ts_doors/init.lua

666 lines
25 KiB
Lua
Executable File

ts_doors = {}
ts_doors.registered_doors = {}
ts_doors.sounds = {}
if default.node_sound_metal_defaults then
ts_doors.sounds.metal = {
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
}
else
ts_doors.sounds.metal = {
sounds = default.node_sound_stone_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
}
end
ts_doors.sounds.wood = {
sounds = default.node_sound_wood_defaults(),
sound_open = "doors_door_open",
sound_close = "doors_door_close"
}
ts_doors.sounds.glass = {
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
}
local function get_door_name(meta, item)
local door = ""
local trapdoor = meta:get_int("trapdoor") == 1
local locked = meta:get_int("locked") == 1
local solid = meta:get_int("solid") == 1
if trapdoor then
if locked then
if solid then
door = "ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_")
else
door = "ts_doors:trapdoor_locked_" .. item:gsub(":", "_")
end
else
if solid then
door = "ts_doors:trapdoor_full_" .. item:gsub(":", "_")
else
door = "ts_doors:trapdoor_" .. item:gsub(":", "_")
end
end
else
if locked then
if solid then
door = "ts_doors:door_full_locked_" .. item:gsub(":", "_")
else
door = "ts_doors:door_locked_" .. item:gsub(":", "_")
end
else
if solid then
door = "ts_doors:door_full_" .. item:gsub(":", "_")
else
door = "ts_doors:door_" .. item:gsub(":", "_")
end
end
end
return door
end
local function register_alias(name, convert_to)
minetest.register_alias(name, convert_to)
minetest.register_alias(name .. "_a", convert_to .. "_a")
minetest.register_alias(name .. "_b", convert_to .. "_b")
end
function ts_doors.register_door(item, description, texture, sounds, recipe)
if not minetest.registered_nodes[item] then
minetest.log("[ts_doors] bug found: "..item.." is not a registered node. Cannot create doors")
return
end
if not sounds then
sounds = {}
end
recipe = recipe or item
ts_doors.registered_doors[item:gsub(":", "_")] = recipe
register_alias("doors:ts_door_" .. item:gsub(":", "_"), "ts_doors:door_" .. item:gsub(":", "_"))
register_alias("doors:ts_door_full_" .. item:gsub(":", "_"), "ts_doors:door_full_" .. item:gsub(":", "_"))
register_alias("doors:ts_door_locked_" .. item:gsub(":", "_"), "ts_doors:door_locked_" .. item:gsub(":", "_"))
register_alias("doors:ts_door_full_locked_" .. item:gsub(":", "_"), "ts_doors:door_full_locked_" .. item:gsub(":", "_"))
local groups = minetest.registered_nodes[item].groups
local door_groups = {door=1}
for k, v in pairs(groups) do
if k ~= "wood" then
door_groups[k] = v
end
end
local trapdoor_groups = table.copy(door_groups)
doors.register("ts_doors:door_" .. item:gsub(":", "_"), {
tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base.png^[noalpha^[makealpha:0,255,0", backface_culling = true } },
description = description .. " Windowed Door",
inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_inv.png^[noalpha^[makealpha:0,255,0",
groups = door_groups,
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register("ts_doors:door_full_" .. item:gsub(":", "_"), {
tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full.png^[noalpha", backface_culling = true } },
description = "Solid " .. description .. " Door",
inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_inv.png^[noalpha^[makealpha:0,255,0",
groups = door_groups,
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register_trapdoor("ts_doors:trapdoor_" .. item:gsub(":", "_"), {
description = "Windowed " .. description .. " Trapdoor",
inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
tile_side = texture .. "^[colorize:#fff:30",
groups = trapdoor_groups,
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register_trapdoor("ts_doors:trapdoor_full_" .. item:gsub(":", "_"), {
description = "Solid " .. description .. " Trapdoor",
inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
tile_side = texture .. "^[colorize:#fff:30",
groups = trapdoor_groups,
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
door_groups.level = 2
trapdoor_groups.level = 2
doors.register("ts_doors:door_locked_" .. item:gsub(":", "_"), {
tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked.png^[noalpha^[makealpha:0,255,0", backface_culling = true } },
