201 lines
6.4 KiB
Lua
201 lines
6.4 KiB
Lua
local GUARD_ATTACK_PLAYERS
|
|
local TARGET_RADIUS = 20
|
|
local MAX_SPEED = 5
|
|
|
|
local function get_wield_image(item)
|
|
local wield_image = "npcf_trans.png"
|
|
if minetest.registered_items[item] then
|
|
if minetest.registered_items[item].inventory_image ~= "" then
|
|
wield_image = minetest.registered_items[item].inventory_image
|
|
end
|
|
end
|
|
return wield_image
|
|
end
|
|
|
|
local function get_speed(distance)
|
|
local speed = distance * 0.5
|
|
if speed > MAX_SPEED then
|
|
speed = MAX_SPEED
|
|
end
|
|
return speed
|
|
end
|
|
|
|
local function get_name_in_list(list, name)
|
|
list = list:gsub(",", " ")
|
|
for k,v in ipairs(list:split(" ")) do
|
|
if k ~= "" and v == name then
|
|
return name
|
|
end
|
|
end
|
|
end
|
|
|
|
local function get_armor_texture(self)
|
|
if self.metadata.show_armor == "true" then
|
|
return "npcf_guard_armor.png"
|
|
end
|
|
return "npcf_trans.png"
|
|
end
|
|
|
|
npcf:register_npc("npcf_guard:npc", {
|
|
description = "Guard NPC",
|
|
mesh = "npcf_guard.x",
|
|
textures = {"character.png", "npcf_guard_armor.png", "npcf_trans.png"},
|
|
inventory_image = "npcf_guard_inv.png",
|
|
stepheight = 1.1,
|
|
metadata = {
|
|
wielditem = "default:sword_steel",
|
|
blacklist = "mobs:oerkki mobs:dungeon_master",
|
|
whitelist = "",
|
|
attack_players = "false",
|
|
follow_owner = "false",
|
|
show_armor = "true",
|
|
},
|
|
on_activate = function(self)
|
|
self.object:setvelocity({x=0, y=0, z=0})
|
|
self.object:setacceleration({x=0, y=-10, z=0})
|
|
local wield_image = get_wield_image(self.metadata.wielditem)
|
|
local textures = {self.properties.textures[1], get_armor_texture(self), wield_image}
|
|
self.properties = {textures = textures}
|
|
self.object:set_properties(self.properties)
|
|
end,
|
|
on_rightclick = function(self, clicker)
|
|
local player_name = clicker:get_player_name()
|
|
if player_name == self.owner then
|
|
local blacklist = minetest.formspec_escape(self.metadata.blacklist)
|
|
local whitelist = minetest.formspec_escape(self.metadata.whitelist)
|
|
local formspec = "size[8,6.5]"
|
|
.."field[0.5,1.0;3.5,0.5;wielditem;Weapon;"..self.metadata.wielditem.."]"
|
|
.."checkbox[4.0,0.5;show_armor;Show 3D Armor;"..self.metadata.show_armor.."]"
|
|
.."field[0.5,2.5;7.5.0,0.5;blacklist;Blacklist (Mob Entities);"..blacklist.."]"
|
|
.."field[0.5,4.0;7.5.0,0.5;whitelist;Whitelist (Player Names);"..whitelist.."]"
|
|
.."checkbox[0.5,4.5;follow_owner;Follow;"..self.metadata.follow_owner.."]"
|
|
.."button[0.0,6.0;2.0,0.5;origin;Set Origin]"
|
|
.."button_exit[7.0,6.0;1.0,0.5;;Ok]"
|
|
if GUARD_ATTACK_PLAYERS == true then
|
|
formspec = formspec.."checkbox[4.0,4.5;attack_players;Attack Players;"
|
|
..self.metadata.attack_players.."]"
