The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
715 lines
19 KiB
C++
715 lines
19 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mainmenumanager.h"
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#include "debug.h"
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#include "clouds.h"
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#include "server.h"
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#include "filesys.h"
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#include "guiMainMenu.h"
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#include "game.h"
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#include "chat.h"
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#include "gettext.h"
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#include "profiler.h"
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#include "log.h"
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#include "serverlist.h"
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#include "guiEngine.h"
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#include "player.h"
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#include "fontengine.h"
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#include "clientlauncher.h"
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/* mainmenumanager.h
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*/
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gui::IGUIEnvironment *guienv = NULL;
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gui::IGUIStaticText *guiroot = NULL;
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MainMenuManager g_menumgr;
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bool noMenuActive()
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{
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return g_menumgr.menuCount() == 0;
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}
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// Passed to menus to allow disconnecting and exiting
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MainGameCallback *g_gamecallback = NULL;
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// Instance of the time getter
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static TimeGetter *g_timegetter = NULL;
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u32 getTimeMs()
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{
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if (g_timegetter == NULL)
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return 0;
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return g_timegetter->getTime(PRECISION_MILLI);
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}
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u32 getTime(TimePrecision prec) {
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if (g_timegetter == NULL)
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return 0;
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return g_timegetter->getTime(prec);
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}
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ClientLauncher::~ClientLauncher()
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{
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if (receiver)
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delete receiver;
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if (input)
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delete input;
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if (g_fontengine)
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delete g_fontengine;
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if (device)
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device->drop();
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}
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bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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{
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init_args(game_params, cmd_args);
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// List video modes if requested
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if (list_video_modes)
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return print_video_modes();
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if (!init_engine()) {
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errorstream << "Could not initialize game engine." << std::endl;
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return false;
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}
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// Create time getter
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g_timegetter = new IrrlichtTimeGetter(device);
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// Speed tests (done after irrlicht is loaded to get timer)
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if (cmd_args.getFlag("speedtests")) {
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dstream << "Running speed tests" << std::endl;
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speed_tests();
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return true;
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}
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video::IVideoDriver *video_driver = device->getVideoDriver();
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if (video_driver == NULL) {
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errorstream << "Could not initialize video driver." << std::endl;
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return false;
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}
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porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
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/*
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This changes the minimum allowed number of vertices in a VBO.
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Default is 500.
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*/
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//driver->setMinHardwareBufferVertexCount(50);
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// Create game callback for menus
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g_gamecallback = new MainGameCallback(device);
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device->setResizable(true);
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if (random_input)
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input = new RandomInputHandler();
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else
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input = new RealInputHandler(device, receiver);
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smgr = device->getSceneManager();
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smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
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guienv = device->getGUIEnvironment();
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skin = guienv->getSkin();
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skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
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skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
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skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
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skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
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skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
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skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
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g_fontengine = new FontEngine(g_settings, guienv);
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FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
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#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
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// Irrlicht 1.8 input colours
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skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
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skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
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#endif
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// Create the menu clouds
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if (!g_menucloudsmgr)
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g_menucloudsmgr = smgr->createNewSceneManager();
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if (!g_menuclouds)
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g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
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g_menucloudsmgr, -1, rand(), 100);
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g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
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scene::ICameraSceneNode* camera;
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camera = g_menucloudsmgr->addCameraSceneNode(0,
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v3f(0, 0, 0), v3f(0, 60, 100));
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camera->setFarValue(10000);
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/*
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GUI stuff
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*/
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ChatBackend chat_backend;
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// If an error occurs, this is set to something by menu().
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// It is then displayed before the menu shows on the next call to menu()
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std::string error_message;
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bool reconnect_requested = false;
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bool first_loop = true;
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/*
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Menu-game loop
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*/
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bool retval = true;
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bool *kill = porting::signal_handler_killstatus();
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while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
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{
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// Set the window caption
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const wchar_t *text = wgettext("Main Menu");
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device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) + L" [" + text + L"]").c_str());
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delete[] text;
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try { // This is used for catching disconnects
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guienv->clear();
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/*
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We need some kind of a root node to be able to add
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custom gui elements directly on the screen.
