1288 lines
33 KiB
Lua
1288 lines
33 KiB
Lua
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--[[
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nodes.lua - basic node blocks for Inside The Box
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]]--
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--
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-- visual marker for where breakable nodes can be placed
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--
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local tilecache = {}
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local get_tiles = function(name)
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if tilecache[name] then
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return tilecache[name]
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else
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local def = minetest.registered_nodes[name]
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local tex = minetest.inventorycube(
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def.tiles[1] and def.tiles[1].name or def.tiles[1],
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def.tiles[2] and def.tiles[2].name or
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def.tiles[1] and def.tiles[1].name or def.tiles[1],
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def.tiles[3] and def.tiles[3].name or
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def.tiles[2] and def.tiles[2].name or
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def.tiles[1] and def.tiles[1].name or def.tiles[1]
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)
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tilecache[name] = tex
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return tex
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end
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end
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--
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-- handle placement for breakable nodes
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--
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local on_place_breakable = function(itemstack, placer, pointed_thing)
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-- not a node?
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if not pointed_thing or pointed_thing.type ~= "node" then
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return itemstack
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end
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-- pass through?
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local under = minetest.get_node(pointed_thing.under)
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local udef = minetest.registered_nodes[under.name]
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if udef.on_rightclick then
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return udef.on_rightclick(pointed_thing.under, under, placer, itemstack, pointed_thing)
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end
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-- placeable here?
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local pos = pointed_thing.above
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local node = minetest.get_node(pos)
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local place = itemstack:get_name()
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local name = placer:get_player_name()
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-- editing or playing?
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if boxes.players_editing_boxes[name] then
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-- holding SHIFT?
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if placer:get_player_control().sneak then
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-- param2
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local def = minetest.registered_nodes[place]
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local param2 = 0
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if def.place_param2 ~= nil then
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param2 = def.place_param2
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elseif def.paramtype2 == "wallmounted" then
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param2 = minetest.dir_to_wallmounted(vector.subtract(
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pointed_thing.under, pointed_thing.above))
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elseif def.paramtype2 == "facedir" then
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param2 = minetest.dir_to_facedir(vector.subtract(
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pointed_thing.under, pointed_thing.above))
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end
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minetest.set_node(pos, {name = place, param2 = param2})
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return itemstack
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end
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if node.name ~= "air" and node.name ~= "nodes:placeholder" then
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minetest.chat_send_player(name, "Can only place this node at an empty node. Clear the space first")
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return itemstack
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end
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-- place placeholder information
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minetest.set_node(pos, {name = "nodes:placeholder"})
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local meta = minetest.get_meta(pos)
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local placeable = meta:get_string("placeable")
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if placeable == "" then
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meta:set_string("placeable", minetest.write_json({[place] = true}))
