Fix grass spread bug.
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5e69e99a13
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f1f2cd4d4e
10
init.lua
10
init.lua
@ -28,7 +28,7 @@ local function cmpy(p2, y)
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return math.max(1, p2)
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end
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end
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local function after_place_node(pos, placer, itemstack, pointed_thing)
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local function on_construct(pos)
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-- get chunk from pos
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local v = vector.apply(pos, function(a) return math.floor((a - 48) / chunksize) end)
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local o = vector.subtract(pos, vector.apply(v, function(a) return (a * chunksize) + 48 end))
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@ -59,7 +59,7 @@ minetest.override_item("default:dirt_with_grass", {
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tiles = {"luscious_grass.png", {name = "default_dirt.png", color = "white"}, "luscious_grass.png"},
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overlay_tiles = {"", "", {name = "luscious_dirt_overlay.png", color = "white"}},
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place_param2 = 136,
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after_place_node = after_place_node,
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on_construct = on_construct,
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})
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for _, v in pairs({
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@ -80,7 +80,7 @@ for _, v in pairs({
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color = "#8afb94ff",
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tiles = {tile},
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place_param2 = 136,
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after_place_node = after_place_node,
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on_construct = on_construct,
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})
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end
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@ -105,7 +105,7 @@ for _, v in pairs({
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color = "#7dea1eff",
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tiles = {tile},
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place_param2 = 136,
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after_place_node = after_place_node,
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on_construct = on_construct,
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})
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end
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for i = 1, 5 do
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@ -182,7 +182,7 @@ local function update_p2(pos, size)
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local p = vector.new(x, y, z)
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local node = minetest.get_node(p)
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if cn[node.name] then
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after_place_node(p)
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on_construct(p)
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end
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end
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end
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@ -24,7 +24,9 @@ nodes in the landscape.
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- separate palette to color leaves and grass.
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- should not break with texture packs, but you'll lose texture
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pack specific leaf and grass textures.
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- grass spread places the correct color.
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- jungle dirt is replaced by dirt with grass.
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- jungle grass is also colored.
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- dirt with dry grass is replaced by dirt with grass.
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- dirt with snow is replaced by dirt with grass.
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- dry grass is replaced with grass.
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@ -32,7 +34,6 @@ nodes in the landscape.
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## bugs
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- leaf decay is broken due to p2 usage
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- grass spread is broken or will place wrongly colored grass nodes
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- snowy pine trees are no longer generated, only regular pines
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## palette
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