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reworked textures, biome and decor params,
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wintersknight94 2020-04-09 12:12:58 -05:00 committed by GitHub
parent 92a606fcc3
commit dfa7c1e529
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13 changed files with 373 additions and 150 deletions

View File

@ -11,7 +11,7 @@ minetest.register_decoration({
place_on = {"group:soil"},
sidelen = 16,
fill_ratio = 0.02,
biomes = {"forest", "thicket"},
biomes = {"forest", "thicket", "OLD_FOREST"},
y_min = 1,
y_max = 1000,
schematic = nodecore.talltree_schematic,
@ -75,7 +75,7 @@ minetest.register_decoration({
-- persist = 0.64
-- },
fill_ratio = 0.001,
biomes = {"unknown", "grassland", "stonewaste", "old_forest"},
biomes = {"grassland", "stonewaste", "old_forest"},
y_min = 1,
y_max = 31000,
schematic = nodecore.boulder_schematic,

View File

@ -5,57 +5,8 @@ local minetest
local modname = minetest.get_current_modname()
minetest.register_biome({
name = "forest",
node_top = "nc_terrain:dirt_with_grass",
depth_top = 1,
node_filler = "nc_terrain:dirt",
depth_filler = 6,
node_riverbed = "nc_terrain:dirt",
depth_riverbed = 2,
node_dungeon = "nc_concrete:bricks_bonded",
y_min = 4,
y_max = 2000,
vertical_blend = 16,
horizontal_blend = 16,
heat_point = 50,
humidity_point = 60,
})
minetest.register_biome({
name = "old_forest",
node_top = "nc_terrain:dirt_with_grass",
depth_top = 1,
node_filler = "nc_terrain:dirt",
depth_filler = 6,
node_riverbed = "nc_terrain:dirt",
depth_riverbed = 2,
node_dungeon = "nc_concrete:bricks_bonded",
y_min = 6,
y_max = 1000,
vertical_blend = 16,
horizontal_blend = 16,
heat_point = 40,
humidity_point = 75,
})
minetest.register_biome({
name = "thicket",
node_top = "nc_terrain:dirt_with_grass",
depth_top = 1,
node_filler = "nc_terrain:dirt",
depth_filler = 2,
node_riverbed = "nc_terrain:sand",
depth_riverbed = 2,
node_dungeon = "nc_terrain:stone",
y_min = 4,
y_max = 64,
vertical_blend = 8,
horizontal_blend = 16,
heat_point = 70,
humidity_point = 80,
})
----------------------------------------
---------------GRASSLAND----------------
minetest.register_biome({
name = "grassland",
node_top = "nc_terrain:dirt_with_grass",
@ -64,14 +15,98 @@ minetest.register_biome({
depth_filler = 2,
node_riverbed = "nc_terrain:sand",
depth_riverbed = 1,
node_dungeon = "nc_concrete:adobe",
node_dungeon_alt = "nc_nature:mossy_dirt",
y_min = 1,
y_max = 31000,
vertical_blend = 16,
horizontal_blend = 16,
heat_point = 50,
humidity_point =40,
humidity_point =50,
})
----------------------------------------
-----------------FOREST-----------------
minetest.register_biome({
name = "forest",
node_top = "nc_terrain:dirt_with_grass",
depth_top = 1,
node_filler = "nc_terrain:dirt",
depth_filler = 4,
node_riverbed = "nc_terrain:dirt",
depth_riverbed = 2,
node_dungeon = "nc_stonework:bricks_bonded",
node_dungeon_alt = "nc_nature:mossy_bricks_bonded",
y_min = 4,
y_max = 200,
vertical_blend = 16,
horizontal_blend = 16,
heat_point = 45,
humidity_point = 60,
})
----------------------------------------
---------------OLD FOREST---------------
minetest.register_biome({
