Restore custom NPC skin after reload
This commit is contained in:
parent
2352e62ed3
commit
9d1d14b072
@ -171,10 +171,11 @@ local function load_npc(npc_name, pos)
|
||||
luaentity.owner = data.owner
|
||||
luaentity.npc_name = npc_name
|
||||
luaentity.origin = data.origin
|
||||
luaentity.skin = data.skin
|
||||
luaentity.animation = data.animation
|
||||
luaentity.metadata = data.metadata
|
||||
luaentity.object:setyaw(data.origin.yaw)
|
||||
luaentity.properties = data.properties
|
||||
luaentity.object:set_properties(data.properties)
|
||||
if NPCF_SHOW_NAMETAGS == true and luaentity.show_nametag == true then
|
||||
add_nametag(luaentity)
|
||||
end
|
||||
@ -192,9 +193,9 @@ local function save_npc(luaentity)
|
||||
name = luaentity.name,
|
||||
owner = luaentity.owner,
|
||||
origin = luaentity.origin,
|
||||
skin = luaentity.skin,
|
||||
animation = luaentity.animation,
|
||||
metadata = luaentity.metadata,
|
||||
properties = luaentity.properties,
|
||||
}
|
||||
local npc_name = luaentity.npc_name
|
||||
local output = io.open(NPCF_DATADIR.."/"..npc_name..".npc", 'w')
|
||||
|
Loading…
x
Reference in New Issue
Block a user