Fix some mods doxygen related page

master
solebull 2021-07-07 16:50:23 +02:00
parent 0404179fcd
commit b5f0c90986
9 changed files with 68 additions and 43 deletions

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@ -2,3 +2,4 @@
doc:
luadoc -d doc/ mods
doxygen

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@ -23,6 +23,11 @@ Allez dans le répertoire minetest/games/ puis :
Et eventuellement, un mode d'edition `emacs` : `sudo apt install lua-mode`.
## Débogage
Pour cycler sur les différents écrans de déboguage, presser F5. L'affichage en
wireframe peut être très utile.
### Documentation
J'essaye de documenter tant que possible le code des mods. La documentation
@ -43,7 +48,7 @@ puis
doxygen
puis ouvrir html/index.html.
puis ouvrir `html/index.html`.
## En tant qu'administrateur

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@ -259,13 +259,14 @@ mods/pathogen/gravititus/init.lua:36: attempt to index local 'digger' (a nil val
Or have a new ore named after him
- [ ] Make a new mod called spawn
Maybe used with https://github.com/octacian/spawnpoint
**** To-be-reprocudes bugs
**** To-be-reprocuded bugs
- [ ] Factions list not updated till we click on the list widget
- [ ] Another xpro issue : How to reproduce ?
- pasta e/ou arquivo inexiste(s) (em memor.ler)
Registro acessado inexiste (xpro/jogador/xo) en memor.consultar)
**** TODO May generate documentation for mods code
:LOGBOOK:
CLOCK: [2021-07-07 mer. 16:02]--[2021-07-07 mer. 16:43] => 0:41
CLOCK: [2021-06-12 sam. 18:35]--[2021-06-12 sam. 18:54] => 0:19
CLOCK: [2021-06-12 sam. 18:06]--[2021-06-12 sam. 18:24] => 0:18
CLOCK: [2020-05-27 mer. 18:38]--[2020-05-27 mer. 19:00] => 0:22
@ -273,9 +274,7 @@ mods/pathogen/gravititus/init.lua:36: attempt to index local 'digger' (a nil val
CLOCK: [2020-05-07 jeu. 16:37]--[2020-05-07 jeu. 16:47] => 0:10
CLOCK: [2020-04-17 ven. 20:37]--[2020-04-17 ven. 21:00] => 0:23
:END:
*factions_ui/init.lua* is an example for documentation
- [X] =luadoc -d doc/ mods=
Bad layout and doesn't show
see https://keplerproject.github.io/luadoc/
@ -292,6 +291,9 @@ mods/pathogen/gravititus/init.lua:36: attempt to index local 'digger' (a nil val
- [ ] In fact, sources aren't documented, only README.md is collected
Trying to document factions_ui/init.lua to see if undocumented members
are in logfile
- [ ] Replace all files with Mod name
For a correctly documented mod, see mods/anvil
- [ ] md_mods_bonemeal
- [ ] More hard to fix doxygen warnings

3
TODO
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@ -11,7 +11,8 @@ minetest-solebull - LGPL-2.1 - A PVP/faction game for minetest based on Cobalt.
* v0.0.3-9 (27 May 2020 - ???) CLOC ???,???
- (4) Remove a liquid_portals's empty file
- (5) Fix some mods doxygen related page
- Remove a liquid_portals's empty file
- Close a 5.3.0-related ROADMAP section
- Bump minor version to 3 (More than 5 ROADMAP sections)
- Fix a bug when trying to disband a faction is perms array is nil

12
mods/bonemeal/README.md Normal file
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# Bonemeal
*Bonemeal* is crushed from bones found in dirt or by using player bones,
Mulch is made from a tree trunk surrounded by leaves and Fertiliser is a
mix of both, each of which can be used to quickly grow saplings, crops
and grass/decoration, papyrus on top of dirt and cactus on sand. Support
for ethereal saplings/crops, farming redo crops and moretrees saplings
are included.
## Licence
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE v2. see *Licence.txt*.

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# caches
# Caches
This is a mod for Minetest.
## Description
This adds portable containers that can store between 10K and 640K
items of a single type. This is similar to Thermal Expansion 4.
There are four tiers of caches:
Cache, Hardened Cache, Reinforced Cache, and Arcane Cache
## How to use
Left-click to take one stack of stored items.
Shift+Left-click to take only one item.
Right-click to store one stack of items.
Shift+Right-click to store only one item.
Right-click with an empty hand to activate other features.
This will present a dialog which lets you take or store everything
you can. It also lets you lock or unlock the cache, and lets you
transfer the cache (with its contents) into your inventory. You can
also set whether to output.
## About locking
Note that locking prevents other types of items from being stored in
the selected cache. It does not protect the cache from other players.
To protect a cache from other players, place it in a protected area.
(Area protection mod not included.)
## Automation
To automate using the caches, use tubes or tube-enabled machines.
Caches can be set to output through the bottom. Otherwise, they will
passively accept inputs from tubes through any side but the front.

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Description:
This adds portable containers that can store between 10K and 640K
items of a single type. This is similar to Thermal Expansion 4.
There are four tiers of caches:
Cache, Hardened Cache, Reinforced Cache, and Arcane Cache
How to use:
Left-click to take one stack of stored items.
Shift+Left-click to take only one item.
Right-click to store one stack of items.
Shift+Right-click to store only one item.
Right-click with an empty hand to activate other features.
This will present a dialog which lets you take or store everything
you can. It also lets you lock or unlock the cache, and lets you
transfer the cache (with its contents) into your inventory. You can
also set whether to output.
About locking:
Note that locking prevents other types of items from being stored in
the selected cache. It does not protect the cache from other players.
To protect a cache from other players, place it in a protected area.
(Area protection mod not included.)
Automation:
To automate using the caches, use tubes or tube-enabled machines.
Caches can be set to output through the bottom. Otherwise, they will
passively accept inputs from tubes through any side but the front.

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@ -1,16 +1,19 @@
# minetest-caverealms
# caverealms
A mod for Minetest to add underground realms
## Forum Topic
For more information, view the official forum topic at:
- https://forum.minetest.net/viewtopic.php?f=9&t=9522
## Contributors
- HeroOfTheWinds - everything
- Zeno - additional ideas and fine tuning
##Licensing
## Licensing
- WTFPL
Also be sure to check out VanessaE's texturepack "HDX", which supports this mod!