The achievements follow a competence tree now and are displayed with different colors in the awards list.
- Green achievements are already triggered achievements.
- Yellow achievements are unlocked achievements which are ready to be triggered because they depends of already triggered achievements (the green ones)
- Red achievements are locked achievements that need to be unlocked by triggering parent achievement (the yellow ones)
- The first game mode (default), add some achievements that complete original achievements from Rubenwardy awards mod and following a competence tree.
- The second game mode (almost finished), add many more achievements and lock all the availaible crafts recipes. You have to trigger achievements for unlock craft recipes. This game mode force to play minetest in a different manner and in a harder way too. When an achievement is triggered, a book is given to the player where the unlocked craft recipes are described in details. Oh! and if you intent to craft a locked item, you obtain a waste node which will not be usable.