Better death message for singleplayer
parent
955ab165ca
commit
aeedeb92ef
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@ -1,5 +1,7 @@
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2019-02-26 Solebull <solebull42@gmail.com>
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* mods/death_messages/init.lua (register_on_dieplayer): add y*
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tables for better singleplayer 'Vous'-based death messages.
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* mods/villagers/trading.lua (villagers.getTradingFormspec): fix a
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heavy bug with some villagers where item_stock is nil. Set it
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to 1 by default.
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116
ROADMAP
116
ROADMAP
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@ -144,61 +144,9 @@ It's really fast. May be used on a website, to show the actual map.
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- [ ] see https://forum.minetest.net/viewtopic.php?id=4212
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**** pvp shoudld be a privillege
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- So we can revoke it to some players
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**** TODO Continue to test factions and NPC mod
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CLOCK: [2018-12-29 sam. 05:31]--[2018-12-29 sam. 06:24] => 0:53
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CLOCK: [2018-12-29 sam. 01:34]--[2018-12-29 sam. 01:57] => 0:23
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CLOCK: [2018-12-24 lun. 01:04]--[2018-12-24 lun. 01:12] => 0:08
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CLOCK: [2018-12-24 lun. 00:51]--[2018-12-24 lun. 00:52] => 0:01
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CLOCK: [2018-12-23 dim. 18:16]--[2018-12-23 dim. 18:40] => 0:24
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CLOCK: [2018-12-23 dim. 13:29]--[2018-12-23 dim. 14:37] => 1:08
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CLOCK: [2018-12-21 ven. 00:50]--[2018-12-21 ven. 01:15] => 0:25
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CLOCK: [2018-12-17 lun. 13:57]--[2018-12-17 lun. 14:56] => 0:59
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CLOCK: [2018-12-17 lun. 04:02]--[2018-12-17 lun. 04:10] => 0:08
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- [X] Can set luacmd public (need he lua privillege)
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- [X] Trying a new factions mod with rank etc...
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https://github.com/agrecascino/factions
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- former one moved to OLD
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- [X] Must list available command (from chatcommands.lua)
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- Add these commands to README.md
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- [X] Then, try to understand this power thing
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It seems we earn a little amount per tick/death and attack
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But the max power is set to 0
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Tryin to set it to 10
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- [X] Always this *cannot claim any (more) parcel(s)* message
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basically at 0.5 power
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- [X] Which is a parcel size : 16x15
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- [X] Also find the craft for faction chest to test it
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chest_locked : wood everywhere but steel lingot at center
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"default:chest_locked", "default:steel_ingot"
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- [X] Should be tested "degats entre alliés" : activés par default
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And can't be deactivated with new factions mod
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- [X] Try to add villagers mod for NPC
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NPC are inside map :( and is buggy
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- [X] Remove mg_villages debug infos
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- [X] It seems we can have areas mod: added
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- [X] PVP areas seems to be broken : can't PVP everywhere
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- [X] Maybe install https://github.com/Sokomine/mob_world_interaction
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To fix our NPC absence issue : Installed but no NPC
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- [X] The game is now deadly slow maybe due to playerefects
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Deactivated autosave every 10 seconds in playereffects/settings.lua
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- [X] No PVP at -150 of depth
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- [X] Try to add nether mod
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Create a obsidianportal
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Activate it with mese crystal fragment
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- [X] modified mg_villages.ENABLE_PROTECTION from true to false
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Doen't work anymore. We don't want anymore to protect villages
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disable it
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- [X] Too much stuff in NPC villages
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- [X] Maybe try to use replacement to replace chest with something else
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How to change that
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Try to edit mts files in mods/mg_villages/schems/
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These are schematics files sued with worldedit : not really usable
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Changing it from code could be easier
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- maybe see handle_schematics/build_chest
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- [X] Even with protection, we can take what's in villagers' chests
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Try to add them as protected chest
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- [ ] Test singleplayer in death mesage
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to avoid "You a fait quelque chose de fatal"
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**** TODO More bugfixes
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CLOCK: [2019-02-26 mar. 03:24]--[2019-02-26 mar. 03:40] => 0:16
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- [X] Test singleplayer in death mesage
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- [ ] Faction chest must be for faction only (no parcel needed)
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- [ ] Try to find a protector mod, test it
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- [ ] Make the protector/faction_protector available to all members of
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@ -259,13 +207,67 @@ It's really fast. May be used on a website, to show the actual map.