name = "old_forest",
node_top = "nc_terrain:dirt_with_grass",
depth_top = 1,
node_filler = "nc_terrain:dirt",
depth_filler = 6,
node_riverbed = "nc_terrain:dirt",
depth_riverbed = 2,
node_dungeon = "nc_stonework:bricks_bonded",
node_dungeon_alt = "nc_nature:mossy_bricks_bonded",
y_min = 6,
y_max = 100,
vertical_blend = 16,
horizontal_blend = 16,
heat_point = 40,
humidity_point = 65,
})
----------------------------------------
-------------ANCIENT FOREST-------------
minetest.register_biome({
name = "ancient_forest",
node_top = "nc_terrain:dirt_with_grass",
depth_top = 1,
node_filler = "nc_terrain:dirt",
depth_filler = 8,
node_riverbed = "nc_terrain:dirt",
depth_riverbed = 2,
node_dungeon = "nc_stonework:bricks_bonded",
node_dungeon_alt = "nc_nature:mossy_bricks_bonded",
y_min = 6,
y_max = 100,
vertical_blend = 16,
horizontal_blend = 16,
heat_point = 35,
humidity_point = 70,
})
----------------------------------------
----------------THICKET-----------------
minetest.register_biome({
name = "thicket",
node_top = "nc_terrain:dirt_with_grass",
depth_top = 1,
node_filler = "nc_terrain:dirt",
depth_filler = 2,
node_riverbed = "nc_terrain:sand",
depth_riverbed = 2,
node_dungeon = "nc_concrete:adobe",
node_dungeon_alt = "nc_nature:mossy_dirt",
y_min = 4,
y_max = 48,
vertical_blend = 8,
horizontal_blend = 16,
heat_point = 70,
humidity_point = 80,
})
----------------------------------------
---------------FLOODLAND----------------
minetest.register_biome({
name = "floodland",
node_top = "nc_terrain:dirt_with_grass",
@ -80,7 +115,9 @@ minetest.register_biome({
depth_filler = 2,
node_riverbed = "nc_terrain:sand",
depth_riverbed = 1,
y_min = -4,
node_dungeon = "nc_stonework:bricks",
node_dungeon_alt = "nc_nature:mossy_bricks",
y_min = -1,
y_max = 2,
vertical_blend = 2,
horizontal_blend = 16,
@ -88,20 +125,43 @@ minetest.register_biome({
humidity_point = 100,
})
----------------------------------------
-----------------DUNE-------------------
minetest.register_biome({
name = "stonewaste",
node_top = "nc_terrain:cobble",
depth_top = 1,
node_filler = "nc_terrain:cobble",
depth_filler = 1,
node_riverbed = "nc_terrain:gravel",
depth_riverbed = 2,
node_dungeon = "nc_concrete:bricks_bonded",
y_min = 30,
name = "dune",
-- node_dust = "nc_terrain:sand",
node_top = "nc_terrain:sand",
depth_top = 3,
node_filler = "nc_concrete:sandstone",
depth_filler = 6,
node_riverbed = "nc_terrain:sand",
depth_riverbed = 6,
node_dungeon = "nc_concrete:sandstone",
y_min = 0,
y_max = 31000,
vertical_blend = 16,
horizontal_blend = 16,
heat_point = 100,
humidity_point = 0,
heat_point = 90,
humidity_point = 5,
})
----------------------------------------
---------------STONEWASTE---------------
minetest.register_biome({ --This is the best 'cold biome' i can do without adding ice.
name = "stonewaste",
node_top = "nc_terrain:gravel",
depth_top = 2,
node_filler = "nc_terrain:cobble",
depth_filler = 3,
node_riverbed = "nc_terrain:gravel",
depth_riverbed = 2,
node_dungeon = "nc_terrain:cobble",
node_dungeon_alt = "nc_nature:mossy_cobble",
y_min = 0,
y_max = 31000,
vertical_blend = 16,
horizontal_blend = 16,
heat_point = 10,
humidity_point = 5,
})

