First show_level xp handler
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* v1.0.0
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** v0.1.0
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*** v0.0.1
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*** v0.0.3
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**** This kind of dashboard is smart
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https://grafana.qbuissondebon.info/dashboard/db/minetestforfun-external-monitoring
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- Could we have one ?
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@ -224,13 +224,16 @@ It's really fast. May be used on a website, to show the actual map.
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[mg_villages] ERROR: Did not find a suitable replacement for cottages:barrel (suggested but inexistant: cottages:barrel). Building: chateau_without_garden.
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**** Try mumble-link
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- see https://github.com/chipgw/minetest-mumble-wrapper
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*** v0.0.2
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**** [feature_showLevel] Our own mod
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CLOCK: [2018-12-30 dim. 18:06]
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*xpro doesn't show total level ? Maybe write a show_level mod ?*
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- [ ] First create our own mod/nint.lua
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- [X] First create our own mod/nint.lua with depends description etc...
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- [ ] Must get xpro mod and register two handler
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- [ ] one for add XP
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- [ ] One for remove
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- [ ] Find a way to permanently print the player's level
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- [ ] Maybe using HUD monitor mod : https://forum.minetest.net/viewtopic.php?f=9&t=13795&p=202584
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**** DONE Try an XP+levels mod
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CLOCK: [2018-12-29 sam. 15:55]--[2018-12-29 sam. 16:17] => 0:22
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*level 2 : not showing it! but a cool annoucement with novice etc...*
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xpro
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Permanently shows the global player's level from xpro.
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-- Permanently shows the player's level
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xpro.register_on_add_xp(function(name, xp_added, lvl_changed)
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minetest.log("error", "[show_level] Updating level")
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end)
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name = show_level
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