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**** Try mumble-link
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- see https://github.com/chipgw/minetest-mumble-wrapper
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**** DONE Continue to test factions and NPC mod
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CLOCK: [2018-12-29 sam. 05:31]--[2018-12-29 sam. 06:24] => 0:53
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CLOCK: [2018-12-29 sam. 01:34]--[2018-12-29 sam. 01:57] => 0:23
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CLOCK: [2018-12-24 lun. 01:04]--[2018-12-24 lun. 01:12] => 0:08
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CLOCK: [2018-12-24 lun. 00:51]--[2018-12-24 lun. 00:52] => 0:01
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CLOCK: [2018-12-23 dim. 18:16]--[2018-12-23 dim. 18:40] => 0:24
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CLOCK: [2018-12-23 dim. 13:29]--[2018-12-23 dim. 14:37] => 1:08
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CLOCK: [2018-12-21 ven. 00:50]--[2018-12-21 ven. 01:15] => 0:25
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CLOCK: [2018-12-17 lun. 13:57]--[2018-12-17 lun. 14:56] => 0:59
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CLOCK: [2018-12-17 lun. 04:02]--[2018-12-17 lun. 04:10] => 0:08
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- [X] Can set luacmd public (need he lua privillege)
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- [X] Trying a new factions mod with rank etc...
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https://github.com/agrecascino/factions
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- former one moved to OLD
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- [X] Must list available command (from chatcommands.lua)
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- Add these commands to README.md
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- [X] Then, try to understand this power thing
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It seems we earn a little amount per tick/death and attack
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But the max power is set to 0
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Tryin to set it to 10
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- [X] Always this *cannot claim any (more) parcel(s)* message
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basically at 0.5 power
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- [X] Which is a parcel size : 16x15
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- [X] Also find the craft for faction chest to test it
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chest_locked : wood everywhere but steel lingot at center
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"default:chest_locked", "default:steel_ingot"
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- [X] Should be tested "degats entre alliés" : activés par default
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And can't be deactivated with new factions mod
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- [X] Try to add villagers mod for NPC
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NPC are inside map :( and is buggy
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- [X] Remove mg_villages debug infos
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- [X] It seems we can have areas mod: added
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- [X] PVP areas seems to be broken : can't PVP everywhere
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- [X] Maybe install https://github.com/Sokomine/mob_world_interaction
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To fix our NPC absence issue : Installed but no NPC
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- [X] The game is now deadly slow maybe due to playerefects
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Deactivated autosave every 10 seconds in playereffects/settings.lua
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- [X] No PVP at -150 of depth
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- [X] Try to add nether mod
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Create a obsidianportal
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Activate it with mese crystal fragment
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- [X] modified mg_villages.ENABLE_PROTECTION from true to false
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Doen't work anymore. We don't want anymore to protect villages
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disable it
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- [X] Too much stuff in NPC villages
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- [X] Maybe try to use replacement to replace chest with something else
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How to change that
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Try to edit mts files in mods/mg_villages/schems/
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These are schematics files sued with worldedit : not really usable
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Changing it from code could be easier
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- maybe see handle_schematics/build_chest
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- [X] Even with protection, we can take what's in villagers' chests
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Try to add them as protected chest
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**** Some crashes
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**** DONE Some crashes
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CLOCK: [2019-02-26 mar. 02:42]--[2019-02-26 mar. 03:02] => 0:20
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CLOCK: [2019-02-24 dim. 22:03]--[2019-02-24 dim. 22:37] => 0:34
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- [X] Try connected_chest mod Doesn't work
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- [X] Trade error (set to 1)
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- [ ] 2019-01-15 17:35:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): ...netest/games/minetest-pvp/mods/xpro/metodos/dig_node.lua:21: attempt to index local 'digger' (a nil value)
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- [X] Seems to be fixed (digger was nil)
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2019-01-15 17:35:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): ...netest/games/minetest-pvp/mods/xpro/metodos/dig_node.lua:21: attempt to index local 'digger' (a nil value)
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stack traceback:
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netest/games/minetest-pvp/mods/xpro/metodos/dig_node.lua:21: in function 'callback'
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usr/local/share/minetest/builtin/game/falling.lua:103: in function </usr/local/share/minetest/builtin/game/falling.lua:53>
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1
TODO
1
TODO
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@ -11,6 +11,7 @@ minetest-solebull - LGPL-2.1 - A PVP/faction game for minetest based on Cobalt.
