Fix a mob_world_interaction comment issue

master
Solebull 2019-06-26 02:23:36 +02:00
parent 7f84316e68
commit e348b8a632
2 changed files with 66 additions and 2 deletions

66
ROADMAP
View File

@ -149,6 +149,7 @@ It's really fast. May be used on a website, to show the actual map.
- [ ] see https://forum.minetest.net/viewtopic.php?id=4212
**** pvp shoudld be a privillege
- So we can revoke it to some players
- see the minetest.register_privilege function used in factions/chatcommands.lua
**** kill_xp/ Gain XPs by killing mobs
CLOCK: [2019-01-02 mer. 04:36]--[2019-01-02 mer. 05:08] => 0:32
CLOCK: [2019-01-02 mer. 03:47]--[2019-01-02 mer. 04:11] => 0:24
@ -196,6 +197,7 @@ It's really fast. May be used on a website, to show the actual map.
- [X] Explain local changes
- [X] Remove welcome message mod
- [X] We should be able to create a hoe fom the right
- [ ] Se in becket mod if the lava could be collected
- [ ] Maye test pathogen : https://forum.minetest.net/viewtopic.php?t=11140
- [ ] Replaced 3d_armor models with these ones https://github.com/stujones11/minetest-3d_armor/commit/be9579a36584d8fbb6eef13906c84d1917e1ea6a#diff-82fe182b46bc55c7f0b2cd18d0cf2f8f
- [ ] See that
@ -243,6 +245,14 @@ It's really fast. May be used on a website, to show the actual map.
[mg_villages] ERROR: Did not find a suitable replacement for cottages:hatch_steel (suggested but inexistant: cottages:hatch_steel). Building: chateau_without_garden.
[mg_villages] ERROR: Did not find a suitable replacement for cottages:barrel_lying (suggested but inexistant: cottages:barrel_lying). Building: chateau_without_garden.
[mg_villages] ERROR: Did not find a suitable replacement for cottages:barrel (suggested but inexistant: cottages:barrel). Building: chateau_without_garden.
**** Make a spawn contest
- [ ] Is worldedit in the mod list ? No, Add it
- [ ] See how to save/load complete spawn with ?worldedit?
- [ ] Announce it on discord (make a special channel)
Winner could have name in the first game menu
Or have a new ore named after him
- [ ] Make a new mod called spawn
Maybe used with https://github.com/octacian/spawnpoint
**** TODO [feature_FactionUI] Try to add a factions UI
CLOCK: [2019-06-10 lun. 02:17]--[2019-06-10 lun. 02:33] => 0:16
CLOCK: [2019-06-10 lun. 01:56]--[2019-06-10 lun. 02:17] => 0:21
@ -258,9 +268,63 @@ It's really fast. May be used on a website, to show the actual map.
- [X] First list actual factions
- [X] Updating actual formspec will be hard
- [X] Feed label content with factions infos
- [ ] Should fix the Awards tab height
- [ ] Members and leader still at nil
- [ ] Add the invite-only value
- [ ] Just add a create button with a name textedit
xpro/sfinv.lua calls a register_page function
**** TODO Trying to install mintest on the raspberry
CLOCK: [2019-06-25 mar. 23:07]--[2019-06-25 mar. 23:53] => 0:46
CLOCK: [2019-06-25 mar. 04:10]--[2019-06-25 mar. 06:15] => 2:05
CLOCK: [2019-06-25 mar. 02:43]--[2019-06-25 mar. 03:33] => 0:50
- [X] Try to install with etcher
- see
https://www.berthon.eu/2015/installing-raspbian-headless-no-screen-full-network/
- [X] Use https://www.balena.io/etcher/ (download and chmod +x) to flash
memory ard
- [X] Enable SSH on rapbian : place a file called `ssh` on the boot partition
- [X] discover the IP adress sudo nmap -sn 192.168.0.1/24
- [X] ssh pi@192.168.0.42 (password : 'raspberry')
- [X] run `passwd` and change your password
- [X] Install and build minetest
apt-get install build-essential cmake git libirrlicht-dev libbz2-dev libgettextpo-dev
libfreetype6-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev
libogg-dev libvorbis-dev libopenal-dev libhiredis-dev libcurl3-dev postgresql libpq-dev
postgresql-server-dev-all
git clone https://github.com/minetest/minetest.git
cd minetest
git checkout 5.0.1
cd build/
cmake ..
make
binary is in ../bin/minetestserver
~/minetest/bin/mineteetserver
- [X] Install our subgame
mkdir -p ~/.minetest/games
cd ~/.minetest/games
git clone https://gitlab.com/solebull/minetest-pvp.gi
- [ ] trying to install Craft
sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev
libxrandr-dev libxinerama-dev libxcursor-dev python-requests
- [ ] Try to install minetest system-wide
sudo make install
run it : minetestserver --gameid minetest-pvp --worldname world
- [ ] We have a bug
2019-06-25 22:17:00: ERROR[Main]: ModError: Failed to load and run script from /home/pi/.minetest/games/minetest-pvp/mods/mob_world_interaction/init.lua:
2019-06-25 22:17:00: ERROR[Main]: ....minetest/games/minetest-pvp/mods/mob_world_interaction/mob_standing.lua:70: nesting of [[...]] is deprecated near '['
2019-06-25 22:17:00: ERROR[Main]: stack traceback:
2019-06-25 22:17:00: ERROR[Main]: [C]: in function 'dofile'
2019-06-25 22:17:00: ERROR[Main]: ...mes/minetest-pvp/mods/mob_world_interaction/init.lua:16: in main chunk
- [ ] Connect from my client 192.168.0.42:30000
- [ ] Correctly configure minetest (see https://faq.tuxfamily.org/Game:Minetest/Fr#Sa_configuration)
- [ ] Manually run the minetest server
- [ ] Make the server start at the computer startup
- [ ] Install our minetest mapper
- [ ] Make a webserver serve the mapper image on port :8080
Maybe a custom made python HTTP server
python -m SimpleHTTPServer port_number
see munin for a cool dashboard http://munin.tuxfamily.org/tf-data.net/thym.tf-data.net/index.html
- [ ] Launch the mapper every 5 minutes through a cron job
**** DONE [feature_Minetest0.5] Must test this with Minetest 0.5.0
CLOCK: [2019-02-27 mer. 16:55]--[2019-02-27 mer. 16:58] => 0:03
CLOCK: [2019-02-27 mer. 16:37]--[2019-02-27 mer. 16:48] => 0:11
@ -372,7 +436,7 @@ It's really fast. May be used on a website, to show the actual map.
netest/games/minetest-pvp/mods/xpro/metodos/dig_node.lua:21: in function 'callback'
usr/local/share/minetest/builtin/game/falling.lua:103: in function </usr/local/share/minetest/builtin/game/falling.lua:53>
**** DONE Another server fails
**** DONE Another server fail
*These ones are important : the game is broken*
- [X] Another villagers spawn-related
- [X] replaced chatter name with "someone"

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@ -66,7 +66,7 @@ mob_world_interaction.find_place_next_to = function( pos, iteration, vector, dat
--print("found!");
return {x=pos.x, y=pos.y, z =pos.z, iteration=iteration};
end
--]]
--[[
-- maybe there is a convenient place one node lower
if( n1 and not( mob_world_interaction.walkable( n1, 1, 1 ))