71 lines
2.0 KiB
Plaintext
71 lines
2.0 KiB
Plaintext
(Yet Another) Superflat Map Generator [superflat]
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=========
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# License
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MIT License (code) and CC BY-SA 3.0 (media) (see LICENSE file)
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# Feature
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- Costumize world generation layer by layer
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- Decoration (optional)
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- If you fall, you will be returned to surface
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# How to Modify
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1. Open parameter.lua file.
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2. Change sflat.Y_ORIGIN to adjust first layer's pos (default: 1).
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3. Change sflat.BLOCKS to adjust the composition of the world (code: layers from bottom to top;biome,decoration) (examples available).
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## Modify existing world
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1. Open superflat.txt file in your world's folder.
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2. Do like opening parameter.lua file.
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## List of biomes
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- Frozen River
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- River
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- Ice Plains
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- Ice Plains Spikes
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- Flower Plains
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- Plains
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- Forest
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- Jungle
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- Desert
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## Presets
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Preset
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Code
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Example
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"node:name_bottom=amount,node:name_top=amount"
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Example (+decoration)
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"node:name_bottom=amount,node:name_top=amount;Biome,decoration"
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Example (one layer thick)
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"node:a,node:b=2,node:c=3"
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Default
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"superflat:bedrock,default:dirt=2,default:dirt_with_grass"
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Forest
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"superflat:bedrock,default:dirt=2,default:dirt_with_grass;Forest,decoration"
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Shallow Underground
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"superflat:bedrock,default:stone=230,default:dirt=5,default:dirt_with_grass"
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Deep Underground
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"superflat:bedrock,default:stone=920,default:dirt=10,default:dirt_with_grass"
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Very Deep Underground
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"superflat:bedrock,default:stone=3680,default:dirt=15,default:dirt_with_grass"
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Bottomless Pit
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"default:cobble=2,default:dirt=3,default:dirt_with_grass"
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Shallow Sea
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"superflat:bedrock,default:dirt=3,default:water_source=5"
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Sea
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"superflat:bedrock,default:dirt=3,default:water_source=10"
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Deep Sea
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"superflat:bedrock,default:dirt=3,default:water_source=20"
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Water World
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"superflat:bedrock,default:dirt=3,default:water_source=60"
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Beach
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"superflat:bedrock,default:sand=3,default:water_source"
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Desert Superflat
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"superflat:bedrock,default:desert_sand=3"
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Farmer's Dream
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"superflat:bedrock,default:water_source,farming:soil_wet"
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You Cannot Escape
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"default:gravel,default:sand,default:gravel"
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