description = "Windowed Locked " .. description .. " Door",
inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked_inv.png^[noalpha^[makealpha:0,255,0",
protected = true,
groups = door_groups,
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register("ts_doors:door_full_locked_" .. item:gsub(":", "_"), {
tiles = { { name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked.png^[noalpha", backface_culling = true } },
description = "Solid Locked " .. description .. " Door",
inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked_inv.png^[noalpha^[makealpha:0,255,0",
protected = true,
groups = door_groups,
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register_trapdoor("ts_doors:trapdoor_locked_" .. item:gsub(":", "_"), {
description = "Windowed Locked " .. description .. " Trapdoor",
inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
tile_side = texture .. "^[colorize:#fff:30",
protected = true,
groups = trapdoor_groups,
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
doors.register_trapdoor("ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_"), {
description = "Solid Locked " .. description .. " Trapdoor",
inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
tile_side = texture .. "^[colorize:#fff:30",
protected = true,
groups = trapdoor_groups,
sounds = sounds.sounds or nil,
sound_open = sounds.sound_open or nil,
sound_close = sounds.sound_close or nil,
})
end
ts_doors.register_door("default:aspen_wood", "Aspen", "default_aspen_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("default:pine_wood", "Pine", "default_pine_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("default:acacia_wood", "Acacia", "default_acacia_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("default:wood", "Wooden", "default_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("default:junglewood", "Jungle Wood", "default_junglewood.png", ts_doors.sounds.wood)
if minetest.get_modpath("moretrees") then
ts_doors.register_door("moretrees:apple_tree_planks", "Apple Tree", "moretrees_apple_tree_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("moretrees:beech_planks", "Beech", "moretrees_beech_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("moretrees:birch_planks", "Birch", "moretrees_birch_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("moretrees:fir_planks", "Fir", "moretrees_fir_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("moretrees:oak_planks", "Oak", "moretrees_oak_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("moretrees:palm_planks", "Palm", "moretrees_palm_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("moretrees:rubber_tree_planks", "Rubber Tree", "moretrees_rubber_tree_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("moretrees:sequoia_planks", "Sequoia", "moretrees_sequoia_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("moretrees:spruce_planks", "Spruce", "moretrees_spruce_wood.png", ts_doors.sounds.wood)
ts_doors.register_door("moretrees:willow_planks", "Willow", "moretrees_willow_wood.png", ts_doors.sounds.wood)
end
ts_doors.register_door("default:bronzeblock", "Bronze", "default_bronze_block.png", ts_doors.sounds.metal, "default:bronze_ingot")
ts_doors.register_door("default:copperblock", "Copper", "default_copper_block.png", ts_doors.sounds.metal, "default:copper_ingot")
ts_doors.register_door("default:diamondblock", "Diamond", "default_diamond_block.png", ts_doors.sounds.metal, "default:diamond")
ts_doors.register_door("default:goldblock", "Gold", "default_gold_block.png", ts_doors.sounds.metal, "default:gold_ingot")
ts_doors.register_door("default:steelblock", "Steel", minetest.registered_nodes["default:steelblock"].tiles[1], ts_doors.sounds.metal, "default:steel_ingot")
if minetest.get_modpath("moreores") then
ts_doors.register_door("moreores:mithril_block", "Mithril", "moreores_mithril_block.png", ts_doors.sounds.metal, "moreores:mithril_ingot")
ts_doors.register_door("moreores:silver_block", "Silver", "moreores_silver_block.png", ts_doors.sounds.metal, "moreores:silver_ingot")
ts_doors.register_door("moreores:tin_block", "Tin", "moreores_tin_block.png", ts_doors.sounds.metal, "moreores:tin_ingot")
end
if minetest.get_modpath("technic") then
