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README
25
README
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@ -52,6 +52,15 @@ factors involved, this number will almost never equal the number of
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modifications made per cycle - but increasing it will accelerate the
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modifications made per cycle - but increasing it will accelerate the
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erosion process.
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erosion process.
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/sedimentology snowblocks <integer>
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Modify the number of blocks per cycle that the plugin will
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attempt to consider for snow accumulation. Snow only accumulates
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in proper conditions and daylight exposure will melt snow stacks
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down slowly. Snow growth and melt can happen in protected regions,
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and the thickness of the snow cover influences the erosion speed
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of involved blocks.
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/sedimentology protect <boolean>
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/sedimentology protect <boolean>
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This option was removed in Sedimentology-6. Instead, the flag can be
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This option was removed in Sedimentology-6. Instead, the flag can be
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@ -82,6 +91,7 @@ overwritten if you change settings in the game (default settings
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shown here):
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shown here):
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blocks: 10
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blocks: 10
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snowblocks: 10
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ticks: 1
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ticks: 1
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protect: true
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protect: true
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worlds:
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worlds:
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@ -94,6 +104,15 @@ the more blocks will move or decay. If 0, the plugin is effectively
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disabled. High numbers can cause lag and a high server load. Numbers
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disabled. High numbers can cause lag and a high server load. Numbers
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above 500 are not advised for deployment even with high end servers.
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above 500 are not advised for deployment even with high end servers.
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- snowblocks:
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modifies the amount of attempts per world that the plugin
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makes each interval to stack/melt snow. The higher the number, the
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faster snow will accumulate to the maximum level, and the faster it
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will melt. In general, due to the weather cycle in minecraft, the
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default setting will cause snow to accumulate but not melt away. Higher
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settings will cause snow levels to fluctuate more wildly between thick
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covers and green ice plains.
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- ticks:
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- ticks:
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modifies the interval, in minecraft ticks, that the plugin
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modifies the interval, in minecraft ticks, that the plugin
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will run as. There are 20 minecraft ticks in a second. Higher values
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will run as. There are 20 minecraft ticks in a second. Higher values
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@ -121,6 +140,12 @@ While I tested Factions and WorldGuard support thoroughly, I can't currently
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test Towny integration, so feedback appreciated if you can test this for me,
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test Towny integration, so feedback appreciated if you can test this for me,
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and the result is as expected.
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and the result is as expected.
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Tested are these versions:
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- Factions 1.6.9.5
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- Factions 2.3.0 with mcore 7.0.1
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- Towny 0.84.0.9
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- WorldGuard 5.8
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Bugs / Code For bugs, tips, donations please feel free to contact me:
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Bugs / Code For bugs, tips, donations please feel free to contact me:
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Auke Kok - auke@foo-projects.org
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Auke Kok - auke@foo-projects.org
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@ -1,5 +1,5 @@
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blocks: 10
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blocks: 10
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snowblocks: 100
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snowblocks: 10
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ticks: 1
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ticks: 1
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protect: true
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protect: true
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worlds:
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worlds:
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@ -1,6 +1,6 @@
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name: Sedimentology
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name: Sedimentology
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main: org.foo_projects.sofar.Sedimentology.Sedimentology
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main: org.foo_projects.sofar.Sedimentology.Sedimentology
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version: 8
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version: 9
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softdepend: [Factions, Towny, WorldGuard]
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softdepend: [Factions, Towny, WorldGuard]
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commands:
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commands:
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sedimentology:
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sedimentology:
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