nc_skins-cd2025/settingtypes.txt
Aaron Suen 2ba34c454e Initial skins mod based on NCC server mod
- Currently all skins must be pre-loaded into the mod texture
  folder at startup time; server restart required to change a
  player skin.
- Currently has partial support for the wieldhand (uninjured only)
- Some configuration added (adjustable rescaling, optional priv)
2021-07-27 07:01:18 -04:00

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nc_skins_nopriv
# If enabled, the nc_skins privilege is not registered and all players
# are allowed to use custom skins unconditionally. If disabled, only
# players with the nc_skins privilege are checked for custom skins.
nc_skins_nopriv (Bypass privilege requirement) bool false
# If set, downscale the skin to fit in within a minimum resolution,
# to ensure custom skins don't exceed an allowed size.
nc_skins_downscale (Limit skin resolution) float
# If set, upscale skins to force square pixelation under filtration,
# i.e. achieve the effects of texture_min_size. This is necessary because
# texture_min_size is intended for 16px textures but the player skin is
# 64px at the same physical resolution, and thus will need 4x the
# amount of scaling to achieve the same effect.
nc_skins_upscale (Limit skin resolution) float
# If enabled, generate custom wieldhands for players. WARNING: this
# uses node definitions, only supports skins that are present at
# start time, and only supports the uninjured hand.
nc_skins_wieldhands (Enable custom wieldhand) bool true