remove dead projectile code
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parent
334920f8a0
commit
8b131d886d
12
init.lua
12
init.lua
@ -27,7 +27,6 @@ first_person_shooter.last_update_time = 0
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first_person_shooter.maximum_speed_smoothing_samples = 3
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first_person_shooter.players_metadata = {}
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first_person_shooter.registered_weapons = {}
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first_person_shooter.projectiles = {}
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first_person_shooter.get_weapon_metadata = function(weapon_name)
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return first_person_shooter.registered_weapons[weapon_name]
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@ -223,12 +222,6 @@ first_person_shooter.on_node_hit = function(node_position, hit_info)
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end
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end
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first_person_shooter.spawn_projectile = function()
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local projectile = {}
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first_person_shooter.projectiles.insert(projectile)
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return projectile
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end
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first_person_shooter.on_weapon_fire = function(player_metadata)
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local weapon_metadata = player_metadata:get_weapon_metadata()
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if not weapon_metadata then
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@ -472,13 +465,8 @@ first_person_shooter.update_players = function(deltaTime)
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end
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end
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first_person_shooter.update_projectiles = function(deltaTime)
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end
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first_person_shooter.update = function(deltaTime)
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first_person_shooter.update_players(deltaTime)
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first_person_shooter.update_projectiles(deltaTime)
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local current_time = minetest.get_server_uptime()
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minetest.after(1 / first_person_shooter.tick_rate, first_person_shooter.update, current_time - first_person_shooter.last_update_time)
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first_person_shooter.last_update_time = current_time
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