2ba34c454e
- Currently all skins must be pre-loaded into the mod texture folder at startup time; server restart required to change a player skin. - Currently has partial support for the wieldhand (uninjured only) - Some configuration added (adjustable rescaling, optional priv)
22 lines
1.1 KiB
Plaintext
22 lines
1.1 KiB
Plaintext
nc_skins_nopriv
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# If enabled, the nc_skins privilege is not registered and all players
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# are allowed to use custom skins unconditionally. If disabled, only
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# players with the nc_skins privilege are checked for custom skins.
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nc_skins_nopriv (Bypass privilege requirement) bool false
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# If set, downscale the skin to fit in within a minimum resolution,
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# to ensure custom skins don't exceed an allowed size.
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nc_skins_downscale (Limit skin resolution) float
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# If set, upscale skins to force square pixelation under filtration,
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# i.e. achieve the effects of texture_min_size. This is necessary because
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# texture_min_size is intended for 16px textures but the player skin is
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# 64px at the same physical resolution, and thus will need 4x the
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# amount of scaling to achieve the same effect.
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nc_skins_upscale (Limit skin resolution) float
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# If enabled, generate custom wieldhands for players. WARNING: this
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# uses node definitions, only supports skins that are present at
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# start time, and only supports the uninjured hand.
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nc_skins_wieldhands (Enable custom wieldhand) bool true |