Allow 45 degree "throw" turns
If the player is on a 90 degree cardinal, and they hit a turn but the blocking wall is "incomplete", then turn only 45 degrees instead; using a longer wall will guide the player into the full 90 degree turn. Note that we will still need a 45 degree "catch" turn, to turn a player running at 45 degrees back into a 90 degree moving player.
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init.lua
3
init.lua
@ -128,7 +128,8 @@ local function turncheck(player, pos, fwd, theta)
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vector.multiply(fwd, f)),
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vector.multiply(turn, t))
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end
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if isfloor(rel(0, 1)) and iswall(rel(0, -1)) and iswall(rel(-1, 1)) then
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if isfloor(rel(0, 1)) and iswall(rel(0, -1)) then
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if not iswall(rel(-1, 1)) then theta = theta / 2 end
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player:set_look_horizontal(math_floor(player:get_look_horizontal()
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/ hpi + 0.5) * hpi + theta)
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return true
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