2022-01-15 20:14:31 -05:00
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-- LUALOCALS < ---------------------------------------------------------
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local math, minetest, nodecore, pairs, vector
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= math, minetest, nodecore, pairs, vector
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local math_random
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= math.random
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local purrtimes = {
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1.676,
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1.617,
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1.642,
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1.655
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}
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local hashpos = minetest.hash_node_position
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local purring = {}
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local purrgain = 0.15
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local function purr(pos)
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purring[hashpos(pos)] = true
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local id = math_random(1, #purrtimes)
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local fade = math_random(1, 10) == 1
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if not fade then
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local nearby
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for _, player in pairs(minetest.get_connected_players()) do
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if not nearby then
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local ppos = player:get_pos()
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2022-01-15 23:42:20 -05:00
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ppos.y = ppos.y + player:get_properties().eye_height
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2022-01-15 20:14:31 -05:00
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local diff = vector.subtract(pos, ppos)
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local dsqr = vector.dot(diff, diff)
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nearby = nearby or dsqr < 25
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end
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end
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fade = not nearby
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end
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local sh = nodecore.sound_play("nc_cats_purr_" .. id, {
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pos = pos,
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gain = purrgain,
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not_ephemeral = fade
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})
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if fade then
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minetest.sound_fade(sh, -purrgain / purrtimes[id], 0)
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return minetest.after(purrtimes[id], function()
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purring[hashpos(pos)] = nil
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end)
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else
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nodecore.dnt_set(pos, modname .. ":purr", purrtimes[id])
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end
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end
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nodecore.register_dnt({
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name = modname .. ":purr",
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nodenames = {"group:" .. modname .. "_cat"},
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action = purr
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})
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2022-01-15 23:50:55 -05:00
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local function notpurring(pos) return not purring[hashpos(pos)] and {} end
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2022-01-15 20:14:31 -05:00
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nodecore.register_craft({
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label = "pet cat",
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action = "pummel",
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toolgroups = {thumpy = 1},
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indexkeys = {"group:" .. modname .. "_cat"},
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2022-01-15 23:50:55 -05:00
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check = notpurring,
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2022-01-15 20:14:31 -05:00
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nodes = {
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{match = {groups = {[modname .. "_cat"] = true}}}
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},
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after = purr
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})
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2022-01-15 23:50:55 -05:00
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nodecore.register_ambiance({
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label = modname .. " ambiance",
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nodenames = {"group:" .. modname .. "_cat"},
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interval = 5,
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chance = 5,
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check = notpurring,
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sound_name = modname .. "_mew",
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sound_gain = 0.5
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})
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