ts_doors.register_door("technic:brass_block", "Brass", "technic_brass_block.png", ts_doors.sounds.metal, "technic:brass_ingot")
ts_doors.register_door("technic:carbon_steel_block", "Carbon Steel", "technic_carbon_steel_block.png", ts_doors.sounds.metal, "technic:carbon_steel_ingot")
ts_doors.register_door("technic:cast_iron_block", "Cast Iron", "technic_cast_iron_block.png", ts_doors.sounds.metal, "technic:cast_iron_ingot")
ts_doors.register_door("technic:chromium_block", "Chromium", "technic_chromium_block.png", ts_doors.sounds.metal, "technic:chromium_ingot")
ts_doors.register_door("technic:lead_block", "Lead", "technic_lead_block.png", ts_doors.sounds.metal, "technic:lead_ingot")
ts_doors.register_door("technic:stainless_steel_block", "Stainless Steel", "technic_stainless_steel_block.png", ts_doors.sounds.metal, "technic:stainless_steel_ingot")
ts_doors.register_door("technic:zinc_block", "Zinc", "technic_zinc_block.png", ts_doors.sounds.metal, "technic:zinc_ingot")
ts_doors.register_door("technic:concrete", "Concrete", "technic_concrete_block.png", ts_doors.sounds.metal)
ts_doors.register_door("technic:blast_resistant_concrete", "Blast Resistant Concrete", "technic_blast_resistant_concrete_block.png", ts_doors.sounds.metal)
end
minetest.override_item("doors:door_steel", {
description = "Windowed Locked Plain Steel Door",
})
minetest.override_item("doors:door_wood", {
description = "Windowed Mixed Wood Door",
})
minetest.override_item("doors:trapdoor", {
description = "Windowed Mixed Wood Trapdoor",
})
minetest.override_item("doors:trapdoor_steel", {
description = "Windowed Locked Plain Steel Trapdoor",
})
ts_doors.workshop = {}
function ts_doors.workshop.update_formspec(pos)
local meta = minetest.get_meta(pos)
local page = meta:get_int("page")
local maxpage = meta:get_int("maxpage")
local selection = meta:get_string("selection")
local trapdoor = meta:get_int("trapdoor") == 1
local locked = meta:get_int("locked") == 1
local solid = meta:get_int("solid") == 1
if page < 1 then
page = maxpage
elseif page > maxpage then
page = 1
end
meta:set_int("page", page)
local fs = "size[9,9;]"
fs = fs .. default.gui_bg .. default.gui_bg_img .. default.gui_slots
if minetest.colorize then
if not locked then
fs = fs .. "button[0,0;2,1;unlocked;" .. minetest.colorize("#ffff00", "Unlocked") .. "]"
fs = fs .. "button[0,0.75;2,1;locked;Locked]"
else
fs = fs .. "button[0,0;2,1;unlocked;Unlocked]"
fs = fs .. "button[0,0.75;2,1;locked;" .. minetest.colorize("#ffff00", "Locked") .. "]"
end
if not solid then
fs = fs .. "button[2,0;2,1;windowed;" .. minetest.colorize("#ffff00", "Windowed") .. "]"
fs = fs .. "button[2,0.75;2,1;solid;Solid]"
else
fs = fs .. "button[2,0;2,1;windowed;Windowed]"
fs = fs .. "button[2,0.75;2,1;solid;" .. minetest.colorize("#ffff00", "Solid") .. "]"
end
if not trapdoor then
fs = fs .. "button[4,0;2,1;doors;" .. minetest.colorize("#ffff00", "Doors") .. "]"
fs = fs .. "button[4,0.75;2,1;trapdoors;Trapdoors]"
else
fs = fs .. "button[4,0;2,1;doors;Doors]"
fs = fs .. "button[4,0.75;2,1;trapdoors;" .. minetest.colorize("#ffff00", "Trapdoors") .. "]"
end
else
fs = fs .. "button[0,0;2,1;unlocked;Unlocked]"
fs = fs .. "button[0,0.75;2,1;locked;Locked]"
fs = fs .. "button[2,0;2,1;windowed;Windowed]"
fs = fs .. "button[2,0.75;2,1;solid;Solid]"
fs = fs .. "button[4,0;2,1;doors;Doors]"
fs = fs .. "button[4,0.75;2,1;trapdoors;Trapdoors]"
end
fs = fs .. "label[0,1.6;Material]"
fs = fs .. "label[0,1.9;needed]"
fs = fs .. "list[context;material_needed;0,2.3;1,1]"
fs = fs .. "label[0,3.25;Input]"
fs = fs .. "list[context;material;0,3.75;1,1]"
fs = fs .. "label[1,1.6;Steel]"
fs = fs .. "label[1,1.9;needed]"
fs = fs .. "list[context;steel_needed;1,2.3;1,1]"
fs = fs .. "label[1,3.25;Input]"
fs = fs .. "list[context;steel;1,3.75;1,1]"
local x = 2
local y = 1.75
local count = 0
for item, recipe in pairs(ts_doors.registered_doors) do
count = count + 1
if (count >= (page - 1) * 12 + 1 and count <= page * 12) then
local door = get_door_name(meta, item)
fs = fs .. "item_image_button[" .. x .. "," .. y .. ";1,1;" .. door .. ";" .. door .. ";]"
x = x + 1
if x > 5 then
x = 2
y = y + 1
end
end
end
fs = fs .. "button[6, 1;1,1;noselection;X]"
fs = fs .. "tooltip[noselection;Remove Current Selection]"
if maxpage > 1 then
