391 lines
9.6 KiB
Lua
391 lines
9.6 KiB
Lua
boxes = {}
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local function bytes_to_string(bytes)
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s = {}
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for i = 1, #bytes do
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s[i] = string.char(bytes[i])
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end
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return table.concat(s)
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end
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local function string_to_bytes(str)
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s = {}
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for i = 1, string.len(str) do
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s[i] = string.byte(str, i)
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end
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return s
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end
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function boxes.save(minp, maxp)
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--[[ TODO: save the box in incremental steps to avoid stalling the server. The
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problem is that we have to iterate over all positions since there is no way
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to get the metadata of all nodes in an area, although the engine can.
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However, we still use a voxelmanip to load node bulk data.
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]]
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local vm = minetest.get_voxel_manip(minp, maxp)
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local emin, emax = vm:get_emerged_area()
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local data = vm:get_data()
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local param2 = vm:get_param2_data()
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local flat_data = {}
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local flat_index = 1
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local function add_u8(x)
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flat_data[flat_index] = x
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flat_index = flat_index + 1
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end
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local function add_u16(x)
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add_u8(math.floor(x / 256))
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add_u8(x % 256)
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end
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local function add_position(p)
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add_u16(p.x - minp.x)
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add_u16(p.y - minp.y)
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add_u16(p.z - minp.z)
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end
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local function add_string(s)
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add_u16(string.len(s))
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for i = 1, string.len(s) do
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add_u8(string.byte(s, i))
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end
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end
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-- Version
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add_u8(1)
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local sx = maxp.x - minp.x + 1
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local sy = maxp.y - minp.y + 1
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local sz = maxp.z - minp.z + 1
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-- Size
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add_u16(sx)
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add_u16(sy)
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add_u16(sz)
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local cid_mapping = {}
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local cid_index = 0
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local cid_rmapping = {}
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local schem_size = sx * sy * sz
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local va = VoxelArea:new{MinEdge=emin,MaxEdge=emax}
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local index = va:index(minp.x, y, z)
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for x = minp.x, maxp.x do
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local cid = data[index]
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if cid_rmapping[cid] == nil then
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cid_rmapping[cid] = cid_index
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cid_mapping[cid_index] = minetest.get_name_from_content_id(cid)
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cid_index = cid_index + 1
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end
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index = index + 1
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end
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end
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end
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-- Write cid mapping
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add_u16(cid_index)
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for i = 0, cid_index - 1 do
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add_string(cid_mapping[i])
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end
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-- Write bulk node data
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local index = va:index(minp.x, y, z)
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for x = minp.x, maxp.x do
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add_u16(cid_rmapping[data[index]])
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add_u8(param2[index])
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index = index + 1
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end
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end
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end
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local meta_to_save = {}
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local meta_save_index = 1
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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for x = minp.x, maxp.x do
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local meta = minetest.get_meta({x = x, y = y, z = z})
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local meta_table = meta:to_table()
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if next(meta_table.fields) ~= nil or next(meta_table.inventory) ~= nil then
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local inv = {}
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for inv_name, inv_list in pairs(meta_table.inventory) do
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local inv_list_2 = {}
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for i, stack in ipairs(inv_list) do
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inv_list_2[i] = stack:to_string()
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end
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inv[inv_name] = inv_list_2
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end
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meta_to_save[meta_save_index] =
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{ x = x - minp.x, y = y - minp.y, z = z - minp.z,
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fields = meta_table.fields,
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inventory = inv
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}
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meta_save_index = meta_save_index + 1
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end
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end
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end
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end
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add_u16(meta_save_index - 1)
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for i = 1, meta_save_index - 1 do
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local m = meta_to_save[i]
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add_u16(m.x)
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add_u16(m.y)
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add_u16(m.z)
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add_string(minetest.serialize(m.fields))
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add_string(minetest.serialize(m.inventory))
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end
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--print(dump(flat_data))
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--print(dump(bytes_to_string(flat_data)))
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local raw_data = bytes_to_string(flat_data)
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return minetest.compress(raw_data, "deflate")
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end
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function boxes.load(minp, compressed)
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local raw_data = minetest.decompress(compressed, "deflate")
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local raw_data_index = 1
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local function read_u8()
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local c = string.byte(raw_data, raw_data_index)
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raw_data_index = raw_data_index + 1
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return c
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end
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local function read_u16()
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local a = read_u8()
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local b = read_u8()
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return 256 * a + b
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end
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local function read_string()
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local len = read_u16()
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local r = string.sub(raw_data, raw_data_index, raw_data_index + len - 1)
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raw_data_index = raw_data_index + len
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return r
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end
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local version = read_u8()
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assert (version == 1)
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local sx = read_u16()
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local sy = read_u16()
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local sz = read_u16()
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-- Read cid mapping
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local cid_mapping = {}
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local cid_index = read_u16()
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for i = 0, cid_index - 1 do
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cid_mapping[i] = minetest.get_content_id(read_string())
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end
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local maxp = {x = minp.x + sx - 1, y = minp.y + sy - 1, z = minp.z + sz - 1}
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local vm = minetest.get_voxel_manip(minp, maxp)
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local emin, emax = vm:get_emerged_area()
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local va = VoxelArea:new{MinEdge=emin,MaxEdge=emax}
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local vmdata = vm:get_data()
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local param2 = vm:get_param2_data()
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-- Read bulk node data
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local index = va:index(minp.x, y, z)
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for x = minp.x, maxp.x do
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vmdata[index] = cid_mapping[read_u16()]
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param2[index] = read_u8()
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index = index + 1
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end
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end
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end
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vm:set_data(vmdata)
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vm:set_param2_data(param2)
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vm:update_liquids()
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vm:write_to_map()
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vm:update_map()
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-- Finally, read metadata
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local nmeta = read_u16()
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for i = 1, nmeta do
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local x = read_u16()
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local y = read_u16()
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local z = read_u16()
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local p = {x = minp.x + x, y = minp.y + y, z = minp.z + z}
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local meta = minetest.get_meta(p)
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local fields = minetest.deserialize(read_string())
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local inv = minetest.deserialize(read_string())
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for inv_name, inv_list in pairs(inv) do
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for i, stack in ipairs(inv_list) do
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inv_list[i] = ItemStack(inv_list[i])
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end
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end
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meta:from_table({fields = fields, inventory = inv})
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end
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end
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--[[
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Now for box allocation.
