Update models & skin textures

master
stujones11 2013-07-13 20:41:56 +01:00
parent 190bc3c89e
commit 78c49a1383
11 changed files with 19680 additions and 10 deletions

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@ -1,8 +1,9 @@
3D Armor - Visible Player Armor
===============================
Classes - Player Classes
========================
Tetxures: Copyright (C) 2013 Stuart Jones - CC-BY-SA
Human Skin: Sam II by Jordach - CC-BY-SA-NC
Other Skins: Copyright (C) 2013 Stuart Jones - CC-BY-SA
Source Code: Copyright (C) 2013 Stuart Jones - WTFPL

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@ -6,7 +6,9 @@ Besides altering the visual appearance of the character model, classes
now effect the player physics and base armor level.
Dwarf is the toughest but moves more slowly.
Elf is the quickest but is more susceptible to damage.
Human is currently unchanged.
To change class issue the chat command: /class human | dwarf | elf
@ -17,4 +19,3 @@ Changing class requires the 'class' privilege.
Default class can be set via minetest.conf, eg: classes_default_class = dwarf

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@ -3,15 +3,15 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/classes.lua")
-- Register Classes
classes:register_class("human", {
mesh = "character.x",
texture = "character.png",
mesh = "character_human.x",
texture = "character_human.png",
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
physics = {speed=1.0, jump=1.0, gravity=1.0},
armor_groups = {fleshy=100},
})
classes:register_class("dwarf", {
mesh = "dwarf_character.x",
mesh = "character_dwarf.x",
texture = "character_dwarf.png",
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.5,0.3},
physics = {speed=0.8, jump=1.0, gravity=1.0},
@ -19,9 +19,9 @@ classes:register_class("dwarf", {
})
classes:register_class("elf", {
mesh = "elf_character.x",
mesh = "character_elf.x",
texture = "character_elf.png",
collisionbox = {-0.3,-1.0,-0.3, 0.3,1.0,0.3},
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.9,0.3},
physics = {speed=1.2, jump=1.0, gravity=1.0},
armor_groups = {fleshy=120},
})

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