View File

@ -48,17 +48,17 @@ function register_flower_decoration(offset, scale, id, ymin)
octaves = 3,
persist = 0.4
},
y_max = 1000,
y_max = 140,
y_min = ymin,
decoration = {modname .. ":flower_" .. id},
})
end
register_flower_decoration(-0.072, 0.02, "blue", 2)
register_flower_decoration(-0.041, 0.02, "red", 20)
register_flower_decoration(0, 0.02, "violet", 10)
register_flower_decoration(0.015, 0.02, "white", 5)
register_flower_decoration(0.03, 0.02, "yellow", 1)
register_flower_decoration(0.072, 0.02, "violet", 40)
register_flower_decoration(0.042, 0.02, "red", 30)
register_flower_decoration(0.005, 0.02, "blue", 20)
register_flower_decoration(0.015, 0.01, "white", 5)
register_flower_decoration(0.035, 0.01, "yellow", 1)
----------------------------------------
---------------REEDS--------------------
@ -134,7 +134,7 @@ minetest.register_decoration({
place_on = {"group:soil"},
sidelen = 16,
fill_ratio = 0.1,
biomes = {"forest"},
biomes = {"forest", "old_forest"},
y_max = 2000,
y_min = -20,
decoration = {modname .. ":fern"},
@ -145,7 +145,7 @@ minetest.register_decoration({
minetest.register_decoration({
name = {modname .. ":lilypad"},
deco_type = "simple",
place_on = {"nc_terrain:dirt", "nc_terrain:sand"},
place_on = {"group:soil", "group:crumbly", "group:stone", },
sidelen = 16,
noise_params = {
offset = -0.12,
@ -202,8 +202,27 @@ function mushroom_decoration(id, ymin, ymax, offest, scale, seed, place, biome)
})
end
--------------------ID------------------ymin----ymax----offset------scale---seed----place-----------------------------------------------biome-----
mushroom_decoration("mushroom", 1, 80, -0.42, 0.07, 42, {"group:soil"}, {"grassland", "forest", "old_forest"})
mushroom_decoration("mushroom_glow", -400, 1, 0.11, 0.2, 94, {"group:soil", "group:crumbly", "group:cobble"}, {""})
mushroom_decoration("mushroom_lux", -1000, -100, 0.72, 0.1, 69, {"group:soil", "group:crumbly", "group:cobble"}, {""})
mushroom_decoration("mushroom", 1, 80, -0.42, 0.07, 42, {"group:soil", "group:log"}, {"grassland", "forest", "old_forest"})
mushroom_decoration("mushroom_glow", -400, 1, 0.11, 0.2, 94, {"group:soil", "group:log", "group:crumbly", "group:cobble"}, {""})
mushroom_decoration("mushroom_lux", -1000, -100, 0.72, 0.1, 69, {"group:soil", "group:crumbly", "group:cobble"}, {""})
-----------------------------------------------------------------------------------
----------------------------------------
---------------STARFLOWER---------------
minetest.register_decoration({
name = {modname .. ":starflower"},
deco_type = "simple",
place_on = {"group:soil"},
sidelen = 16,
noise_params = {
offset = -0.7,
scale = 0.7,
spread = {x = 700, y = 70, z = 700},
seed = 777,
octaves = 7,
persist = 0.7
},
y_max = 31000,
y_min = 200,
decoration = {modname .. ":starflower"},
})

