Auke Kok 80cbd6d34a Add license headers to all lua files.
Some of these are copies from the respective origins from mtg,
to make sure we have headers everywhere listing the proper code.

I've relicensed spectator_mode from WT*PL to LGPL-2.1. No other
licenses were changed.
2018-06-21 22:56:48 -07:00

80 lines
2.3 KiB
Lua

--[[
walls - from minetest_game
Copyright (C) 2015 Auke Kok <sofar@foo-projects.org>
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2.1 of the License,
or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
]]--
walls = {}
walls.register = function(wall_name, wall_desc, wall_texture, wall_sounds, groups, connect_groups)
-- inventory node, and pole-type wall start item
groups.wall = 1
connect_groups[#connect_groups + 1] = "group:wall"
minetest.register_node(wall_name, {
description = wall_desc,
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
-- connect_bottom =
connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
},
collision_box = {
type = "connected",
fixed = {{-1/4, -1/2, -1/4, 1/4, 1, 1/4}},
-- connect_bottom =
connect_front = {{-1/4, -1/2, -1/2, 1/4, 1, -1/4}},
connect_left = {{-1/2, -1/2, -1/4, -1/4, 1, 1/4}},
connect_back = {{-1/4, -1/2, 1/4, 1/4, 1, 1/2}},
connect_right = {{ 1/4, -1/2, -1/4, 1/2, 1, 1/4}},
},
connects_to = connect_groups,
paramtype = "light",
is_ground_content = false,
tiles = { wall_texture, },
walkable = true,
groups = groups,
sounds = wall_sounds,
})
minetest.register_node(wall_name .. "_middle", {
description = wall_desc .. " middle",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -3/16, 1/2, 3/8, 3/16}},
},
collision_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -3/16, 1/2, 1, 3/16}},
},
connect_sides = { "left", "right" },
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
tiles = { wall_texture, },
walkable = true,
groups = groups,
sounds = wall_sounds,
})
end