I created a protected region, and ran several thousand
erosion cycles over gravel under water inside, and outside
the worldguard region. Only the area outside the worldguard
was modified. Also tested everything works without WG
installed, and adjusted the README.
- the "protect" option is now a config file only setting
- "ticks" config file option allows you to change the interval
at which the plugin runs, so it can be slowed down further
We do want clay and sand created when underwater, even in non-wet
environments and even desserts - where there is water, sand
and clay will always be created underwater.
- sounds played when a block is dropped.
- walker algorithm changed, will drop blocks closer before
going diagonal, but still prefer lowest deposit location.
- command overhauled: list, enable and disable worlds.
- falling blocks will now "crush" most plants, but not logs.
- decay to sand even in non-desertlike biomes as long as it
is underwater, same for clay in non-oceanlike biomes.
- config file now stores all params.
- shorthand '/sed' also gives access to all commands.