171
fungi.lua
View File

@ -3,15 +3,22 @@ local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local checkdirs = {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
{x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0}
local checkdirs = nodecore.dirs()
local breathable = {
airlike = true,
allfaces = true,
allfaces_optional = true,
torchlike = true,
signlike = true,
plantlike = true,
firelike = true,
raillike = true,
nodebox = true,
mesh = true,
plantlike_rooted = true,
liquid = true,
flowingliquid = true
}
----------------------------------------
---------------MUSHROOMS----------------
@ -23,11 +30,11 @@ local checkdirs = {
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
silktouch = false,
groups = { snappy = 1, fungi = 1, flammable = 1, attached_node = 1},
-- silktouch = false,
groups = { snappy = 1, fungi = 1, flammable = 1, attached_node = 1, natdecay = 1},
sounds = nodecore.sounds("nc_terrain_swishy"),
buildable_to = true,
drop = "nc_nature:plant_fibers",
-- drop = "nc_nature:plant_fibers",
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
@ -42,12 +49,12 @@ local checkdirs = {
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
silktouch = false,
-- silktouch = false,
light_source = 2,
groups = { snappy = 1, fungi = 1, flammable = 1, attached_node = 1},
groups = { snappy = 1, fungi = 1, flammable = 1, attached_node = 1, natdecay = 1},
sounds = nodecore.sounds("nc_terrain_swishy"),
buildable_to = true,
drop = "nc_nature:plant_fibers",
-- drop = "nc_nature:plant_fibers",
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
@ -62,12 +69,12 @@ local checkdirs = {
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
silktouch = false,
-- silktouch = false,
light_source = 4,
groups = { snappy = 1, fungi = 1, flammable = 1, attached_node = 1},
groups = { snappy = 1, fungi = 1, flammable = 1, attached_node = 1, natdecay = 1},
sounds = nodecore.sounds("nc_terrain_swishy"),
buildable_to = true,
drop = "nc_nature:plant_fibers",
-- drop = "nc_nature:plant_fibers",
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
@ -158,6 +165,19 @@ minetest.register_node("nc_nature:mossy_dirt", {
minetest.register_node("nc_nature:mossy_bricks", {
description = "Mossy Stone Bricks",
tiles = {"nc_nature_mossy_stonebrick.png"},
drop_in_place = "nc_stonework:bricks",
groups = {
stone = 1,
rock = 1,
snappy = 1,
brick = 1,
mossy = 1
},
sounds = nodecore.sounds("nc_terrain_stony")
})
minetest.register_node("nc_nature:mossy_bricks_bonded", {
description = "Mossy Bonded Stone Bricks",
tiles = {"nc_nature_mossy_stonebrick.png"},
drop_in_place = "nc_stonework:bricks_bonded",
groups = {
stone = 1,
@ -171,16 +191,28 @@ minetest.register_node("nc_nature:mossy_bricks", {
----------------------------------------
--------------MOSS GROWTH---------------
--Thanks to Kimapr for helping figure this out--
--cobble--
nodecore.register_limited_abm({
nodecore.register_limited_abm({ --notes about this line of code,
label = "moss spread cobble",
nodenames = {"nc_terrain:cobble"},
neighbors = {"group:mossy"},
interval = 10,
chance = 20,
action = function(pos)
nodecore.set_node(pos, {name = modname .. ":mossy_cobble"})
local good = false
for _,dir in ipairs(nodecore.dirs()) do
local posn = vector.add(pos,dir)
local node = minetest.get_node(posn)
if breathable[minetest.registered_items[node.name].drawtype] then
good = true
break
end
end
if good then
