Commit Graph

58 Commits (master)

Author SHA1 Message Date
Auke Kok 73e347cb96 Removing FIXME that was already fixed. 2013-12-01 01:09:16 -08:00
Auke Kok 120a3da121 Fix block dropping algorithm.
This was actually always dropping blocks 2 spots, not 1. Always
break immediately when finding the first suitable drop spot.
2013-12-01 00:42:56 -08:00
Auke Kok 0130efba9b Modified clay/sand rules.
We do want clay and sand created when underwater, even in non-wet
environments and even desserts - where there is water, sand
and clay will always be created underwater.
2013-12-01 00:03:10 -08:00
Auke Kok 211138d8b2 Fix blocks setting not getting loaded at start. 2013-11-30 23:44:08 -08:00
Auke Kok 57e5b0019e most of v2 in this commit:
- sounds played when a block is dropped.
- walker algorithm changed, will drop blocks closer before
  going diagonal, but still prefer lowest deposit location.
- command overhauled: list, enable and disable worlds.
- falling blocks will now "crush" most plants, but not logs.
- decay to sand even in non-desertlike biomes as long as it
  is underwater, same for clay in non-oceanlike biomes.
- config file now stores all params.
- shorthand '/sed' also gives access to all commands.
2013-11-29 22:24:06 -08:00
Auke Kok f41ea59a00 Comment fixup, whitespace. 2013-11-28 21:02:01 -08:00
Auke Kok 3a06f830fb Handle underwater erosion.
Also reindentation.
2013-11-28 18:58:45 -08:00
Auke Kok 2a4e43eb61 Initial import. 2013-11-28 10:24:59 -08:00