Update models & skin textures
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@ -1,8 +1,9 @@
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3D Armor - Visible Player Armor
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Classes - Player Classes
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===============================
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========================
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Tetxures: Copyright (C) 2013 Stuart Jones - CC-BY-SA
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Human Skin: Sam II by Jordach - CC-BY-SA-NC
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Other Skins: Copyright (C) 2013 Stuart Jones - CC-BY-SA
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Source Code: Copyright (C) 2013 Stuart Jones - WTFPL
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Source Code: Copyright (C) 2013 Stuart Jones - WTFPL
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@ -6,7 +6,9 @@ Besides altering the visual appearance of the character model, classes
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now effect the player physics and base armor level.
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now effect the player physics and base armor level.
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Dwarf is the toughest but moves more slowly.
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Dwarf is the toughest but moves more slowly.
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Elf is the quickest but is more susceptible to damage.
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Elf is the quickest but is more susceptible to damage.
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Human is currently unchanged.
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Human is currently unchanged.
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To change class issue the chat command: /class human | dwarf | elf
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To change class issue the chat command: /class human | dwarf | elf
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@ -17,4 +19,3 @@ Changing class requires the 'class' privilege.
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Default class can be set via minetest.conf, eg: classes_default_class = dwarf
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Default class can be set via minetest.conf, eg: classes_default_class = dwarf
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@ -3,15 +3,15 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/classes.lua")
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-- Register Classes
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-- Register Classes
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classes:register_class("human", {
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classes:register_class("human", {
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mesh = "character.x",
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mesh = "character_human.x",
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texture = "character.png",
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texture = "character_human.png",
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collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
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collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
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physics = {speed=1.0, jump=1.0, gravity=1.0},
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physics = {speed=1.0, jump=1.0, gravity=1.0},
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armor_groups = {fleshy=100},
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armor_groups = {fleshy=100},
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})
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})
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classes:register_class("dwarf", {
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classes:register_class("dwarf", {
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mesh = "dwarf_character.x",
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mesh = "character_dwarf.x",
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texture = "character_dwarf.png",
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texture = "character_dwarf.png",
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collisionbox = {-0.3,-1.0,-0.3, 0.3,0.5,0.3},
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collisionbox = {-0.3,-1.0,-0.3, 0.3,0.5,0.3},
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physics = {speed=0.8, jump=1.0, gravity=1.0},
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physics = {speed=0.8, jump=1.0, gravity=1.0},
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@ -19,9 +19,9 @@ classes:register_class("dwarf", {
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})
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})
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classes:register_class("elf", {
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classes:register_class("elf", {
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mesh = "elf_character.x",
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mesh = "character_elf.x",
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texture = "character_elf.png",
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texture = "character_elf.png",
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collisionbox = {-0.3,-1.0,-0.3, 0.3,1.0,0.3},
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collisionbox = {-0.3,-1.0,-0.3, 0.3,0.9,0.3},
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physics = {speed=1.2, jump=1.0, gravity=1.0},
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physics = {speed=1.2, jump=1.0, gravity=1.0},
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armor_groups = {fleshy=120},
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armor_groups = {fleshy=120},
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})
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})
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BIN
classes/models/character_dwarf.blend
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classes/models/character_dwarf.blend
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classes/models/character_dwarf.x
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classes/models/character_dwarf.x
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classes/models/character_elf.blend
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classes/models/character_elf.blend
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classes/models/character_elf.x
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classes/models/character_elf.x
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classes/models/character_human.blend
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classes/models/character_human.blend
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classes/models/character_human.x
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classes/models/character_human.x
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Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.3 KiB |
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classes/textures/character_human.png
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classes/textures/character_human.png
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After Width: | Height: | Size: 2.9 KiB |
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