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else
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local t = minetest.parse_json(placeable)
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t[place] = true
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meta:set_string("placeable", minetest.write_json(t))
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end
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elseif boxes.players_in_boxes[name] then
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-- check meta if we can place here
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local meta = minetest.get_meta(pos)
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local placeable = meta:get_string("placeable")
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if placeable == "" then
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return itemstack
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end
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local t = minetest.parse_json(placeable)
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if not t[place] then
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return itemstack
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end
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-- place and remove one from itemstack
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itemstack:take_item()
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-- param2
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local def = minetest.registered_nodes[place]
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local param2 = 0
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if def.place_param2 ~= nil then
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param2 = def.place_param2
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elseif def.paramtype2 == "wallmounted" then
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param2 = minetest.dir_to_wallmounted(vector.subtract(
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pointed_thing.under, pointed_thing.above))
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elseif def.paramtype2 == "facedir" then
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param2 = minetest.dir_to_facedir(vector.subtract(
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pointed_thing.under, pointed_thing.above))
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end
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minetest.set_node(pos, {name = place, param2 = param2})
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minetest.check_for_falling(pos)
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-- preserve metadata
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meta = minetest.get_meta(pos)
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meta:set_string("placeable", placeable)
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return itemstack
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else
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minetest.log("info", name .. " attempted to place a " .. place .. " outside a box")
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return itemstack
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end
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end
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local function after_dig_node_breakable(pos, oldnode, oldmetadata, digger)
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-- preserve metadata
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minetest.set_node(pos, {name = "nodes:placeholder"})
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if not oldmetadata.fields or not oldmetadata.fields.placeable then
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return
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end
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local meta = minetest.get_meta(pos)
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meta:set_string("placeable", oldmetadata.fields.placeable)
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end
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local function placeholder_particles(pos)
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local meta = minetest.get_meta(pos)
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local placeable = meta:get_string("placeable")
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if placeable == "" then
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return false
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end
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local nodes = minetest.parse_json(placeable)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 3)) do
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if obj:is_player() then
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local itemstack = obj:get_wielded_item()
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local name = itemstack:get_name()
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if itemstack and nodes[name] then
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minetest.add_particle({
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pos = pos,
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expirationtime = 0.5,
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size = 5,
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texture = get_tiles(name),
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glow = 14,
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})
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end
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end
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end
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return true
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end
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minetest.register_node("nodes:placeholder", {
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description = "Placeable node location placeholder",
