change how ticks are handled
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11
init.lua
11
init.lua
@ -22,6 +22,8 @@ end
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--Core---------------------------------------------
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first_person_shooter = {}
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first_person_shooter.tick_rate = 60
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first_person_shooter.last_update_time = 0
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first_person_shooter.maximum_speed_smoothing_samples = 3
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first_person_shooter.players_metadata = {}
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first_person_shooter.registered_weapons = {}
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@ -170,7 +172,7 @@ end
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first_person_shooter.register_weapon("first_person_shooter:m1_garand", {
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description = "M1 Garand",
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icon = "m1_garand_icon.png",
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animation_framerate = 45,
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animation_framerate = 60,
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animations = {
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["idle"] = {
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texture_prefix = "m1_garand_idle",
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@ -207,7 +209,7 @@ first_person_shooter.register_weapon("first_person_shooter:m1_garand", {
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first_person_shooter.register_weapon("first_person_shooter:m1911", {
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description = "M1911",
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icon = "m1911_icon.png",
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animation_framerate = 45,
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animation_framerate = 60,
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animations = {
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["idle"] = {
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texture_prefix = "m1911_idle",
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@ -387,7 +389,10 @@ end
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first_person_shooter.update = function(deltaTime)
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first_person_shooter.update_players(deltaTime)
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first_person_shooter.update_projectiles(deltaTime)
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local current_time = minetest.get_server_uptime()
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minetest.after(1 / first_person_shooter.tick_rate, first_person_shooter.update, current_time - first_person_shooter.last_update_time)
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first_person_shooter.last_update_time = current_time
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end
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minetest.register_on_joinplayer(first_person_shooter.initialize_player)
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minetest.register_globalstep(first_person_shooter.update)
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first_person_shooter.update()
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