show_level mod works

master
Solebull 2018-12-30 20:52:41 +01:00
parent 2a709f027d
commit 516297af42
3 changed files with 16 additions and 13 deletions

14
ROADMAP
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@ -226,15 +226,17 @@ It's really fast. May be used on a website, to show the actual map.
- see https://github.com/chipgw/minetest-mumble-wrapper - see https://github.com/chipgw/minetest-mumble-wrapper
*** v0.0.2 *** v0.0.2
**** [feature_showLevel] Our own mod **** [feature_showLevel] Our own mod
CLOCK: [2018-12-30 dim. 19:23] CLOCK: [2018-12-30 dim. 19:23]--[2018-12-30 dim. 20:51] => 1:28
CLOCK: [2018-12-30 dim. 18:06]--[2018-12-30 dim. 18:40] => 0:34 CLOCK: [2018-12-30 dim. 18:06]--[2018-12-30 dim. 18:40] => 0:34
*xpro doesn't show total level ? Maybe write a show_level mod ?* *xpro doesn't show total level ? Maybe write a show_level mod ?*
- [X] First create our own mod/nint.lua with depends description etc... - [X] First create our own mod/nint.lua with depends description etc...
- [ ] Must get xpro mod and register two handler - [X] Must get xpro mod and register two handler
- [ ] one for add XP - [X] one for add XP
- [ ] One for remove - [X] One for remove
- [ ] Find a way to permanently print the player's level - [X] Find a way to permanently print the player's level
- [ ] Maybe using HUD monitor mod : https://forum.minetest.net/viewtopic.php?f=9&t=13795&p=202584 - [X] Multiplayer test
- [X] Now remove all errors
- [ ] No XP when digging zinc and lead
**** DONE Try an XP+levels mod **** DONE Try an XP+levels mod
CLOCK: [2018-12-29 sam. 15:55]--[2018-12-29 sam. 16:17] => 0:22 CLOCK: [2018-12-29 sam. 15:55]--[2018-12-29 sam. 16:17] => 0:22
*level 2 : not showing it! but a cool annoucement with novice etc...* *level 2 : not showing it! but a cool annoucement with novice etc...*

1
TODO
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@ -11,5 +11,6 @@ minetest-solebull - LGPL-2.1 - A PVP/faction game for minetest based on Cobalt.
* v0.0.1-4 (29 Dec. 2018 - ???) CLOC ???,??? * v0.0.1-4 (29 Dec. 2018 - ???) CLOC ???,???
- show_level mod works
- Printed show_level first text - Printed show_level first text
- Trying an XP/level mod - Trying an XP/level mod

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@ -8,20 +8,18 @@ local update_level = function(playername)
if elemid == nil then if elemid == nil then
-- Create HUD element -- Create HUD element
minetest.log("error", "[show_level] Creating level HUD for "..playername)
elemid = player:hud_add({ elemid = player:hud_add({
hud_elem_type = "text", hud_elem_type = "text",
position = {x = 0.5, y = 1}, position = {x = 0.5, y = 1}, -- from the screen bottom
offset = {x = 0, y = -160}, offset = {x = 0, y = -160},
text = level, text = level,
alignment = {x = 0, y = 0}, -- center aligned alignment = {x = 0, y = 0}, -- center aligned
scale = {x = 100, y = 30}, -- covered later scale = {x = 100, y = 30}, -- one line of text
number = 0x00FF00, number = 0x00FF00,
}) })
else else
-- Update -- Update
minetest.log("error", "[show_level] Updating level for "..playername) player:hud_change(elemid, "text", level)
player:hud_change(elementid, "text", level)
end end
end end
@ -31,10 +29,12 @@ minetest.register_on_joinplayer(function(player)
update_level(name) update_level(name)
end) end)
-- Update when adding XPs
xpro.register_on_add_xp(function(name, xp_added, lvl_changed) xpro.register_on_add_xp(function(name, xp_added, lvl_changed)
update_level(name) update_level(name)
end) end)
xpro.register_on_rem_xp(function(name, xp_added, lvl_changed) -- Update when removing XPs
xpro.register_on_rem_xp(function(name, xp_removed, lvl_changed)
update_level(name) update_level(name)
end) end)