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inventory_image = "air.png",
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wield_image = "air.png",
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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floodable = true,
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air_equivalent = true,
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drop = "",
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groups = {not_in_creative_inventory=1},
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on_timer = placeholder_particles,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(0.5)
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end,
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after_box_construct = function(pos)
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minetest.get_node_timer(pos):start(0.5)
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end,
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})
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-- table format:
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-- [1] name, also used for texture
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-- [2] true for stair/slab
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-- [3] tool if diggable version needs to be added
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-- [4] sounds
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-- [5] falling node
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local nodes = {
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{"bricks_clay", true, "pickaxe", sounds.stone},
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{"bricks_limestone", true, "pickaxe", sounds.stone},
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{"bricks_marble", true, "pickaxe", sounds.stone},
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{"bricks_sandstone", true, "pickaxe", sounds.stone},
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{"bricks_stone", true, "pickaxe", sounds.stone},
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{"bricks_stone_moss", true, "pickaxe", sounds.stone},
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{"cobble", true, "pickaxe", sounds.stone},
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{"cobble_moss", true, "pickaxe", sounds.stone},
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{"limestone", true, "pickaxe", sounds.stone},
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{"marble", true, "pickaxe", sounds.stone},
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{"sandstone", true, "pickaxe", sounds.stone},
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{"stone", true, "pickaxe", sounds.stone},
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{"stone_moss", true, "pickaxe", sounds.stone},
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{"obsidian", true, false, sounds.stone},
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{"bronze", false, "pickaxe", sounds.metal},
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{"gold", false, "pickaxe", sounds.metal},
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{"emerald", false, "pickaxe", sounds.stone},
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{"iron", false, "pickaxe", sounds.metal},
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{"clay", false, "shovel", sounds.dirt},
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{"dirt", false, "shovel", sounds.dirt},
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{"gravel", false, "shovel", sounds.gravel, 1},
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{"sand", false, "shovel", sounds.sand, 1},
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{"wood_dark", true, "axe", sounds.wood},
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{"wood_light", true, "axe", sounds.wood},
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{"wood_medium", true, "axe", sounds.wood},
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{"grass", false, false, sounds.grass},
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{"snow", false, "shovel", sounds.snow},
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{"ice", false, "pickaxe", sounds.stone},
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{"ore_black", false, "pickaxe", sounds.stone},
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{"ore_blue", false, "pickaxe", sounds.stone},
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{"ore_brown", false, "pickaxe", sounds.stone},
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{"ore_cyan", false, "pickaxe", sounds.stone},
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{"ore_gold", false, "pickaxe", sounds.stone},
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{"ore_green", false, "pickaxe", sounds.stone},
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{"ore_red", false, "pickaxe", sounds.stone},
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}
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local function make_stair_slab(name, groups, b1, b2, snd, tex)
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if not tex then
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tex = name
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end
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minetest.register_node("nodes:" .. name .. b1 .. "_stairs", {
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description = name .. " stairs" .. b2,
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tiles = {tex .. ".png"},
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drawtype = "mesh",
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mesh = "stairs_stair.obj",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = groups,
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selection_box = {
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type = "fixed",
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fixed = {
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{-1/2, -1/2, -1/2, 1/2, 0, 1/2},
