488 lines
15 KiB
Lua

-- SYS4 Achievements
-- by Sys4
sys4_achievements = {}
-- Init
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
sys4_achievements.intllib = S
if not awards then
return
end
dofile(minetest.get_modpath("sys4_achievements").."/api.lua")
-- Add translations for awards from Rubenwardy and Calinou
for _,award in pairs(awards.def) do
award.title = S(award.title)
award.description = S(award.description)
end
-- Add 'award_req' property for some original awards from Rubenwardy and Calinou
awards.def['award_on_the_way'].award_req = 'pick_crafter_lover'
awards.def['award_youre_a_copper'].award_req = 'pick_crafter_lover'
awards.def['award_mine2'].award_req = 'pick_crafter'
awards.def['award_mine3'].award_req = 'pick_crafter'
awards.def['award_mine4'].award_req = 'pick_crafter'
awards.def['award_lightitup'].award_req = 'pick_crafter'
awards.def['award_light_all_the_things'].award_req = 'pick_crafter'
awards.def['award_obsessed_with_obsidian'].award_req = 'pick_crafter_pro'
awards.def['award_nyanfind'].award_req = 'pick_crafter_lover'
awards.def['award_mesefind'].award_req = 'pick_crafter_pro'
awards.def['award_youre_winner'].award_req = 'pick_crafter'
-- Level of difficulty
local lvl = sys4_achievements.getLevel()
-- Achievements table définition
local a = {
-- Miner achievements (dig) --
-- Trees
{ name = 'tree_digger',
title = S("Trouvons du bois"),
node = 'default:tree',
desc = S("Dig ")..(1 * lvl).." "..S("default:tree")..".",
icon = "default_tree.png",
type = "dig",
target = 1 * lvl,
titems = {'default:wood', 'default:acacia_wood', 'default:junglewood', 'default:pine_wood'},
tprizes = nil,
tbook = S("Frappez du bois jusqu'à obtenir un tronc d'arbre. Vous pourrez alors fabriquer vos premières planches."),
},
{ name = 'wood_crafter',
title = S("Faire des planches..."),
node = 'default:wood',
desc = S("Craft ")..(4 * lvl).." "..S("default:wood")..".",
icon = "default_wood.png",
type = "craft",
target = 4 * lvl,
titems = {'default:stick', 'doors:door_wood', 'doors:trapdoor', 'boats:boat', 'default:chest'},
tprizes = nil,
tbook = S("Fabriquez des planches pour obtenir du matériel."),
award_req = 'tree_digger'
},
{ name = 'tools_crafter',
title = S("...et des bâtons"),
node = 'default:stick',
desc = S("Craft ")..(4 * lvl).." "..S("default:stick")..".",
icon = "default_stick.png",
type = "craft",
target = 4 * lvl,
titems = {'default:pick_wood', 'default:sword_wood', 'default:shovel_wood', 'farming:hoe_wood', 'default:ladder', 'default:fence_wood', 'default:sign_wall'},
tprizes = nil,
tbook = S("Fabriquez des Bâtons pour obtenir vos premiers outils."),
award_req = 'wood_crafter'
},
{ name = 'pick_crafter',
title = S("Bonne Pioche !"),
node = 'default:pick_wood',
desc = S("Craft ")..(1 * lvl).." "..S("default:pick_wood")..".",
icon = "default_tool_woodpick.png",
type = "craft",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Fabriquez une pioche en Bois. Vous pourrez miner de la roche et du minerai de charbon."),
award_req = 'tools_crafter'
},
{ name = 'hoe_crafter',
title = S("Agriculteur"),
node = 'farming:hoe_wood',
desc = S("Craft ")..(1 * lvl).." "..S("farming:hoe_wood")..".",
icon = "farming_tool_woodhoe.png",
type = "craft",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Fabrique une houe en bois. Vous pourrez travailler pour planter des graines trouvées au hasard de vos pérégrinations."),
award_req = 'tools_crafter'
},
{ name = 'stone_miner',
title = S("Le monde est stone"),
node = 'default:stone',
desc = S("Dig ")..(1 * lvl).." "..S("default:stone")..".",
icon = "default_cobble.png",
type = "dig",
target = 1 * lvl,
titems = {'default:furnace', 'default:pick_stone', 'default:sword_stone', 'default:axe_stone', 'default:shovel_stone', 'farming:hoe_stone'},
tprizes = nil,
tbook = S("Minez de la roche. Un nouveau matériau plus durable que le bois."),
award_req = 'pick_crafter'
},
{ name = 'coal_miner',
title = S("Au charbon !"),
node = 'default:stone_with_coal',
desc = S("Dig ")..(1 * lvl).." "..S("default:stone_with_coal")..".",
icon = "default_coal_lump.png",
type = "dig",
target = 1 * lvl,
titems = {'default:torch', 'dye:black', 'default:coalblock'},
tprizes = nil,
tbook = S("Minez du minerai de charbon. Vous pourrez l'utiliser pour faire des torches, servir de carburant pour le four ou bien faire de la teinture noire."),
award_req = 'pick_crafter'
},
{ name = 'furnace_crafter',
title = S("Au Four !"),
node = 'default:furnace',
desc = S("Craft ")..(1 * lvl).." "..S("default:furnace")..".",