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To keep things simple, we will always allocate boxes with same width and
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depth, and with a sizee that is a multiple of boxes_resolution. Height is
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assumed to be unlimited above box_alloc_miny.
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In order to do that, we keep a quadtree of allocatable positions; an allocated
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box will always be a leaf of that tree. We also keep for each subtree the max
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size that can be allocated in it.
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Thus, this is https://en.wikipedia.org/wiki/Buddy_memory_allocation in 2D.
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]]
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local boxes_resolution = 64
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local box_alloc_miny = 50
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local boxes_tree = {
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minp = {x = -16384, z = -16384},
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edge_size = 32768,
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max_alloc_size = 32768,
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}
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local function split_leaf(node)
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assert (node.edge_size >= 2 * boxes_resolution)
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assert (node.children == nil)
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local new_size = node.edge_size / 2
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local x = node.minp.x
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local z = node.minp.z
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node.children = {
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{
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minp = {x = x, z = z},
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edge_size = new_size,
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max_alloc_size = new_size,
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parent = node
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},
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{
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minp = {x = x + new_size, z = z},
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edge_size = new_size,
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max_alloc_size = new_size,
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parent = node,
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},
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{
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minp = {x = x, z = z + new_size},
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edge_size = new_size,
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max_alloc_size = new_size,
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parent = node,
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},
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{
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minp = {x = x + new_size, z = z + new_size},
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edge_size = new_size,
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max_alloc_size = new_size,
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parent = node,
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},
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}
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end
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-- Update `max_alloc_size` for node and all its parents.
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-- Also, merge subtrees if possible.
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local function update_alloc_sizes(node)
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while node ~= nil do
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local max_size = 0
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local el = node.edge_size / 2
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local can_merge = true
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for _, child in ipairs(node.children) do
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max_size = math.max(max_size, child.max_alloc_size)
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if child.max_alloc_size < el then
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can_merge = false
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end
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end
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if can_merge then
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node.children = nil
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node.max_alloc_size = node.edge_size
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else
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node.max_alloc_size = max_size
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end
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node = node.parent
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end
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end
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-- Function to know how close to zero a node is.
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-- Used to keep allocations close to (0, box_alloc_miny, 0).
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local function zero_close(node)
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local x = node.minp.x
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local z = node.minp.z
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local size = node.edge_size
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if x < 0 then x = x + size end
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if z < 0 then z = z + size end
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return math.abs(x) + math.abs(z)
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end
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-- Allocated a box of size `size` horizontally, and unbounded vertically
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-- Returns box minimum position. The minimum position must be given to
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-- boxes.vfree to free the corresponding area.
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function boxes.valloc(size)
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assert (size > 0)
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if boxes_tree.max_alloc_size < size then
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return nil
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end
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-- Find leaf with enough room, splitting it if big enough
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local node = boxes_tree
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while node.edge_size / 2 >= size and node.edge_size / 2 >= boxes_resolution do
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if node.children == nil then
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split_leaf(node)
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end
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local best = nil
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local best_distance = 1e10 -- infinity
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for _, child in ipairs(node.children) do
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if child.max_alloc_size >= size and zero_close(child) < best_distance then
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best_distance = zero_close(child)
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best = child
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end
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end
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assert (best ~= nil)
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node = best
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end
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local result = {x = node.minp.x, y = box_alloc_miny, z = node.minp.z}
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node.max_alloc_size = 0
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update_alloc_sizes(node.parent)
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return result
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end
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function boxes.vfree(minp)
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assert (minp.y == box_alloc_miny)
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assert (boxes_tree.minp.x <= minp.x)
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assert (minp.x < boxes_tree.minp.x + boxes_tree.edge_size)
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assert (boxes_tree.minp.z <= minp.z)
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assert (minp.z < boxes_tree.minp.z + boxes_tree.edge_size)
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-- Find leaf containing minp
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local node = boxes_tree
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while node.children ~= nil do
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local cld = nil
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local el = node.edge_size / 2
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for _, child in ipairs(node.children) do
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if child.minp.x <= minp.x and minp.x < child.minp.x + el
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and child.minp.z <= minp.z and minp.z < child.minp.z + el then
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cld = child
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break
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end
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end
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assert (cld ~= nil)
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node = cld
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end
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assert (node.max_alloc_size == 0)
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node.max_alloc_size = node.edge_size
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update_alloc_sizes(node.parent)
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end
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-- test code
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--[[
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minetest.after(5, function()
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local data = boxes.save({x = -1, y = -4, z = -1},
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{x = 1, y = -2, z = 1})
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print(string.len(data))
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boxes.load({x = -10, y = 0, z = 5}, data)
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print(dump(boxes_tree))
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local minp = boxes.valloc(237)
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print(dump(minp))
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print(dump(boxes_tree))
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boxes.vfree(minp)
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print(dump(boxes_tree))
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end)
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]]
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