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{-1/2, 0, 0, 1/2, 1/2, 1/2},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-1/2, -1/2, -1/2, 1/2, 0, 1/2},
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{-1/2, 0, 0, 1/2, 1/2, 1/2},
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},
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},
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sounds = snd,
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})
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minetest.register_node("nodes:" .. name .. b1 .. "_slab", {
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description = name .. " slab" .. b2,
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tiles = {tex .. ".png"},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
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},
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sounds = snd,
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})
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end
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for _, v in pairs(nodes) do
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local groups = {node = 1}
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if v[5] then
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groups.falling_node = 1
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end
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if v[4] == sounds.stone then
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groups.stone = 1
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end
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if v[3] then
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-- register diggable node version
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local gg = table.copy(groups)
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gg[v[3]] = 3
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minetest.register_node("nodes:" .. v[1] .. "_breakable", {
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description = v[1] .. " (breakable)",
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tiles = {v[1] .. ".png"},
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groups = gg,
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sounds = v[4],
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on_place = on_place_breakable,
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after_dig_node = after_dig_node_breakable,
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node_placement_prediction = "",
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})
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if v[2] then
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make_stair_slab(v[1], gg, "_breakable", " (breakable)", v[4])
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end
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frame.register("nodes:" .. v[1] .. "_breakable")
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end
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groups.unbreakable = 1
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minetest.register_node("nodes:" .. v[1], {
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description = v[1],
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tiles = {v[1] .. ".png"},
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groups = groups,
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sounds = v[4],
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})
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if v[2] then
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make_stair_slab(v[1], groups, "", "")
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walls.register("nodes:" .. v[1] .. "_wall", v[1] .. " Wall", v[1] .. ".png", v[4], groups)
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end
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end
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minetest.register_node("nodes:marbleb", {
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description = "Marble border",
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tiles = {"marble.png"},
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unpushable = true,
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groups = {not_in_creative_inventory = 1, stone = 1},
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sounds = sounds.stone,
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})
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minetest.register_node("nodes:bronzeb", {
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description = "Bronze border",
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tiles = {"bronze.png"},
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unpushable = true,
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groups = {not_in_creative_inventory = 1},
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sounds = sounds.metal,
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})
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--
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-- wool
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--
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for _, v in pairs({"yellow", "white", "violet", "red",
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"pink", "orange", "magenta", "grey",
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"green", "dark_grey", "dark_green", "cyan",
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"brown", "blue", "black"}) do
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minetest.register_node("nodes:wool_" .. v, {
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description = v .. " wool",
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tiles = {"itb_wool_" .. v .. ".png"},
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groups = {node = 1, unbreakable = 1},
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sounds = sounds.cloth,
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})
