Got faction name in button event
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c8f3eae964
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ROADMAP
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ROADMAP
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@ -254,6 +254,7 @@ It's really fast. May be used on a website, to show the actual map.
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Maybe used with https://github.com/octacian/spawnpoint
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**** TODO [feature_FactionUI] Try to add a factions UI
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:LOGBOOK:
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CLOCK: [2019-12-03 mar. 12:04]--[2019-12-03 mar. 12:42] => 0:38
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CLOCK: [2019-11-19 mar. 09:06]--[2019-11-19 mar. 09:51] => 0:45
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CLOCK: [2019-11-09 sam. 06:47]--[2019-11-09 sam. 07:05] => 0:18
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CLOCK: [2019-10-31 jeu. 05:31]--[2019-10-31 jeu. 05:42] => 0:11
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@ -288,7 +289,10 @@ It's really fast. May be used on a website, to show the actual map.
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...etest/games/minetest-pvp/mods/redtrees/sakuragi/init.lua
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- [X] Just add a create button with a name textedit
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xpro/sfinv.lua calls a register_page function
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- [ ] Handle new faction button event
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- [-] Handle new faction button event
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- [X] Must get the faction name from lineedit
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- [ ] Finally create the faction
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- [ ] Must correctly place 'Créer' button
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**** DONE Trying to install mintest on the raspberry
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CLOCK: [2019-06-25 mar. 23:07]--[2019-06-25 mar. 23:53] => 0:46
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CLOCK: [2019-06-25 mar. 04:10]--[2019-06-25 mar. 06:15] => 2:05
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3
TODO
3
TODO
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@ -11,7 +11,8 @@ minetest-solebull - LGPL-2.1 - A PVP/faction game for minetest based on Cobalt.
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* v0.0.2-7 (10 Aug. 2019 - ???) CLOC ???,???
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- (4) Add new faction elements to factions_ui
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- (5) Got faction name in button event
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- Add new faction elements to factions_ui
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- Should fix the faction players number
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- Manually set faction leader name to fix for factions_ui
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- Add invite-only value to factions UI
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@ -51,11 +51,32 @@ get_factions_ui = function(faction_id)
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label[0,1;Invite-only :] label[2,1;]]..iotext..[[]
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textlist[0,2;7,4;faclist;]]..facnames..[[]
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field[5,1;2,1;name;Nouvelle faction :;newFaction]
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button[5,3;2,1;name;Créer]
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button[5,3;2,1;create;Créer]
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]]
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return formspec
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end
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create_faction_from_UI = function(name)
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if faction then
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send_error(player, "You are already in a faction.")
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return false
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end
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if factions.can_create_faction(factionname) then
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new_faction = factions.new_faction(factionname, nil)
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new_faction:add_player(player, new_faction.default_leader_rank)
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-- Manual fix ?
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new_faction.leader = player
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new_faction.players[player] = player
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factions.save()
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return true
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else
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send_error(player, "Faction cannot be created.")
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return false
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end
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end
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sfinv.register_page("sfinv:factions_ui", {
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title = "Factions",
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on_enter = function(self, player, context)
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@ -76,8 +97,24 @@ sfinv.register_page("sfinv:factions_ui", {
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sfinv.set_player_inventory_formspec(player, context)
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elseif event.type == "INV" then
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-- We clicked the Create button
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print("Creating new faction")
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local factionName = fields.name
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print("Creating new faction " .. factionName)
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end
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end
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})
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-- Used to dump a lua table
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function dump(o)
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if type(o) == 'table' then
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local s = '{ '
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for k,v in pairs(o) do
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if type(k) ~= 'number' then k = '"'..k..'"' end
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s = s .. '['..k..'] = ' .. dump(v) .. ','
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end
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return s .. '} '
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else
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return tostring(o)
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end
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end
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