api = _G[modname]
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nodecore.register_craft({
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label = "break amalgamation to lode prills",
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action = "pummel",
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check = api.in_sky_realm,
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nodes = {
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{
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match = {groups = {amalgam = true}},
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replace = "nc_terrain:gravel"
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},
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},
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items = {
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{name = "nc_lode:prill_hot", scatter = 5}
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},
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toolgroups = {cracky = 2},
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itemscatter = 5
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})
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local skyhint = api.addskyhint()
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skyhint("pick lode from amalgamation",
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"break amalgamation to lode prills",
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{"group:amalgam", "toolcap:cracky:2"}
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)
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