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Otherwise they won't be automatically drawn.
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*/
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guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
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bool game_has_run = launch_game(error_message, reconnect_requested,
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game_params, cmd_args);
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// If skip_main_menu, we only want to startup once
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if (skip_main_menu && !first_loop)
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break;
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first_loop = false;
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if (!game_has_run) {
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if (skip_main_menu)
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break;
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else
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continue;
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}
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// Break out of menu-game loop to shut down cleanly
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if (!device->run() || *kill) {
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if (g_settings_path != "")
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g_settings->updateConfigFile(g_settings_path.c_str());
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break;
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}
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if (current_playername.length() > PLAYERNAME_SIZE-1) {
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error_message = gettext("Player name too long.");
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playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
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g_settings->set("name", playername);
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continue;
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}
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device->getVideoDriver()->setTextureCreationFlag(
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video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
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#ifdef HAVE_TOUCHSCREENGUI
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receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
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g_touchscreengui = receiver->m_touchscreengui;
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#endif
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the_game(
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kill,
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random_input,
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input,
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device,
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worldspec.path,
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current_playername,
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current_password,
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current_address,
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current_port,
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error_message,
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chat_backend,
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&reconnect_requested,
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gamespec,
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simple_singleplayer_mode
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);
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smgr->clear();
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#ifdef HAVE_TOUCHSCREENGUI
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delete g_touchscreengui;
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g_touchscreengui = NULL;
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receiver->m_touchscreengui = NULL;
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#endif
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} //try
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catch (con::PeerNotFoundException &e) {
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error_message = gettext("Connection error (timed out?)");
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errorstream << error_message << std::endl;
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}
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#ifdef NDEBUG
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catch (std::exception &e) {
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std::string error_message = "Some exception: \"";
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error_message += e.what();
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error_message += "\"";
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errorstream << error_message << std::endl;
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}
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#endif
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// If no main menu, show error and exit
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if (skip_main_menu) {
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if (!error_message.empty()) {
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verbosestream << "error_message = "
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<< error_message << std::endl;
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retval = false;
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}
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break;
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}
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} // Menu-game loop
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g_menuclouds->drop();
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g_menucloudsmgr->drop();
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return retval;
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}
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void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
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{
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skip_main_menu = cmd_args.getFlag("go");
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// FIXME: This is confusing (but correct)
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/* If world_path is set then override it unless skipping the main menu using
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* the --go command line param. Else, give preference to the address
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* supplied on the command line
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*/
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address = g_settings->get("address");
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if (game_params.world_path != "" && !skip_main_menu)
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address = "";
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else if (cmd_args.exists("address"))
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address = cmd_args.get("address");
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playername = g_settings->get("name");
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if (cmd_args.exists("name"))
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playername = cmd_args.get("name");
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list_video_modes = cmd_args.getFlag("videomodes");
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use_freetype = g_settings->getBool("freetype");
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random_input = g_settings->getBool("random_input")
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|| cmd_args.getFlag("random-input");
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}
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bool ClientLauncher::init_engine()
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{
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receiver = new MyEventReceiver();
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create_engine_device();
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return device != NULL;
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}
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bool ClientLauncher::launch_game(std::string &error_message,
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bool reconnect_requested, GameParams &game_params,
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const Settings &cmd_args)
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{
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// Initialize menu data
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MainMenuData menudata;
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menudata.address = address;
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menudata.name = playername;
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menudata.port = itos(game_params.socket_port);
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menudata.script_data.errormessage = error_message;
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menudata.script_data.reconnect_requested = reconnect_requested;
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error_message.clear();
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if (cmd_args.exists("password"))
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menudata.password = cmd_args.get("password");
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menudata.enable_public = g_settings->getBool("server_announce");
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// If a world was commanded, append and select it
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if (game_params.world_path != "") {
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worldspec.gameid = getWorldGameId(game_params.world_path, true);
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worldspec.name = _("[--world parameter]");
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if (worldspec.gameid == "") { // Create new
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worldspec.gameid = g_settings->get("default_game");
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worldspec.name += " [new]";
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}
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worldspec.path = game_params.world_path;
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}
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/* Show the GUI menu
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*/
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if (!skip_main_menu) {
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main_menu(&menudata);
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// Skip further loading if there was an exit signal.