icon = "default_furnace_front.png",
type = "craft",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Fabriquez un four. Vous pourrez fondre du minerai en lingots, faire cuire des matériaux et de la nourriture."),
award_req = 'stone_miner'
},
{ name = 'pick_crafter_lover',
title = S("Meilleure Pioche !"),
node = 'default:pick_stone',
desc = S("Craft ")..(1 * lvl).." "..S("default:pick_stone")..".",
icon = "default_tool_stonepick.png",
type = "craft",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Obtenez un pioche de meilleure qualité et plus durable. Vous pourrez miner des métaux."),
award_req = 'stone_miner'
},
{ name = 'stone_crafter',
title = S("Du solide !"),
node = 'default:stonebrick',
desc = S("Craft ")..(4 * lvl).." "..S("default:stonebrick")..".",
icon = "default_stone_brick.png",
type = "craft",
target = 4 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Faites des briques de roche. Vous améliorerai ainsi vos constructions."),
award_req = 'furnace_crafter'
},
{ name = 'iron_miner',
title = S("Âge du Fer"),
node = 'default:stone_with_iron',
desc = S("Dig ")..(1 * lvl).." "..S("default:stone_with_iron")..".",
icon = "default_steel_ingot.png",
type = "dig",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Récoltez du minerai de fer et faites-le fondre dans le four pour obtenir des lingots d'acier. Vous obtiendrez des outils et des matériaux très durables."),
award_req = 'pick_crafter_lover'
},
{ name = 'pick_crafter_pro',
title = S("Mineur accomplie"),
node = 'default:pick_steel',
desc = S("Craft ")..(1 * lvl).." "..S("default:pick_steel")..".",
icon = "default_tool_steelpick.png",
type = "craft",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Fabriquez une pioche en acier. Avec celle-ci, pas un bloc ne vous resistera. Pratique pour les pierres précieuses comme le Diamant."),
award_req = 'iron_miner'
},
{ name = 'copper_miner',
title = S("Âge du Cuivre"),
node = 'default:stone_with_copper',
desc = S("Dig ")..(1 * lvl).." "..S("default:stone_with_copper")..".",
icon = "default_copper_ingot.png",
type = "dig",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Trouve et mine du minerai de cuivre. Le Bronze est à votre portée."),
award_req = 'pick_crafter_lover'
},
{ name = 'bronze_crafter',
title = S("Âge du Bronze"),
node = 'default:bronze_ingot',
desc = S("Craft ")..(1 * lvl).." "..S("default:bronze_ingot")..".",
icon = "default_bronze_ingot.png",
type = "craft",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Le bronze est un alliage exceptionnel. Vos outils fabriqués avec ce métal s'useront beaucoup moins vite que ceux en acier."),
award_req = 'copper_miner'
},
{ name = 'wheat_digger',
title = S("La récolte"),
node = 'farming:wheat_8',
desc = S("Dig ")..(3* lvl).." "..S("farming:wheat")..".",
icon = "farming_wheat.png",
type = "dig",
target = 3 * lvl,
titems = {'farming:flour', 'farming:straw'},
tprizes = nil,
tbook = S("Récolte du Blé. Vous pourrez en faire de la farine."),
award_req = 'hoe_crafter'
},
{ name = 'straw_crafter',
title = S("Dans la paille"),
node = 'farming:straw',
desc = S("Craft ")..(1* lvl).." "..S("farming:straw")..".",
icon = "farming_straw.png",
type = "craft",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Faites des bottes de paille. À la fois pratique pour stocker du blé et pratique comme matériau de construction."),
award_req = 'wheat_digger'
},
{ name = 'cooker_begins',
title = S("À table !"),
node = 'farming:flour',
desc = S("Craft ")..(1* lvl).." "..S("farming:flour")..".",
icon = "farming_bread.png",
type = "craft",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Fabrique de la farine. La cuire au four et du bon pain bien chaud tu obtiendra !"),
award_req = 'wheat_digger'
},
{ name = 'cotton_digger',
title = S("La route du coton"),
node = 'farming:cotton_8',
desc = S("Dig ")..(2* lvl).." "..S("farming:cotton")..".",
icon = "farming_cotton.png",
type = "dig",
target = 3 * lvl,
titems = {'wool:white'},
tprizes = nil,
tbook = S("Récolte du Coton. C'est la voie à suivre si tu veux tricoter."),
award_req = 'hoe_crafter'
},
{ name = 'wool_crafter',
title = S("De fil en aiguille"),
node = 'wool:white',
desc = S("Craft ")..(1* lvl).." "..S("wool:white")..".",
icon = "wool_white.png",
type = "craft",
target = 1 * lvl,
titems = {'wool:white'},
tprizes = nil,
tbook = S("Fabrique de la laine à partir du coton. Ambience feutrée garantie."),
award_req = 'cotton_digger'
},
{ name = 'bed_crafter',
title = S("Je vais me coucher"),
node = 'beds:bed_bottom',