fs = fs .. "button[6,2.25;1,1;prevpage;<-]"
fs = fs .. "button[6,3.25;1,1;nextpage;->]"
fs = fs .. "label[6,4;" .. string.format("Page %s of %s", page, maxpage) .. "]"
end
fs = fs .. "label[7.5,0.2;Current]"
fs = fs .. "label[7.5,0.5;Door]"
fs = fs .. "item_image[7.5,1;1,1;" .. selection .. "]"
fs = fs .. "image[7.5,2;1,1;gui_furnace_arrow_bg.png^[lowpart:" .. meta:get_int("progress") * 10 .. ":gui_furnace_arrow_fg.png^[transformR180]"
fs = fs .. "list[context;output;7.5,3;1,1]"
fs = fs .. "list[current_player;main;0.5,5;8,4]"
fs = fs .. "listring[current_player;main]"
fs = fs .. "listring[context;material]"
fs = fs .. "listring[current_player;main]"
fs = fs .. "listring[context;steel]"
fs = fs .. "listring[current_player;main]"
fs = fs .. "listring[context;output]"
meta:set_string("formspec", fs)
end
local function update_inventory(pos)
local meta = minetest.get_meta(pos)
local itemcount = 0
for k, v in pairs(ts_doors.registered_doors) do
itemcount = itemcount + 1
end
meta:set_int("maxpage", math.ceil(itemcount / 16))
local inv = meta:get_inventory()
inv:set_size("material_needed", 0)
inv:set_size("material_needed", 1)
inv:set_size("steel_needed", 0)
inv:set_size("steel_needed", 1)
inv:set_size("material", 1)
inv:set_size("steel", 1)
inv:set_size("output", 1)
local trapdoor = meta:get_int("trapdoor") == 1
local locked = meta:get_int("locked") == 1
local solid = meta:get_int("solid") == 1
for item, recipe in pairs(ts_doors.registered_doors) do
if trapdoor then
if locked then
if solid then
inv:add_item("list", "ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_"))
else
inv:add_item("list", "ts_doors:trapdoor_locked_" .. item:gsub(":", "_"))
end
else
if solid then
inv:add_item("list", "ts_doors:trapdoor_full_" .. item:gsub(":", "_"))
else
inv:add_item("list", "ts_doors:trapdoor_" .. item:gsub(":", "_"))
end
end
else
if locked then
if solid then
inv:add_item("list", "ts_doors:door_full_locked_" .. item:gsub(":", "_"))
else
inv:add_item("list", "ts_doors:door_locked_" .. item:gsub(":", "_"))
end
else
if solid then
inv:add_item("list", "ts_doors:door_full_" .. item:gsub(":", "_"))
else
inv:add_item("list", "ts_doors:door_" .. item:gsub(":", "_"))
end
end
end
end
local selection = meta:get_string("selection")
if selection and selection ~= "" then
local door = selection:sub(10)
if door:sub(0, 4) == "trap" then
trapdoor = true
door = door:sub(10)
else
trapdoor = false
door = door:sub(6)
end
if door:sub(0, 4) == "full" then
solid = true
door = door:sub(6)
else
solid = false
end
if door:sub(0, 7) == "locked_" then
locked = true
door = door:sub(8)
else
locked = false
end
local material_needed = 1
if trapdoor then
material_needed = 4
else
material_needed = 6
end
if solid then
material_needed = material_needed + 1
end
local steel_needed = 0
if locked then
steel_needed = 1
end
inv:add_item("material_needed", { name = ts_doors.registered_doors[door], count = material_needed })
inv:add_item("steel_needed", { name = "default:steel_ingot", count = steel_needed })
end
end
local function on_receive_fields(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if fields.unlocked then
meta:set_int("locked", 0)
elseif fields.locked then
meta:set_int("locked", 1)
elseif fields.windowed then
meta:set_int("solid", 0)
elseif fields.solid then
meta:set_int("solid", 1)
elseif fields.doors then
meta:set_int("trapdoor", 0)
elseif fields.trapdoors then
meta:set_int("trapdoor", 1)
elseif fields.prevpage then
meta:set_int("page", meta:get_int("page") - 1)
elseif fields.nextpage then
meta:set_int("page", meta:get_int("page") + 1)
elseif fields.noselection then
meta:set_string("selection", "")
else
for item, recipe in pairs(ts_doors.registered_doors) do
if fields[get_door_name(meta, item)] then
meta:set_string("selection", get_door_name(meta, item))
end
end
end
end
local function on_construct(pos)
local meta = minetest.get_meta(pos)
meta:set_int("trapdoor", 0)
meta:set_int("locked", 0)
meta:set_int("solid", 0)
meta:set_int("progress", 0)
meta:set_string("working_on", "")
meta:set_int("page", 1)
meta:set_int("maxpage", 1)
meta:set_string("selection", "")
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if listname == "material" then
local meta = minetest.get_meta(pos)
local selection = meta:get_string("selection")