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if (*porting::signal_handler_killstatus())
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return false;
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address = menudata.address;
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int newport = stoi(menudata.port);
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if (newport != 0)
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game_params.socket_port = newport;
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simple_singleplayer_mode = menudata.simple_singleplayer_mode;
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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if (menudata.selected_world >= 0
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&& menudata.selected_world < (int)worldspecs.size()) {
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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worldspec = worldspecs[menudata.selected_world];
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}
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}
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if (!menudata.script_data.errormessage.empty()) {
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/* The calling function will pass this back into this function upon the
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* next iteration (if any) causing it to be displayed by the GUI
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*/
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error_message = menudata.script_data.errormessage;
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return false;
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}
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if (menudata.name == "")
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menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
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else
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playername = menudata.name;
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password = menudata.password;
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g_settings->set("name", playername);
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current_playername = playername;
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current_password = password;
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current_address = address;
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current_port = game_params.socket_port;
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// If using simple singleplayer mode, override
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if (simple_singleplayer_mode) {
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assert(skip_main_menu == false);
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current_playername = "singleplayer";
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current_password = "";
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current_address = "";
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current_port = myrand_range(49152, 65535);
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} else if (address != "") {
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ServerListSpec server;
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server["name"] = menudata.servername;
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server["address"] = menudata.address;
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server["port"] = menudata.port;
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server["description"] = menudata.serverdescription;
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ServerList::insert(server);
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}
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infostream << "Selected world: " << worldspec.name
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<< " [" << worldspec.path << "]" << std::endl;
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if (current_address == "") { // If local game
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if (worldspec.path == "") {
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error_message = gettext("No world selected and no address "
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"provided. Nothing to do.");
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errorstream << error_message << std::endl;
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return false;
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}
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if (!fs::PathExists(worldspec.path)) {
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error_message = gettext("Provided world path doesn't exist: ")
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+ worldspec.path;
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errorstream << error_message << std::endl;
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return false;
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}
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// Load gamespec for required game
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gamespec = findWorldSubgame(worldspec.path);
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if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
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error_message = gettext("Could not find or load game \"")
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+ worldspec.gameid + "\"";
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errorstream << error_message << std::endl;
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return false;
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}
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if (porting::signal_handler_killstatus())
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return true;
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if (game_params.game_spec.isValid() &&
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game_params.game_spec.id != worldspec.gameid) {
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warningstream << "Overriding gamespec from \""
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<< worldspec.gameid << "\" to \""
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<< game_params.game_spec.id << "\"" << std::endl;
