Summoning refinements / QOL easing
- Allow "air equivalent" nodes (e.g. scaling and light sources) in the target area. Players can now use torches during summon. - Summon "sparkles" emit light to help player navigate to an exit.master
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be3fa4a390
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a8321a4dd1
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@ -73,8 +73,7 @@ minetest.register_chatcommand("exmachina_summon", {
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for x = minpos.x, maxpos.x do
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for y = minpos.y, maxpos.y do
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for z = minpos.z, maxpos.z do
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if minetest.get_node({x = x, y = y, z = z}).name
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~= "air" then
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if not (minetest.registered_nodes[minetest.get_node({x = x, y = y, z = z}).name] or {}).air_equivalent then
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return false, "Area not fully cleared"
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end
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end
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@ -36,6 +36,7 @@ minetest.register_node(modname .. ":field", {
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backface_culling = false
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}},
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paramtype = "light",
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light_source = 3,
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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@ -82,16 +82,18 @@ local function mkcraftnodes(key)
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return data
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end
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local aireq = {air_equivalent = true}
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exmachina.craftnodes_summon = mkcraftnodes({
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_ = "air",
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c = "air",
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_ = aireq,
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c = aireq,
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x = "nc_tree:eggcorn",
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f = "air",
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f = aireq,
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e = "nc_tree:eggcorn",
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})
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exmachina.craftnodes_banish = mkcraftnodes({
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_ = "air",
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_ = aireq,
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c = "nc_terrain:cobble",
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x = modname .. ":core",
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f = modname .. ":frame",
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