|
|
end
|
|
npcf:show_formspec(player_name, self.npc_id, formspec)
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
if self.timer > 1 then
|
|
self.timer = 0
|
|
local pos = self.object:getpos()
|
|
local yaw = self.object:getyaw()
|
|
local state = NPCF_ANIM_STAND
|
|
local target = {object=nil, distance=0}
|
|
local min_dist = 1000
|
|
local speed = 0
|
|
local acceleration = {x=0, y=-10, z=0}
|
|
local velocity = self.object:getvelocity()
|
|
local attacking = false
|
|
for _,object in ipairs(minetest.get_objects_inside_radius(pos, TARGET_RADIUS)) do
|
|
local to_target = false
|
|
if object:is_player() then
|
|
if GUARD_ATTACK_PLAYERS == true and self.metadata.attack_players == "true" then
|
|
local player_name = object:get_player_name()
|
|
if player_name ~= self.owner then
|
|
if not get_name_in_list(self.metadata.whitelist, player_name) then
|
|
to_target = true
|
|
end
|
|
end
|
|
end
|
|
else
|
|
local luaentity = object:get_luaentity()
|
|
if luaentity then
|
|
if luaentity.name then
|
|
if get_name_in_list(self.metadata.blacklist, luaentity.name) then
|
|
to_target = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if to_target == true then
|
|
local op = object:getpos()
|
|
local dv = vector.subtract(pos, op)
|
|
local dy = math.abs(dv.y - 1)
|
|
if dy < math.abs(dv.x) or dy < math.abs(dv.z) then
|
|
local dist = math.floor(vector.distance(pos, op))
|
|
if dist < min_dist then
|
|
target.object = object
|
|
target.distance = dist
|
|
min_dist = dist
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if target.object then
|
|
yaw = npcf:get_face_direction(pos, target.object:getpos())
|
|
if target.distance < 3 then
|
|
attacking = true
|
|
state = NPCF_ANIM_MINE
|
|
end
|
|
if target.distance > 2 then
|
|
speed = get_speed(target.distance) * 1.1
|
|
state = NPCF_ANIM_WALK
|
|
if attacking == true then
|
|
state = NPCF_ANIM_WALK_MINE
|
|
end
|
|
end
|
|
if attacking == true then
|
|
local tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=1}}
|
|
local item = self.metadata.wielditem
|
|
if item ~= "" and minetest.registered_items[item] then
|
|
if minetest.registered_items[item].tool_capabilities then
|
|
tool_caps = minetest.registered_items[item].tool_capabilities
|
|
end
|
|
end
|
|
target.object:punch(self.object, self.var.timer, tool_caps)
|
|
end
|
|
elseif self.metadata.follow_owner == "true" then
|
|
local player = minetest.get_player_by_name(self.owner)
|
|
if player then
|
|
yaw = npcf:get_face_direction(pos, player:getpos())
|
|
local p = player:getpos()
|
|
local distance = vector.distance(pos, {x=p.x, y=pos.y, z=p.z})
|
|
if distance > 3 then
|
|
speed = get_speed(distance)
|
|
state = NPCF_ANIM_WALK
|
|
end
|
|
end
|
|
elseif vector.equals(pos, self.origin.pos) == false then
|
|
yaw = npcf:get_face_direction(pos, self.origin.pos)
|
|
local distance = vector.distance(pos, self.origin.pos)
|
|
if distance > 1 then
|
|
speed = get_speed(distance)
|
|
state = NPCF_ANIM_WALK
|
|
else
|
|
self.object:setpos(self.origin.pos)
|
|
yaw = self.origin.yaw
|
|
end
|
|
end
|
|
local node = minetest.get_node(pos)
|
|
if string.find(node.name, "^default:water") then
|
|
acceleration = {x=0, y=-4, z=0}
|
|
velocity = {x=0, y=3, z=0}
|
|
elseif minetest.find_node_near(pos, 2, {"group:water"}) then
|
|
acceleration = {x=0, y=-1, z=0}
|
|
end
|
|
self.object:setvelocity(npcf:get_walk_velocity(speed, velocity.y, yaw))
|
|
self.object:setacceleration(acceleration)
|
|
self.object:setyaw(yaw)
|
|
npcf:set_animation(self, state)
|
|
end
|
|
end,
|
|
on_receive_fields = function(self, fields, sender)
|
|
if self.owner == sender:get_player_name() then
|
|
if fields.wielditem then
|
|
local wield_image = get_wield_image(fields.wielditem)
|
|
local textures = {self.properties.textures[1], get_armor_texture(self), wield_image}
|
|
self.object:set_properties({textures = textures})
|
|
end
|
|
if fields.origin then
|
|
self.origin.pos = self.object:getpos()
|
|
self.origin.yaw = self.object:getyaw()
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|