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gamespec = game_params.game_spec;
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}
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if (!gamespec.isValid()) {
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error_message = gettext("Invalid gamespec.");
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error_message += " (world.gameid=" + worldspec.gameid + ")";
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errorstream << error_message << std::endl;
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return false;
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}
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}
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return true;
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}
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void ClientLauncher::main_menu(MainMenuData *menudata)
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{
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bool *kill = porting::signal_handler_killstatus();
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video::IVideoDriver *driver = device->getVideoDriver();
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infostream << "Waiting for other menus" << std::endl;
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while (device->run() && *kill == false) {
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if (noMenuActive())
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break;
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driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
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guienv->drawAll();
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driver->endScene();
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// On some computers framerate doesn't seem to be automatically limited
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sleep_ms(25);
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}
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infostream << "Waited for other menus" << std::endl;
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// Cursor can be non-visible when coming from the game
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#ifndef ANDROID
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device->getCursorControl()->setVisible(true);
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#endif
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/* show main menu */
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GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
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smgr->clear(); /* leave scene manager in a clean state */
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}
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bool ClientLauncher::create_engine_device()
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{
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// Resolution selection
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bool fullscreen = g_settings->getBool("fullscreen");
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u16 screenW = g_settings->getU16("screenW");
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u16 screenH = g_settings->getU16("screenH");
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// bpp, fsaa, vsync
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bool vsync = g_settings->getBool("vsync");
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u16 bits = g_settings->getU16("fullscreen_bpp");
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u16 fsaa = g_settings->getU16("fsaa");
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// stereo buffer required for pageflip stereo
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bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
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// Determine driver
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video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
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std::string driverstring = g_settings->get("video_driver");
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std::vector<video::E_DRIVER_TYPE> drivers
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|
= porting::getSupportedVideoDrivers();
|
|
u32 i;
|
|
for (i = 0; i != drivers.size(); i++) {
|
|
if (!strcasecmp(driverstring.c_str(),
|
|
porting::getVideoDriverName(drivers[i]))) {
|
|
driverType = drivers[i];
|
|
break;
|
|
}
|
|
}
|
|
if (i == drivers.size()) {
|
|
errorstream << "Invalid video_driver specified; "
|
|
"defaulting to opengl" << std::endl;
|
|
}
|
|
|
|
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
|
|
params.DriverType = driverType;
|
|
params.WindowSize = core::dimension2d<u32>(screenW, screenH);
|
|
params.Bits = bits;
|
|
params.AntiAlias = fsaa;
|
|
params.Fullscreen = fullscreen;
|
|
params.Stencilbuffer = false;
|
|
params.Stereobuffer = stereo_buffer;
|
|
params.Vsync = vsync;
|
|
params.EventReceiver = receiver;
|
|
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
|
|
#ifdef __ANDROID__
|
|
params.PrivateData = porting::app_global;
|
|
params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
|
|
"media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
|
|
#endif
|
|
|
|
device = createDeviceEx(params);
|
|
|
|
if (device) {
|
|
porting::initIrrlicht(device);
|
|
}
|
|
|
|
return device != NULL;
|
|
}
|
|
|
|
void ClientLauncher::speed_tests()
|
|
{
|
|
// volatile to avoid some potential compiler optimisations
|
|
volatile static s16 temp16;
|
|
volatile static f32 tempf;
|
|
static v3f tempv3f1;
|
|
static v3f tempv3f2;
|
|
static std::string tempstring;
|
|
static std::string tempstring2;
|
|
|
|
tempv3f1 = v3f();
|
|
tempv3f2 = v3f();
|
|
tempstring = std::string();
|
|
tempstring2 = std::string();
|
|
|
|
{
|
|
infostream << "The following test should take around 20ms." << std::endl;
|
|
TimeTaker timer("Testing std::string speed");
|
|
const u32 jj = 10000;
|
|
for (u32 j = 0; j < jj; j++) {
|
|
tempstring = "";
|
|
tempstring2 = "";
|
|
const u32 ii = 10;
|
|
for (u32 i = 0; i < ii; i++) {
|
|
tempstring2 += "asd";
|
|
}
|
|
for (u32 i = 0; i < ii+1; i++) {
|
|
tempstring += "asd";
|
|
if (tempstring == tempstring2)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
infostream << "All of the following tests should take around 100ms each."
