nc_cats-cd2025/pet.lua

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-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore, pairs, vector
= math, minetest, nodecore, pairs, vector
local math_random
= math.random
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local purrtimes = {
1.676,
1.617,
1.642,
1.655
}
local hashpos = minetest.hash_node_position
local purring = {}
local purrgain = 0.15
local function purr(pos)
purring[hashpos(pos)] = true
local id = math_random(1, #purrtimes)
local fade = math_random(1, 10) == 1
if not fade then
local nearby
for _, player in pairs(minetest.get_connected_players()) do
if not nearby then
local ppos = player:get_pos()
ppos.y = ppos.y + player:get_properties().eye_height
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local diff = vector.subtract(pos, ppos)
local dsqr = vector.dot(diff, diff)
nearby = nearby or dsqr < 25
end
end
fade = not nearby
end
local sh = nodecore.sound_play("nc_cats_purr_" .. id, {
pos = pos,
gain = purrgain,
not_ephemeral = fade
})
if fade then
minetest.sound_fade(sh, -purrgain / purrtimes[id], 0)
return minetest.after(purrtimes[id], function()
purring[hashpos(pos)] = nil
end)
else
nodecore.dnt_set(pos, modname .. ":purr", purrtimes[id])
end
end
nodecore.register_dnt({
name = modname .. ":purr",
nodenames = {"group:" .. modname .. "_cat"},
action = purr
})
local function notpurring(pos) return not purring[hashpos(pos)] and {} end
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nodecore.register_craft({
label = "pet cat",
action = "pummel",
toolgroups = {thumpy = 1},
indexkeys = {"group:" .. modname .. "_cat"},
check = notpurring,
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nodes = {
{match = {groups = {[modname .. "_cat"] = true}}}
},
after = purr
})
nodecore.register_ambiance({
label = modname .. " ambiance",
nodenames = {"group:" .. modname .. "_cat"},
interval = 5,
chance = 5,
check = notpurring,
sound_name = modname .. "_mew",
sound_gain = 0.5
})