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minetest.register_node("nodes:carpet_" .. v, {
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description = v .. " carpet",
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tiles = {"itb_wool_" .. v .. ".png"},
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groups = {node = 1, unbreakable = 1},
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sounds = sounds.cloth,
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-7/16, -1/2, -7/16, 7/16, -7/16, 7/16},
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},
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},
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})
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make_stair_slab("wool_" .. v, {node = 1, unbreakable = 1}, "", "", sounds.cloth, "itb_wool_" .. v)
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minetest.register_node("nodes:wool_" .. v .. "_breakable", {
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description = v .. " wool (breakable",
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tiles = {"itb_wool_" .. v .. ".png"},
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groups = {axe = 1, node = 1},
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sounds = sounds.cloth,
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on_place = on_place_breakable,
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after_dig_node = after_dig_node_breakable,
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node_placement_prediction = "",
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})
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make_stair_slab("wool_" .. v, {axe = 1, node = 1}, "_breakable", " (breakable)", sounds.cloth, "itb_wool_" .. v)
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frame.register("nodes:wool_" .. v .. "_breakable")
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end
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-- trunks and leaves
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for _, v in pairs({
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"light",
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"medium",
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"dark"
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}) do
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minetest.register_node("nodes:trunk_" .. v .. "_breakable", {
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description = v .. " trunk (breakable)",
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tiles = {"trunk_" .. v .. "_top.png", "trunk_" .. v .. "_top.png", "trunk_" .. v .. ".png"},
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groups = {axe = 1, node = 1, wood = 1},
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paramtype2 = "facedir",
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sounds = sounds.wood,
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on_place = on_place_breakable,
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after_dig_node = after_dig_node_breakable,
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node_placement_prediction = "",
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})
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minetest.register_node("nodes:trunk_" .. v .. "", {
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description = v .. " trunk",
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tiles = {"trunk_" .. v .. "_top.png", "trunk_" .. v .. "_top.png", "trunk_" .. v .. ".png"},
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groups = {node = 1, unbreakable = 1, wood = 1},
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paramtype2 = "facedir",
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sounds = sounds.wood,
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})
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frame.register("nodes:trunk_" .. v .. "_breakable")
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minetest.register_node("nodes:leaves_" .. v .. "_breakable", {
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description = v .. " leaves (breakable)",
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drawtype = "allfaces_optional",
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paramtype = "light",
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tiles = {"leaves_" .. v .. ".png"},
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groups = {node = 1, axe = 1, leaves = 1},
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sounds = sounds.leaves,
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on_place = on_place_breakable,
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after_dig_node = after_dig_node_breakable,
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node_placement_prediction = "",
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})
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minetest.register_node("nodes:leaves_" .. v, {
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description = v .. " leaves",
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drawtype = "allfaces_optional",
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paramtype = "light",
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tiles = {"leaves_" .. v .. ".png"},
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groups = {node = 1, unbreakable = 1, leaves = 1},
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sounds = sounds.leaves,
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})
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end
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-- barrier
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minetest.register_node("nodes:barrier", {
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description = "Barrier",
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pointable = true, -- make it easy to understand that it's a barrier
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drawtype = "airlike",