|
|
<< std::endl;
|
|
|
|
{
|
|
TimeTaker timer("Testing floating-point conversion speed");
|
|
tempf = 0.001;
|
|
for (u32 i = 0; i < 4000000; i++) {
|
|
temp16 += tempf;
|
|
tempf += 0.001;
|
|
}
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("Testing floating-point vector speed");
|
|
|
|
tempv3f1 = v3f(1, 2, 3);
|
|
tempv3f2 = v3f(4, 5, 6);
|
|
for (u32 i = 0; i < 10000000; i++) {
|
|
tempf += tempv3f1.dotProduct(tempv3f2);
|
|
tempv3f2 += v3f(7, 8, 9);
|
|
}
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("Testing std::map speed");
|
|
|
|
std::map<v2s16, f32> map1;
|
|
tempf = -324;
|
|
const s16 ii = 300;
|
|
for (s16 y = 0; y < ii; y++) {
|
|
for (s16 x = 0; x < ii; x++) {
|
|
map1[v2s16(x, y)] = tempf;
|
|
tempf += 1;
|
|
}
|
|
}
|
|
for (s16 y = ii - 1; y >= 0; y--) {
|
|
for (s16 x = 0; x < ii; x++) {
|
|
tempf = map1[v2s16(x, y)];
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
infostream << "Around 5000/ms should do well here." << std::endl;
|
|
TimeTaker timer("Testing mutex speed");
|
|
|
|
Mutex m;
|
|
u32 n = 0;
|
|
u32 i = 0;
|
|
do {
|
|
n += 10000;
|
|
for (; i < n; i++) {
|
|
m.lock();
|
|
m.unlock();
|
|
}
|
|
}
|
|
// Do at least 10ms
|
|
while(timer.getTimerTime() < 10);
|
|
|
|
u32 dtime = timer.stop();
|
|
u32 per_ms = n / dtime;
|
|
infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
|
|
}
|
|
}
|
|
|
|
bool ClientLauncher::print_video_modes()
|
|
{
|
|
IrrlichtDevice *nulldevice;
|
|
|
|
bool vsync = g_settings->getBool("vsync");
|
|
u16 fsaa = g_settings->getU16("fsaa");
|
|
MyEventReceiver* receiver = new MyEventReceiver();
|
|
|
|
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
|
|
params.DriverType = video::EDT_NULL;
|
|
params.WindowSize = core::dimension2d<u32>(640, 480);
|
|
params.Bits = 24;
|
|
params.AntiAlias = fsaa;
|
|
params.Fullscreen = false;
|
|
params.Stencilbuffer = false;
|
|
params.Vsync = vsync;
|
|
params.EventReceiver = receiver;
|
|
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
|
|
|
|
nulldevice = createDeviceEx(params);
|
|
|
|
if (nulldevice == NULL) {
|
|
delete receiver;
|
|
return false;
|
|
}
|
|
|
|
std::cout << _("Available video modes (WxHxD):") << std::endl;
|
|
|
|
video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
|
|
|
|
if (videomode_list != NULL) {
|
|
s32 videomode_count = videomode_list->getVideoModeCount();
|
|
core::dimension2d<u32> videomode_res;
|
|
s32 videomode_depth;
|
|
for (s32 i = 0; i < videomode_count; ++i) {
|
|
videomode_res = videomode_list->getVideoModeResolution(i);
|
|
videomode_depth = videomode_list->getVideoModeDepth(i);
|
|
std::cout << videomode_res.Width << "x" << videomode_res.Height
|
|
<< "x" << videomode_depth << std::endl;
|
|
}
|
|
|
|
std::cout << _("Active video mode (WxHxD):") << std::endl;
|
|
videomode_res = videomode_list->getDesktopResolution();
|
|
videomode_depth = videomode_list->getDesktopDepth();
|
|
std::cout << videomode_res.Width << "x" << videomode_res.Height
|
|
<< "x" << videomode_depth << std::endl;
|
|
|
|
}
|
|
|
|
nulldevice->drop();
|
|
delete receiver;
|
|
|
|
return videomode_list != NULL;
|
|
}
|