nodecore.set_node(pos, {name = modname .. ":mossy_cobble"})
end
end
})
@ -190,11 +222,21 @@ nodecore.register_limited_abm({
nodenames = {"nc_terrain:stone"},
neighbors = {"group:mossy"},
interval = 10,
chance = 10,
chance = 20,
action = function(pos)
nodecore.set_node(pos, {name = modname .. ":mossy_stone"})
local good = false
for _,dir in ipairs(nodecore.dirs()) do
local posn = vector.add(pos,dir)
local node = minetest.get_node(posn)
if breathable[minetest.registered_items[node.name].drawtype] then
good = true
break
end
end
if good then
nodecore.set_node(pos, {name = modname .. ":mossy_stone"})
end
end
-- end
})
--thatch--
@ -203,9 +245,20 @@ nodecore.register_limited_abm({
nodenames = {"nc_nature:thatch"},
neighbors = {"group:mossy"},
interval = 10,
chance = 10,
chance = 20,
action = function(pos)
nodecore.set_node(pos, {name = modname .. ":mossy_thatch"})
local good = false
for _,dir in ipairs(nodecore.dirs()) do
local posn = vector.add(pos,dir)
local node = minetest.get_node(posn)
if breathable[minetest.registered_items[node.name].drawtype] then
good = true
break
end
end
if good then
nodecore.set_node(pos, {name = modname .. ":mossy_thatch"})
end
end
})
@ -215,9 +268,20 @@ nodecore.register_limited_abm({
nodenames = {"nc_tree:tree"},
neighbors = {"group:mossy"},
interval = 10,
chance = 10,
chance = 20,
action = function(pos)
nodecore.set_node(pos, {name = modname .. ":mossy_trunk"})
local good = false
for _,dir in ipairs(nodecore.dirs()) do
local posn = vector.add(pos,dir)
local node = minetest.get_node(posn)
if breathable[minetest.registered_items[node.name].drawtype] then
good = true
break
end
end
if good then
nodecore.set_node(pos, {name = modname .. ":mossy_trunk"})
end
end
})
@ -227,21 +291,64 @@ nodecore.register_limited_abm({
nodenames = {"nc_terrain:dirt"},
neighbors = {"group:mossy"},
interval = 10,
chance = 10,
chance = 20,
action = function(pos)
nodecore.set_node(pos, {name = modname .. ":mossy_dirt"})
local good = false
for _,dir in ipairs(nodecore.dirs()) do
local posn = vector.add(pos,dir)
local node = minetest.get_node(posn)
if breathable[minetest.registered_items[node.name].drawtype] then
good = true
break
end
end
if good then
nodecore.set_node(pos, {name = modname .. ":mossy_dirt"})
end
end
})
--stonebricks--
nodecore.register_limited_abm({
label = "moss spread stonebricks",
nodenames = {"group:brick"},
label = "moss spread stacked stonebricks",
nodenames = {"nc_stonework:bricks"},
neighbors = {"group:mossy"},
interval = 10,
chance = 10,
chance = 20,
action = function(pos)
nodecore.set_node(pos, {name = modname .. ":mossy_stonebrick"})
local good = false
for _,dir in ipairs(nodecore.dirs()) do
local posn = vector.add(pos,dir)
local node = minetest.get_node(posn)
if breathable[minetest.registered_items[node.name].drawtype] then
good = true
break
end
end
if good then
nodecore.set_node(pos, {name = modname .. ":mossy_bricks"})
end
end
})
nodecore.register_limited_abm({
label = "moss spread bonded stonebricks",
nodenames = {"nc_stonework:bricks_bonded"},
neighbors = {"group:mossy"},
interval = 10,
chance = 20,
action = function(pos)
local good = false
for _,dir in ipairs(nodecore.dirs()) do
local posn = vector.add(pos,dir)
local node = minetest.get_node(posn)
if breathable[minetest.registered_items[node.name].drawtype] then
good = true
break
end
end
if good then
nodecore.set_node(pos, {name = modname .. ":mossy_bricks_bonded"})
end
end
})