if selection and selection ~= "" then
local door = selection:sub(10)
if door:sub(0, 4) == "trap" then
door = door:sub(10)
else
door = door:sub(6)
end
if door:sub(0, 4) == "full" then
door = door:sub(6)
end
if door:sub(0, 7) == "locked_" then
door = door:sub(8)
end
if stack:get_name() == ts_doors.registered_doors[door] then
return stack:get_count()
else
return 0
end
else
return 0
end
elseif listname == "steel" and (stack:get_name() == "default:steel_ingot") then
return stack:get_count()
else
return 0
end
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if listname == "material" or listname == "steel" or listname == "output" then
return stack:get_count()
else
return 0
end
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
end
local function on_metadata_inventory_put(pos, listname, index, stack, player)
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
end
local function can_dig(pos, player)
local inv = minetest.get_meta(pos):get_inventory()
if inv:is_empty("material") and inv:is_empty("steel") and inv:is_empty("output") then
return true
else
return false
end
end
ts_workshop.register_workshop("ts_doors", "workshop", {
description = "Door Workshop",
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png^doors_item_wood.png",
"default_wood.png^doors_item_wood.png",
"default_wood.png",
"default_wood.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = { choppy = 2, oddly_breakable_by_hand = 2 },
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, -0.3125, 0.5 }, -- NodeBox1
{ -0.5, -0.5, -0.5, -0.375, 0.5, 0.5 }, -- NodeBox2
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5 }, -- NodeBox3
{ -0.5, -0.5, 0.375, 0.5, 0.5, 0.5 }, -- NodeBox4
{ -0.5, 0.3125, -0.4375, 0.5, 0.4375, -0.3125 }, -- NodeBox5
}
},
selection_box = {
type = "regular"
},
on_receive_fields = on_receive_fields,
on_construct = on_construct,
allow_metadata_inventory_take = allow_metadata_inventory_take,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_put = allow_metadata_inventory_put,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_take = on_metadata_inventory_take,
can_dig = can_dig,
sounds = default.node_sound_wood_defaults(),
enough_supply = function(pos, selection)
local meta = minetest.get_meta(pos)
if meta:get_string("working_on") ~= "" then
return
end
local inv = meta:get_inventory()
local selection = meta:get_string("selection")
local material = inv:get_stack("material", 1):get_name()
local material_needed_name = inv:get_stack("material_needed", 1):get_name()
local material_needed = inv:get_stack("material_needed", 1):get_count()
local material_ok = inv:get_stack("material", 1):get_count() >= material_needed
local steel = inv:get_stack("steel", 1):get_name()
local steel_needed = inv:get_stack("steel_needed", 1):get_count()
local steel_ok = inv:get_stack("steel", 1):get_count() >= steel_needed
if not (material_ok and steel_ok
and (steel and steel == "default:steel_ingot" or steel_needed == 0)
and selection and selection ~= ""
and material == material_needed_name)
then
return false
else
return true
end
end,
remove_supply = function(pos, selection)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local material = inv:get_stack("material", 1):get_name()
local material_needed = inv:get_stack("material_needed", 1):get_count()
local steel_needed = inv:get_stack("steel_needed", 1):get_count()
inv:remove_item("material", { name = material, count = material_needed })
inv:remove_item("steel", { name = "default:steel_ingot", count = steel_needed })
end,
update_inventory = update_inventory,
update_formspec = ts_doors.workshop.update_formspec,
on_receive_fields = on_receive_fields,
on_construct = on_construct,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
can_dig = can_dig,
})
minetest.register_lbm({
name = "ts_doors:update_door_workshop",
nodenames = { "ts_doors:door_workshop" },
action = function(pos, node)
update_inventory(pos)
end,
})
minetest.register_craft({
output = "ts_doors:workshop",
recipe = {
{ "default:wood", "default:wood", "default:wood" },
{ "default:wood", "doors:door_wood", "default:wood" },
{ "default:wood", "default:wood", "default:wood" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "ts_doors:workshop",
burntime = 30,
})