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* v0.0.2-5 (02 Jan. 2019 - ???) CLOC ???,???
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- (5) Better death message for singleplayer
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- Fixed a heavy trade issue when item_stock is nil
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- Add connected chest mod
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- Fix a bug in Xpro making the game crash when xp_atual is nil
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@ -26,6 +26,10 @@ dofile(minetest.get_modpath("death_messages").."/settings.txt")
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-- A table of quips for death messages. The first item in each sub table is the
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-- default message used when RANDOM_MESSAGES is disabled.
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-- Each group of message if for multiplayer when y* message are for singleplayer
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-- it is a "Vous "... version of the message.
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local messages = {}
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-- Lava death messages
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@ -36,6 +40,13 @@ messages.lava = {
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" a creusé tout droit.",
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" ne savait pas que la lave est chaude."
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}
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messages.ylava = {
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" avez rencontré une boule de feu.",
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" pensez que la lave est cool ?",
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" ne pouviez pas résister à la lave.",
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" avez creusé tout droit.",
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" ne saviez pas que la lave est chaude."
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}
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-- Drowning death messages
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messages.water = {
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@ -48,6 +59,16 @@ messages.water = {
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" a passé trop de temps dans un lavabo."
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}
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messages.ywater = {
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" vous êtes noyé.",
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" manquez d'air.",
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" avez échoué aux cours de natation.",
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" avez essayé de vous faire passer pour une ancre.",
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" avez oublié qu'il vous n'étiez pas un poisson.",
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" avez fait trop de bulles.",
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" avez passé trop de temps dans un lavabo."
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}
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-- Burning death messages
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messages.fire = {
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" a brûlé à souhait.",
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@ -56,6 +77,13 @@ messages.fire = {
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" vient d'être rôti, style hot-dog.",
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" s'est brûlé."
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}
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messages.yfire = {
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" avez brûlé à souhait.",
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" avez eu un peu trop chaud.",
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" vous êtes approché trop près du feu de camp.",
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" venez d'être rôti, style hot-dog.",
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" vous êtes brûlé."
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}
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-- Other death messages
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messages.other = {
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@ -67,6 +95,15 @@ messages.other = {
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" est mort d'impatience.",
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" a peut-être rencontré Séréna."
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}
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messages.yother = {
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" êtes mort.",
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" avez fait quelque chose de fatal.",
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" avez abandonné la vie.",
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" êtes un peu mort maintenant.",
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" vous êtes évanoui de façon permanente.",
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" êtes mort d'impatience.",
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" avez peut-être rencontré Séréna."
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}
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function get_message(mtype)
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if RANDOM_MESSAGES then
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@ -77,24 +114,42 @@ function get_message(mtype)
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end
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. get_message("lava"))
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. get_message("water"))
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. get_message("fire"))
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. get_message("other"))
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end
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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local msg;
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if minetest.is_singleplayer() then
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player_name = "Vous"
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-- Death by lava
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if node.groups.lava ~= nil then
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msg = get_message("ylava")
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-- Death by drowning
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elseif player:get_breath() == 0 then
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msg = get_message("ywater")
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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msg = get_message("yfire")
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-- Death by something else
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else
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msg = get_message("yother")
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end
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else
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-- Death by lava
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if node.groups.lava ~= nil then
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msg = get_message("lava")
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-- Death by drowning
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elseif player:get_breath() == 0 then
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msg = get_message("water")
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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msg = get_message("fire")
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-- Death by something else
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else
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msg = get_message("other")
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end
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end
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minetest.chat_send_all(player_name .. msg)
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end)
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