Muhammad Rifqi Priyo Susanto 7b42cb039e Decoration update
Add seaweed
New bedrock texture
Add "... Wood" on every built-in tree
Fix global variable leak
A little bit tune to few biome
Remove "NIL (Biome?)" biome
Better statistic on start
Tidy up!
2015-04-12 20:20:22 +07:00

45 lines
1.2 KiB
Lua

amgmt = amgmt or {}
amgmt.hud = {}
local np = amgmt.np
minetest.register_globalstep(function(dtime)
--if dtime < 0.1 then return end
for _,player in ipairs(minetest.get_connected_players()) do
local pos = player:getpos()
local name = player:get_player_name()
local temp = minetest.get_perlin(np.t.s, np.t.o, np.t.p, np.t.c):get2d({x=pos.x,y=pos.z})
local humi = minetest.get_perlin(np.h.s, np.h.o, np.h.p, np.h.c):get2d({x=pos.x,y=pos.z})
local biometext = amgmt.biome.get_by_temp_humi(math.abs(temp*2),math.abs(humi*100))[2]
if not amgmt.hud[name] then
amgmt.hud[name] = {}
amgmt.hud[name].BiomeId = player:hud_add({
hud_elem_type = "text",
name = "Biome",
number = 0xFFFFFF,
position = {x=0, y=0.5},
offset = {x=13, y=-20},
direction = 0,
text = "Biome: "..biometext,
scale = {x=200, y=-60},
alignment = {x=1, y=1},
})
amgmt.hud[name].oldBiome = biometext
return
elseif amgmt.hud[name].oldBiome ~= biometext then
player:hud_change(amgmt.hud[name].BiomeId, "text",
"Biome: "..biometext)
amgmt.hud[name].oldBiome = biometext
end
end
end)
minetest.register_on_leaveplayer(function(player)
amgmt.hud[player:get_player_name()] = nil
end)