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inventory_image = "barrier.png",
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sunlight_propagates = true,
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paramtype = "light",
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unpushable = true,
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groups = {unbreakable = 1, node = 1, fall_damage_add_percent = 1000},
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collision_box = {
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type = "fixed",
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-- oversized to prevent crawling through
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fixed = {-1,-0.5,-1,1,1,1},
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},
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})
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local function lamp_on_untrigger(pos)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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meta:set_string("on_name", node.name)
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node.name = "nodes:lamp_bar_0"
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minetest.swap_node(pos, node)
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end
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-- glass
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minetest.register_node("nodes:glass", {
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description = "glass",
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drawtype = "glasslike_framed_optional",
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sunlight_propagates = true,
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paramtype = "light",
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tiles = {"glass.png"},
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groups = {node = 1, unbreakable = 1},
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sounds = sounds.glass,
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})
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minetest.register_node("nodes:glass_breakable", {
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description = "glass (breakable)",
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drawtype = "glasslike_framed_optional",
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sunlight_propagates = true,
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paramtype = "light",
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tiles = {"glass.png"},
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groups = {node = 1, pickaxe = 1},
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sounds = sounds.glass,
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on_place = on_place_breakable,
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after_dig_node = after_dig_node_breakable,
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node_placement_prediction = "",
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})
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frame.register("nodes:glass_breakable")
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-- light fixtures
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for _, v in pairs({14, 11, 8, 0}) do
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local on_trigger = function(pos) end
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local on_untrigger = function(pos) end
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if v == 0 then
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on_trigger = function(pos)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local new_name = meta:get_string("on_name")
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if new_name ~= "" then
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node.name = new_name
|
|
minetest.swap_node(pos, node)
|
|
if string.find(new_name, "broken") then
|
|
minetest.get_node_timer(pos):start(math.random(50)/10)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
on_untrigger = lamp_on_untrigger
|
|
end
|
|
minetest.register_node("nodes:lamp_bar_" .. v, {
|
|
description = "A Lamp (" .. v .. ")",
|
|
light_source = v,
|
|
sunlight_propagates = true,
|
|
tiles = {"lamp_bar.png"},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
walkable = false,
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-1, 1/4, 1/4, 1, 1/2, 1/2},
|
|
},
|
|
groups = {node = 1, unbreakable = 1},
|
|
sounds = sounds.glass,
|
|
on_rotate = screwdriver.rotate_simple(),
|
|
on_trigger = on_trigger,
|
|
on_untrigger = on_untrigger,
|
|
after_dig_node = mech.after_dig,
|
|
})
|
|
end
|
|
|
|
minetest.register_node("nodes:lamp_bar_broken", {
|
|
description = "A Broken Lamp (flickering)",
|
|
light_source = 8,
|
|
sunlight_propagates = true,
|
|
tiles = {"lamp_bar.png"},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
walkable = false,
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-1, 1/4, 1/4, 1, 1/2, 1/2},
|
|
},
|
|
groups = {node = 1, unbreakable = 1},
|
|
sounds = sounds.glass,
|
|
on_rotate = screwdriver.rotate_simple(),
|
|
on_trigger = function(pos) end,
|
|
on_untrigger = lamp_on_untrigger,
|
|
on_timer = function(pos)
|
|
local node = minetest.get_node(pos)
|
|
minetest.set_node(pos, {name = "nodes:lamp_bar_broken_off", param2 = node.param2})
|
|
end,
|
|
on_construct = function(pos)
|
|
minetest.get_node_timer(pos):start(math.random(50)/10)
|
|
end,
|
|
after_dig_node = mech.after_dig,
|
|
})
|
|
|
|
minetest.register_node("nodes:lamp_bar_broken_off", {
|
|
description = "A Broken Lamp (flickering, off)",
|
|
sunlight_propagates = true,
|
|
tiles = {"lamp_bar.png"},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
walkable = false,
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-1, 1/4, 1/4, 1, 1/2, 1/2},
|
|
},
|
|
groups = {node = 1, unbreakable = 1},
|
|
sounds = sounds.glass,
|
|
on_rotate = screwdriver.rotate_simple(),
|
|
on_trigger = function(pos) end,
|
|
on_untrigger = lamp_on_untrigger,
|
|
on_timer = function(pos)
|
|
local node = minetest.get_node(pos)
|
|
