100 lines
3.0 KiB
Plaintext
100 lines
3.0 KiB
Plaintext
xof 0303txt 0032
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Frame Root {
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FrameTransformMatrix {
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1.000000, 0.000000, 0.000000, 0.000000,
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0.000000, 0.000000, 1.000000, 0.000000,
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0.000000, 1.000000,-0.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Frame Cube {
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FrameTransformMatrix {
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3.535533,-3.535535, 0.000000, 0.000000,
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3.535535, 3.535533, 0.000000, 0.000000,
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0.000000, 0.000000, 5.000000, 0.000000,
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0.000000, 0.000000, 0.000000, 1.000000;;
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}
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Mesh { //Cube_003 Mesh
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16;
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-0.001000;-1.000000; 1.000000;,
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-0.001000;-1.000000;-1.000000;,
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-0.001000; 1.000000;-1.000000;,
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-0.001000; 1.000000; 1.000000;,
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0.001000;-1.000000;-1.000000;,
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0.001000;-1.000000; 1.000000;,
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0.001000; 1.000000; 1.000000;,
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0.001000; 1.000000;-1.000000;,
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-1.000000;-0.001000;-1.000000;,
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-1.000000;-0.001000; 1.000000;,
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1.000000;-0.001000; 1.000000;,
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1.000000;-0.001000;-1.000000;,
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-1.000000; 0.001000; 1.000000;,
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-1.000000; 0.001000;-1.000000;,
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1.000000; 0.001000;-1.000000;,
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1.000000; 0.001000; 1.000000;;
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4;
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4;0;1;2;3;,
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4;4;5;6;7;,
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4;8;9;10;11;,
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4;12;13;14;15;;
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MeshNormals { //Cube_003 Normals
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16;
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-1.000000; 0.000000;-0.000000;,
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-1.000000; 0.000000;-0.000000;,
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-1.000000; 0.000000;-0.000000;,
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-1.000000; 0.000000;-0.000000;,
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1.000000;-0.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;,
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-0.000000;-1.000000;-0.000000;,
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-0.000000;-1.000000;-0.000000;,
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-0.000000;-1.000000;-0.000000;,
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-0.000000;-1.000000;-0.000000;,
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0.000000; 1.000000; 0.000000;,
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0.000000; 1.000000; 0.000000;,
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0.000000; 1.000000; 0.000000;,
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0.000000; 1.000000; 0.000000;;
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4;
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4;0;1;2;3;,
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4;4;5;6;7;,
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4;8;9;10;11;,
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4;12;13;14;15;;
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} //End of Cube_003 Normals
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MeshMaterialList { //Cube_003 Material List
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1;
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4;
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0,
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0,
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0,
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0;;
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Material Material {
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0.640000; 0.640000; 0.640000; 1.000000;;
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96.078431;
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0.073171; 0.073171; 0.073171;;
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0.000000; 0.000000; 0.000000;;
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}
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} //End of Cube_003 Material List
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MeshTextureCoords { //Cube_003 UV Coordinates
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16;
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0.000000; 0.000000;,
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0.000000; 1.000000;,
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1.000000; 1.000000;,
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1.000000; 0.000000;,
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-0.000000; 1.000000;,
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0.000000; 0.000000;,
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1.000000; 0.000000;,
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1.000000; 1.000000;,
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0.000000; 1.000000;,
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0.000000; 0.000000;,
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1.000000; 0.000000;,
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1.000000; 1.000000;,
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0.000000; 0.000000;,
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0.000000; 1.000000;,
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1.000000; 1.000000;,
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1.000000; 0.000000;;
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} //End of Cube_003 UV Coordinates
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} //End of Cube_003 Mesh
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} //End of Cube
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} //End of Root Frame
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