Replaced chest with bookshelf in NPC villages
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8944e01aa2
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7de0e81e58
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ROADMAP
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ROADMAP
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@ -144,6 +144,7 @@ It's really fast. May be used on a website, to show the actual map.
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**** pvp shoudld be a privillege
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- So we can revoke it to some players
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**** TODO Continue to test factions and NPC mod
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CLOCK: [2018-12-29 sam. 01:34]--[2018-12-29 sam. 01:57] => 0:23
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CLOCK: [2018-12-24 lun. 01:04]--[2018-12-24 lun. 01:12] => 0:08
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CLOCK: [2018-12-24 lun. 00:51]--[2018-12-24 lun. 00:52] => 0:01
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CLOCK: [2018-12-23 dim. 18:16]--[2018-12-23 dim. 18:40] => 0:24
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@ -185,17 +186,17 @@ It's really fast. May be used on a website, to show the actual map.
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- [X] modified mg_villages.ENABLE_PROTECTION from true to false
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Doen't work anymore. We don't want anymore to protect villages
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disable it
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- [ ] We can't open doors when created by another player
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Maybe completely remove doors/ mod
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- [ ] Even with protection, we can take what's in villagers' chests
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Try to add them as protected chest
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- [ ] Too much stuff in NPC villages
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- [ ] Maybe try to use replacement to replace chest with something else
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- [X] Too much stuff in NPC villages
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- [X] Maybe try to use replacement to replace chest with something else
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How to change that
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Try to edit mts files in mods/mg_villages/schems/
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These are schematics files sued with worldedit : not really usable
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Changing it from code could be easier
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- maybe see handle_schematics/build_chest
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- [X] Even with protection, we can take what's in villagers' chests
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Try to add them as protected chest
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- [ ] We can't open doors when created by another player
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Maybe completely remove doors/ mod
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- [ ] Faction chest must be for faction only (no parcel needed)
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3
TODO
3
TODO
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@ -11,7 +11,8 @@ minetest-solebull - LGPL-2.1 - A PVP/faction game for minetest based on Cobalt.
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* v0.0.1-3 (17 Dec. 2018 - ???)
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- (8) Implemented /list command
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- (9) Replaced chest with bookshelf in NPC villages
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- Implemented /list command
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- Add a nether mod
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- Deactivated playereffects autosave
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- Add the areas mod
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@ -355,7 +355,9 @@ mg_villages.get_replacement_list = function( housetype, pr )
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-- else some grass would never (re)grow (if it's below a roof)
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-- table.insert( replacements, {'default:dirt', dirt_with_grass_replacement });
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-- table.insert( replacements, {'default:dirt_with_grass', dirt_with_grass_replacement });
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table.insert( replacements, {'default:dirt', 'default:dirt_with_grass' });
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table.insert( replacements, {'default:dirt', 'default:dirt_with_grass' });
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-- Remove all chest in PNJ villages
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table.insert( replacements, {'default:chest', 'default:bookshelf' });
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-- realtest lacks quite a lot from default
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if( mg_villages.realtest_trees ) then
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