desc = S("Craft ")..(1* lvl).." "..S("beds:bed_bottom")..".",
icon = "beds_bed.png",
type = "craft",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Fabrique un lit. Bonne nuit les petits !"),
award_req = 'wool_crafter'
},
{ name = 'vessel_crafter',
title = S("Souffleur de Verre"),
node = 'vessels:drinking_glass',
desc = S("Craft ")..(1* lvl).." "..S("group:vessels")..".",
icon = "vessels_glass_bottle.png",
type = "craft",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Fabrique un récipient en verre. Attention à la casse !"),
award_req = 'furnace_crafter'
},
{ name = 'vessel_crafter_2',
title = S("Dans quelle étagère ?"),
node = 'vessels:shelf',
desc = S("Craft ")..(1* lvl).." "..S("vessels:shelf")..".",
icon = "vessels_shelf.png",
type = "craft",
target = 1 * lvl,
titems = nil,
tprizes = nil,
tbook = S("Fabrique une étagère pour ranger la vaiselle. Un peu d'organisation voyons !"),
award_req = 'vessel_crafter'
},
}
-- Secrets achievements table
local sa = {
{ name = 'secret_stuff',
title = S("Not only Waste"),
node = 'sys4_achievements:waste',
desc = S("Dig 10 Waste blocks."),
icon ="waste.png",
type = "dig",
target = 10,
titems = nil,
tprizes = {'default:axe_diamond', 'default:pick_diamond', 'default:shovel_diamond', 'default:sword_diamond', 'farming:hoe_diamond', 'default:furnace', 'default:chest', 'default:meselamp'},
tbook = S("Vous ne vous avouez pas vaincu si facilement !\nCes objets sont pour vous afin de récompenser votre acharnement.")
}
}
-- Register achievements from tables
for i=1, #a do
local tbook = nil
if a[i].tbook and a[i].tbook ~= nil then
tbook = {title = "SYS4 AWARDS : "..a[i].title,
text = sys4_achievements.write_book(a[i].tbook, a[i].titems, a[i].tprizes)
}
end
awards.register_achievement(
a[i].name,
{
title = a[i].title,
description = a[i].desc ,
icon = a[i].icon,
trigger = { type = a[i].type, node = a[i].node, target = a[i].target},
items = a[i].titems,
prizes = a[i].tprizes,
book = tbook,
award_req = a[i].award_req
})
end
for i=1, #sa do
local tbook = nil
if sa[i].tbook and sa[i].tbook ~= nil then
tbook = {title = "SYS4 AWARDS : "..sa[i].title,
text = sys4_achievements.write_book(sa[i].tbook, sa[i].titems, sa[i].tprizes)
}
end
awards.register_achievement(
sa[i].name,
{
title = sa[i].title,
description = sa[i].desc ,
icon = sa[i].icon,
trigger = { type = sa[i].type, node = sa[i].node, target = sa[i].target},
items = sa[i].titems,
prizes = sa[i].tprizes,
book = tbook,
secret = true
})
end
awards.register_onDig(
function(player, data)
local playern = player:get_player_name()
local achievements = {
sys4_achievements.getAchievement("dig", "tree_digger"),
sys4_achievements.getAchievement("dig", "stone_miner"),
}
for i=1, #achievements do
local achievement = achievements[i]
local name = achievement.award
if not sys4_achievements.has_achievement(playern, name) then
local node = achievement.node
local target = achievement.target
local mod = ""
local items = {}
if node == 'default:tree' then
mod = 'default'
items = {'tree', 'jungletree', 'pine_tree', 'acacia_tree'}
end
if node == 'default:stone' then
mod = 'default'
items = {'stone', 'desert_stone', 'cobble', 'desert_cobble', 'mossycobble'}
end
local count = sys4_achievements.getItemCount("dig", mod, items, playern, data)
if count > target - 1 then
return name
end
end
end
end)
awards.register_onPlace(
function(player, data)
local playern = player:get_player_name()
local achievements = {
}
for i=1, #achievements do
local achievement = achievements[i]
local name = achievement.award
if not sys4_achievements.has_achievement(playern, name) then
local node = achievement.node
local target = achievement.target
local mod = ""
local items = {}
local count = sys4_achievements.getItemCount("place", mod, items, playern, data)
if count > target - 1 then
return name
end
end
end
end)
sys4_achievements.register_onCraft(
function(player, data)
local playern = player:get_player_name()
local achievements = {
sys4_achievements.getAchievement("craft", "wood_crafter")
}
for i=1, #achievements do
local achievement = achievements[i]
local name = achievement.award
if not sys4_achievements.has_achievement(playern, name) then
local node = achievement.node
local target = achievement.target
local mod = ""
local items = {}
if node == 'default:wood' then
mod = 'default'
items = {'wood', 'junglewood', 'pine_wood', 'acacia_wood'}
end
local count = sys4_achievements.getItemCount("craft", mod, items, playern, data)
if count > target - 1 then
return name
end
end
end
end)