minetest.set_node(pos, {name = "nodes:lamp_bar_broken", param2 = node.param2})
|
|
end,
|
|
on_construct = function(pos)
|
|
minetest.get_node_timer(pos):start(math.random(50)/10)
|
|
end,
|
|
after_dig_node = mech.after_dig,
|
|
})
|
|
|
|
for _, wood in ipairs({"wood_dark", "wood_light", "wood_medium"}) do
|
|
fences.register_fence("nodes:fence_" .. wood, {
|
|
description = wood .. " Fence",
|
|
texture = wood .. "_fence.png",
|
|
inventory_image = "default_fence_overlay.png^" .. wood .. ".png^default_fence_overlay.png^[makealpha:255,126,126",
|
|
wield_image = "default_fence_overlay.png^" .. wood .. ".png^default_fence_overlay.png^[makealpha:255,126,126",
|
|
groups = {node = 1, unbreakable = 1, wood = 1},
|
|
sounds = sounds.wood,
|
|
})
|
|
end
|
|
|
|
-- ladders, rope & vines
|
|
for _, n in pairs({
|
|
{"ladder", "signlike"},
|
|
{"rope", "plantlike"},
|
|
{"vine", "signlike"},
|
|
}) do
|
|
minetest.register_node("nodes:" .. n[1], {
|
|
description = n[1],
|
|
drawtype = n[2],
|
|
tiles = {n[1] .. ".png"},
|
|
inventory_image = n[1] .. ".png",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
climbable = true,
|
|
selection_box = n[2] == "signlike" and {type = "wallmounted"},
|
|
groups = {node = 1, unbreakable = 1},
|
|
sounds = sounds.wood,
|
|
})
|
|
minetest.register_node("nodes:" .. n[1] .. "_breakable", {
|
|
description = n[1] .. "(breakable)",
|
|
drawtype = n[2],
|
|
tiles = {n[1] .. ".png"},
|
|
inventory_image = n[1] .. ".png",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
climbable = true,
|
|
selection_box = n[2] == "signlike" and {type = "wallmounted"},
|
|
groups = {node = 1, axe = 1},
|
|
sounds = sounds.wood,
|
|
on_place = on_place_breakable,
|
|
after_dig_node = after_dig_node_breakable,
|
|
node_placement_prediction = "",
|
|
})
|
|
frame.register("nodes:" .. n[1] .. "_breakable")
|
|
end
|
|
|
|
minetest.register_node("nodes:waterlily", {
|
|
description = "Waterlily",
|
|
drawtype = "nodebox",
|
|
sunlight_propagates = true,
|
|
tiles = {"waterlily.png"},
|
|
walkable = true,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-1/2, -1/2, -1/2, 1/2, -7/16, 1/2}
|
|
},
|
|
liquids_pointable = true,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local pos = pointed_thing.under
|
|
if not pos then
|
|
return itemstack
|
|
end
|
|
local node = minetest.get_node(pos)
|
|
if not node then
|
|
return itemstack
|
|
end
|
|
|
|
local name = itemstack:get_name()
|
|
|
|
local rng = PseudoRandom(pos.x % 16 + ((pos.z % 16) * 16) + ((pos.y % 16) * 256))
|
|
minetest.set_node(pointed_thing.above, {name = name, param2 = rng:next(0, 3)})
|
|
end,
|
|
})
|
|
|
|
|
|
-- special nodes
|
|
-- liquids
|
|
minetest.register_node("nodes:water_source", {
|
|
description = "Water Source",
|
|
drawtype = "liquid",
|
|
tiles = {
|
|
{
|
|
name = "water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
},
|
|
},
|
|
special_tiles = {
|
|
-- New-style water source material (mostly unused)
|
|
{
|
|
name = "water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
backface_culling = false,
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "nodes:water_flowing",
|
|
liquid_alternative_source = "nodes:water_source",
|
|
liquid_viscosity = 1,
|
|
post_effect_color = {a = 203, r = 30, g = 60, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
|
|
sounds = sounds.water,
|
|
})
|
|
|
|
minetest.register_node("nodes:water_flowing", {
|
|
description = "Flowing Water",
|
|
drawtype = "flowingliquid",
|
|
tiles = {"water.png"},
|
|
special_tiles = {
|
|
{
|
|
name = "water_flowing_animated.png",
|
|
backface_culling = false,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
{
|
|
name = "water_flowing_animated.png",
|
|
backface_culling = true,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
paramtype2 = "flowingliquid",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "nodes:water_flowing",
|
|
liquid_alternative_source = "nodes:water_source",
|
|
liquid_viscosity = 1,
|
|
post_effect_color = {a = 203, r = 30, g = 60, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1,
|
|
not_in_creative_inventory = 1, cools_lava = 1},
|
|
sounds = sounds.water,
|
|
})
|
|
|
|
|
|
minetest.register_node("nodes:river_water_source", {
|
|
description = "River Water Source",
|
|
drawtype = "liquid",
|
|
tiles = {
|
|
{
|
|
name = "river_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
},
|
|
},
|
|
special_tiles = {
|
|
{
|
|
name = "river_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
backface_culling = false,
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "nodes:river_water_flowing",
|
|
liquid_alternative_source = "nodes:river_water_source",
|
|
liquid_viscosity = 1,
|
|
liquid_renewable = false,
|
|
liquid_range = 2,
|
|
post_effect_color = {a = 203, r = 30, g = 76, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
|
|
sounds = sounds.water,
|
|
})
|
|
|
|
minetest.register_node("nodes:river_water_flowing", {
|
|
description = "Flowing River Water",
|
|
drawtype = "flowingliquid",
|
|
tiles = {"river_water.png"},
|
|
special_tiles = {
|
|
{
|
|
name = "river_water_flowing_animated.png",
|
|
backface_culling = false,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
{
|
|
name = "river_water_flowing_animated.png",
|
|
backface_culling = true,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
paramtype2 = "flowingliquid",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "nodes:river_water_flowing",
|
|
liquid_alternative_source = "nodes:river_water_source",
|
|
liquid_viscosity = 1,
|
|
liquid_renewable = false,
|
|
liquid_range = 2,
|
|
post_effect_color = {a = 203, r = 30, g = 76, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1,
|
|
not_in_creative_inventory = 1, cools_lava = 1},
|
|
sounds = sounds.water,
|
|
})
|
|
|
|
|
|
minetest.register_node("nodes:lava_source", {
|
|
description = "Lava Source",
|
|
drawtype = "liquid",
|
|
tiles = {
|
|
{
|
|
name = "lava_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0,
|
|
},
|
|
},
|
|
},
|
|
special_tiles = {
|
|
-- New-style lava source material (mostly unused)
|
|
{
|
|
name = "lava_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0,
