autotrek/README.md

14 lines
1.4 KiB
Markdown
Raw Normal View History

2020-07-17 06:10:03 -04:00
This mod was originally designed to provide an automated long-distance transportation system for games that do not allow teleportation or other overpowered methods of transportation.
2019-10-03 20:07:52 -04:00
2020-07-17 06:10:03 -04:00
### **Not recommended for new installations**
2019-10-03 20:07:52 -04:00
2020-07-17 06:10:03 -04:00
As of **MT 5.0**, this mod was able to provide automatic navigation capabilities for the new "auto-forward" feature. Since **MT 5.1+** though, the ability to differentiate between auto-forward and manual movement was lost, so these navigation
features tend to trigger when _manually_ walking forward, which can be annoying due to the way it may fight with the user over trying to lock the look dir.
2019-10-03 20:07:52 -04:00
2020-07-17 06:10:03 -04:00
When using auto-forward and pointed close enough to one of the four cardinal directions, players will "snap" to traveling exactly along that cardinal axis. Auto-jump/stairs allow navigation along the vertical axis.
2019-10-03 20:07:52 -04:00
2020-07-17 06:10:03 -04:00
When a tunnel turn is detected (a 90 degree angle in the path surrounded by walls) the player will automatically turn and continue along the new direction, providing a means of traveling more complex routes. This means that roadways and junctions can be planned so that players can enable auto-forward and then leave the game unattended to arrive at a destination after having legitimately walked the intervening distance.
2019-10-03 20:07:52 -04:00
2020-07-17 06:10:03 -04:00
No dependencies. Should work with most games.
Only works well with desktop game clients, as mobile clients currently may lack the auto-forward feature.