Fix some mods doxygen related page
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@ -23,6 +23,11 @@ Allez dans le répertoire minetest/games/ puis :
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Et eventuellement, un mode d'edition `emacs` : `sudo apt install lua-mode`.
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## Débogage
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Pour cycler sur les différents écrans de déboguage, presser F5. L'affichage en
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wireframe peut être très utile.
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### Documentation
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J'essaye de documenter tant que possible le code des mods. La documentation
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@ -43,7 +48,7 @@ puis
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doxygen
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puis ouvrir html/index.html.
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puis ouvrir `html/index.html`.
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## En tant qu'administrateur
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8
ROADMAP
8
ROADMAP
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@ -259,13 +259,14 @@ mods/pathogen/gravititus/init.lua:36: attempt to index local 'digger' (a nil val
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Or have a new ore named after him
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- [ ] Make a new mod called spawn
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Maybe used with https://github.com/octacian/spawnpoint
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**** To-be-reprocudes bugs
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**** To-be-reprocuded bugs
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- [ ] Factions list not updated till we click on the list widget
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- [ ] Another xpro issue : How to reproduce ?
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- pasta e/ou arquivo inexiste(s) (em memor.ler)
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Registro acessado inexiste (xpro/jogador/xo) en memor.consultar)
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**** TODO May generate documentation for mods code
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:LOGBOOK:
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CLOCK: [2021-07-07 mer. 16:02]--[2021-07-07 mer. 16:43] => 0:41
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CLOCK: [2021-06-12 sam. 18:35]--[2021-06-12 sam. 18:54] => 0:19
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CLOCK: [2021-06-12 sam. 18:06]--[2021-06-12 sam. 18:24] => 0:18
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CLOCK: [2020-05-27 mer. 18:38]--[2020-05-27 mer. 19:00] => 0:22
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@ -273,9 +274,7 @@ mods/pathogen/gravititus/init.lua:36: attempt to index local 'digger' (a nil val
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CLOCK: [2020-05-07 jeu. 16:37]--[2020-05-07 jeu. 16:47] => 0:10
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CLOCK: [2020-04-17 ven. 20:37]--[2020-04-17 ven. 21:00] => 0:23
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:END:
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*factions_ui/init.lua* is an example for documentation
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- [X] =luadoc -d doc/ mods=
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Bad layout and doesn't show
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see https://keplerproject.github.io/luadoc/
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@ -292,6 +291,9 @@ mods/pathogen/gravititus/init.lua:36: attempt to index local 'digger' (a nil val
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- [ ] In fact, sources aren't documented, only README.md is collected
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Trying to document factions_ui/init.lua to see if undocumented members
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are in logfile
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- [ ] Replace all files with Mod name
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For a correctly documented mod, see mods/anvil
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- [ ] md_mods_bonemeal
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- [ ] More hard to fix doxygen warnings
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3
TODO
3
TODO
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@ -11,7 +11,8 @@ minetest-solebull - LGPL-2.1 - A PVP/faction game for minetest based on Cobalt.
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* v0.0.3-9 (27 May 2020 - ???) CLOC ???,???
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- (4) Remove a liquid_portals's empty file
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- (5) Fix some mods doxygen related page
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- Remove a liquid_portals's empty file
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- Close a 5.3.0-related ROADMAP section
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- Bump minor version to 3 (More than 5 ROADMAP sections)
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- Fix a bug when trying to disband a faction is perms array is nil
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@ -0,0 +1,12 @@
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# Bonemeal
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*Bonemeal* is crushed from bones found in dirt or by using player bones,
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Mulch is made from a tree trunk surrounded by leaves and Fertiliser is a
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mix of both, each of which can be used to quickly grow saplings, crops
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and grass/decoration, papyrus on top of dirt and cactus on sand. Support
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for ethereal saplings/crops, farming redo crops and moretrees saplings
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are included.
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## Licence
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE v2. see *Licence.txt*.
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@ -1,3 +1,39 @@
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# caches
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# Caches
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This is a mod for Minetest.
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## Description
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This adds portable containers that can store between 10K and 640K
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items of a single type. This is similar to Thermal Expansion 4.
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There are four tiers of caches:
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Cache, Hardened Cache, Reinforced Cache, and Arcane Cache
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## How to use
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Left-click to take one stack of stored items.
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Shift+Left-click to take only one item.
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Right-click to store one stack of items.
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Shift+Right-click to store only one item.
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Right-click with an empty hand to activate other features.
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This will present a dialog which lets you take or store everything
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you can. It also lets you lock or unlock the cache, and lets you
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transfer the cache (with its contents) into your inventory. You can
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also set whether to output.
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## About locking
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Note that locking prevents other types of items from being stored in
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the selected cache. It does not protect the cache from other players.
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To protect a cache from other players, place it in a protected area.
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(Area protection mod not included.)
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## Automation
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To automate using the caches, use tubes or tube-enabled machines.
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Caches can be set to output through the bottom. Otherwise, they will
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passively accept inputs from tubes through any side but the front.
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@ -1,35 +0,0 @@
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Description:
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This adds portable containers that can store between 10K and 640K
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items of a single type. This is similar to Thermal Expansion 4.
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There are four tiers of caches:
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Cache, Hardened Cache, Reinforced Cache, and Arcane Cache
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How to use:
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Left-click to take one stack of stored items.
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Shift+Left-click to take only one item.
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Right-click to store one stack of items.
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Shift+Right-click to store only one item.
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Right-click with an empty hand to activate other features.
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This will present a dialog which lets you take or store everything
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you can. It also lets you lock or unlock the cache, and lets you
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transfer the cache (with its contents) into your inventory. You can
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also set whether to output.
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About locking:
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Note that locking prevents other types of items from being stored in
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the selected cache. It does not protect the cache from other players.
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To protect a cache from other players, place it in a protected area.
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(Area protection mod not included.)
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Automation:
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To automate using the caches, use tubes or tube-enabled machines.
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Caches can be set to output through the bottom. Otherwise, they will
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passively accept inputs from tubes through any side but the front.
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@ -1,16 +1,19 @@
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# minetest-caverealms
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# caverealms
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A mod for Minetest to add underground realms
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## Forum Topic
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For more information, view the official forum topic at:
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- https://forum.minetest.net/viewtopic.php?f=9&t=9522
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## Contributors
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- HeroOfTheWinds - everything
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- Zeno - additional ideas and fine tuning
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##Licensing
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## Licensing
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- WTFPL
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Also be sure to check out VanessaE's texturepack "HDX", which supports this mod!
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