View File

@ -6,29 +6,7 @@ local modname = minetest.get_current_modname()
----------------------------------------
-----------------GRASS------------------
minetest.register_node("nc_nature:grass_1", {
description = ("Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"nc_nature_grass_1.png"},
-- Use texture of a taller grass stage in inventory
inventory_image = "nc_nature_grass_3.png",
wield_image = "nc_nature_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
silktouch = false,
drop = "nc_nature:plant_fibers",
groups = {snappy = 1, flora = 1, attached_node = 1, grass = 1, flammable = 1},
sounds = nodecore.sounds("nc_terrain_swishy"),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
},
})
for i = 2, 5 do
for i = 1, 5 do
minetest.register_node("nc_nature:grass_" .. i, {
description = ("Grass"),
drawtype = "plantlike",
@ -66,9 +44,9 @@ minetest.register_node("nc_nature:reeds", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
silktouch = false,
groups = {snappy = 1, flora = 1, flammable = 3, attached_node = 1},
drop = "nc_nature:plant_fibers",
-- silktouch = false,
groups = {snappy = 1, flora = 1, flammable = 3, attached_node = 1, natdecay = 1},
-- drop = "nc_nature:plant_fibers",
sounds = nodecore.sounds("nc_terrain_swishy"),
selection_box = {
type = "fixed",
@ -107,7 +85,8 @@ minetest.register_node("nc_nature:shrub", {
falling_repose = 1,
green = 1,
stack_as_node = 1,
shrub = 1
shrub = 1,
natdecay = 1
}
},
no_repack = true,
@ -118,7 +97,7 @@ nodecore.register_limited_abm({
label = "Shrub Rerooting",
nodenames = {modname .. ":shrub_loose"},
neighbors = {"group:soil"},
interval = 10,
interval = 2,
chance = 10,
action = function(pos)
nodecore.set_loud(pos, {name = modname .. ":shrub"})
@ -173,11 +152,11 @@ minetest.register_node(modname .. ":fern", {
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
silktouch = false,
groups = { snappy = 1, flora = 1, flammable = 2, attached_node = 1},
-- silktouch = false,
groups = { snappy = 1, flora = 1, flammable = 2, attached_node = 1, natdecay = 1},
sounds = nodecore.sounds("nc_terrain_swishy"),
buildable_to = true,
drop = "nc_nature:plant_fibers",
-- drop = "nc_nature:plant_fibers",
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
@ -243,14 +222,16 @@ function register_flower(id, desc)
drawtype = 'plantlike',
waving = 1,
tiles = {modname .. "_flower_" .. id .. ".png"},
wield_image = {modname .. "_flower_" .. id .. ".png"},
inventory_image = {modname .. "_flower_" .. id .. ".png"},
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
silktouch = false,
groups = { snappy = 1, flora = 1, flammable = 1, attached_node = 1},
-- silktouch = false,
groups = { snappy = 1, flora = 1, flammable = 1, attached_node = 1, natdecay = 1},
sounds = nodecore.sounds("nc_terrain_swishy"),
buildable_to = true,
drop = "nc_nature:plant_fibers",
-- drop = "nc_nature:plant_fibers",
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
@ -262,4 +243,40 @@ register_flower("red", "Red")
register_flower("violet", "Violet")
register_flower("white", "White")
register_flower("yellow", "Yellow")
----------------------------------------
---------------STARFLOWER---------------
minetest.register_node(modname .. ":starflower", {
description = "Starflower",
drawtype = 'plantlike',
waving = 1,
tiles = {modname .. "_starflower.png"},
wield_image = {modname .. "_starflower.png"},
inventory_image = {modname .. "_starflower.png"},
sunlight_propagates = true,
paramtype = 'light',
light_source = 7,
walkable = false,
groups = { snappy = 1, flora = 1, flammable = 1, attached_node = 1, natdecay = 1},
sounds = nodecore.sounds("nc_terrain_swishy"),
buildable_to = true,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
},
})
----------------------------------------
-----------------Decay------------------
-----Plant Decay-----
nodecore.register_aism({
label = "Plant Stack Decay",
interval = 2,
chance = 10,
itemnames = {"group:natdecay"},
action = function(stack, data)
minetest.sound_play("nc_terrain_swishy", {gain = 0.4, pos = data.pos})
stack:set_name(modname .. ":plant_fibers")
return stack
end
})

View File

@ -43,6 +43,13 @@ local lowboulder = {
".sss.",
"..c..",
}
local rareslice = {
".....",
".sss.",
".sos.",
".sss.",
".....",
}
local midboulder = {
".....",
"..s..",
@ -57,11 +64,20 @@ local topboulder = {
".....",
".....",
}
local mossboulder = {
".....",
".....",
"..m..",
".....",
".....",
}
nodecore.boulder_params = {
{},
{},
{prob = 160}
{prob = 255},
{prob = 100},
{prob = 255},
{prob = 100},
{prob = 200},
}
nodecore.boulder_schematic = nodecore.ezschematic(
@ -69,19 +85,23 @@ nodecore.boulder_schematic = nodecore.ezschematic(
["."] = {name = "air", prob = 0},
s = {name = "nc_terrain:stone", prob = 255},
c = {name = "nc_terrain:cobble", prob = 160},
m = {name = "nc_nature:mossy_stone", prob = 255},
o = {name = "nc_lode:ore", prob = 255},
},
{
lowboulder,
rareslice,
midboulder,
topboulder,
topboulder
mossboulder
},
{
yslice_prob = {
{ypos = 1, prob = 255},
{ypos = 2, prob = 160},
{ypos = 3, prob = 160},
{ypos = 4, prob = 160},
{ypos = 2, prob = 100},
{ypos = 3, prob = 225},
{ypos = 4, prob = 100},
{ypos = 5, prob = 200},
}
}
)

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