|
|
},
|
|
backface_culling = false,
|
|
},
|
|
},
|
|
paramtype = "light",
|
|
light_source = 8,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "nodes:lava_flowing",
|
|
liquid_alternative_source = "nodes:lava_source",
|
|
liquid_viscosity = 7,
|
|
liquid_renewable = false,
|
|
damage_per_second = 4 * 2,
|
|
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
|
|
groups = {lava = 3, liquid = 2, igniter = 1},
|
|
sounds = sounds.water,
|
|
})
|
|
|
|
minetest.register_node("nodes:lava_flowing", {
|
|
description = "Flowing Lava",
|
|
drawtype = "flowingliquid",
|
|
tiles = {"lava.png"},
|
|
special_tiles = {
|
|
{
|
|
name = "lava_flowing_animated.png",
|
|
backface_culling = false,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.3,
|
|
},
|
|
},
|
|
{
|
|
name = "lava_flowing_animated.png",
|
|
backface_culling = true,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.3,
|
|
},
|
|
},
|
|
},
|
|
paramtype = "light",
|
|
paramtype2 = "flowingliquid",
|
|
light_source = 8,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "nodes:lava_flowing",
|
|
liquid_alternative_source = "nodes:lava_source",
|
|
liquid_viscosity = 7,
|
|
liquid_renewable = false,
|
|
damage_per_second = 4 * 2,
|
|
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
|
|
groups = {lava = 3, liquid = 2, igniter = 1,
|
|
not_in_creative_inventory = 1},
|
|
sounds = sounds.water,
|
|
})
|
|
|
|
-- lava cooling ABM
|
|
lava_check_pos = {
|
|
{x = 0, y = 1, z = 0},
|
|
{x = 1, y = 0, z = 0},
|
|
{x = 0, y = 0, z = 1},
|
|
{x = -1, y = 0, z = 0},
|
|
{x = 0, y = 0, z = -1},
|
|
{x = 0, y = -1, z = 0},
|
|
}
|
|
minetest.register_abm({
|
|
label = "lava cooling abm",
|
|
nodenames = {"group:lava"},
|
|
neighbors = {"group:cools_lava"},
|
|
interval = 1, -- as fast as server allows, usually 1
|
|
chance = 1,
|
|
action = function(pos)
|
|
for k, v in pairs(lava_check_pos) do
|
|
local node = minetest.get_node(vector.add(pos, v))
|
|
local def = minetest.registered_nodes[node.name]
|
|
if def.groups.cools_lava then
|
|
if k == 1 and minetest.get_node(pos).name == "nodes:lava_source" then
|
|
minetest.set_node(pos, {name = "nodes:obsidian"})
|
|
else
|
|
minetest.set_node(pos, {name = "nodes:cobble_breakable"})
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
--
|
|
-- particles
|
|
--
|
|
minetest.register_abm({
|
|
label = "smoke",
|
|
nodenames = {"group:torch", "nodes:fire"},
|
|
neighbors = {"air"},
|
|
interval = 0.1,
|
|
chance = 100,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
pos.y = pos.y + 0.5
|
|
minetest.add_particle({
|
|
pos = vector.add(pos, math.random(50)/100 - 0.25),
|
|
velocity = {x = math.random(20)/100 - 0.1, y = 0.3, z = math.random(20)/100 - 0.1},
|
|
expirationtime = 2.3,
|
|
size = math.random(10)/5 + 2,
|
|
texture = "smoke_animated.png",
|
|
animation = {
|
|
type = "sheet_2d",
|
|
frames_w = 8,
|
|
frames_h = 1,
|
|
frame_length = 0.3,
|
|
},
|
|
})
|
|
end,
|
|
})
|
|
|
|
minetest.register_abm({
|
|
label = "lava_bubble",
|
|
nodenames = {"group:lava"},
|
|
neighbors = {"air"},
|
|
interval = 0.1,
|
|
chance = 200,
|
|
catch_up = false,
|
|
action = function(pos, node, a, b)
|
|
pos.y = pos.y + 0.5
|
|
minetest.add_particle({
|
|
pos = vector.add(pos, math.random(50)/100 - 0.25),
|
|
velocity = {x = 0, y = 0.2, z = 0},
|
|
expirationtime = 0.78,
|
|
size = math.random(10)/5 + 1,
|
|
texture = "lava_bubble_animated.png",
|
|
glow = 13,
|
|
animation = {
|
|
type = "sheet_2d",
|
|
frames_w = 8,
|
|
frames_h = 1,
|
|
frame_length = 0.1,
|
|
},
|
|
})
|
|
end,
|
|
})
|
|
|
|
|
|
-- tnt
|
|
-- fire
|
|
minetest.register_node("nodes:fire", {
|
|
description = "Fire",
|
|
drawtype = "firelike",
|
|
tiles = {
|
|
{
|
|
name = "fire_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 1.6,
|
|
},
|
|
},
|
|
},
|
|
inventory_image = "fire.png",
|
|
paramtype = "light",
|
|
light_source = 13,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
sunlight_propagates = true,
|
|
damage_per_second = 4,
|
|
groups = {igniter = 2},
|
|
drop = "",
|
|
})
|
|
frame.register("nodes:fire")
|
|
|
|
|
|
-- chests:
|
|
-- empty (fake) chest
|
|
-- chest-with-key
|
|
-- chest-with-tool
|
|
for _, name in ipairs({
|
|
"nothing",
|
|
"boxes:nexus",
|
|
"tools:axe",
|
|
"tools:pickaxe",
|
|
"tools:shovel",
|
|
"tools:sword",
|
|
"tools:flint_and_steel",
|
|
}) do
|
|
minetest.register_node("nodes:chest_with_" .. string.gsub(name, ":", "_"), {
|
|
description = "Chest with " .. name,
|
|
drawtype = "mesh",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
mesh = "chest_close.obj",
|
|
tiles = {"chest.png"},
|
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
minetest.sound_play("chest_open", {pos = pos})
|
|
node.name = "nodes:chest_open"
|
|
mech.trigger(pos)
|
|
minetest.after(1.0, mech.untrigger, pos)
|
|
minetest.swap_node(pos, node)
|
|
minetest.get_node_timer(pos):start(3.0)
|
|
if name ~= "nothing" then
|
|
if itemstack:item_fits(name) then
|
|
itemstack:add_item(name)
|
|
return itemstack
|
|
end
|
|
clicker:get_inventory():add_item("main", name)
|
|
end
|
|
return itemstack
|
|
end,
|
|
})
|
|
end
|
|
minetest.register_alias("nodes:chest_with_boxes_findme_item", "nodes:chest_with_boxes_nexus")
|
|
|
|
minetest.register_node("nodes:chest_open", {
|
|
description = "Chest",
|
|
drawtype = "mesh",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
mesh = "chest_open.obj",
|
|
tiles = {"chest.png"},
|
|
on_timer = function(pos)
|
|
minetest.sound_play("chest_close", {pos = pos})
|
|
local node = minetest.get_node(pos)
|
|
minetest.swap_node(pos, {name = "nodes:chest_with_nothing", param2 = node.param2})
|
|
end,
|
|
groups = {node = 0},
|
|
})
|
|
|
|
|
|
|
|
-- grass variants
|
|
-- flowers
|
|
-- farming plants
|
|
-- flowerpot combos
|
|
for _, n in pairs({
|
|
{"grass_1", 56},
|
|
{"grass_2", 56},
|
|
{"grass_3", 56},
|
|
{"grass_4", 56},
|
|
{"grass_5", 56},
|
|
{"rose", 9},
|
|
{"dandelion", 9},
|
|
{"white_tulip", 9},
|
|
{"allium", 9},
|
|
{"orchid", 9},
|
|
{"daisy", 9},
|
|
{"houstonia", 9},
|
|
{"paeonia", 9},
|
|
{"wheat_stage_0", 11},
|
|
{"wheat_stage_1", 11},
|
|
{"wheat_stage_2", 11},
|
|
{"wheat_stage_3", 11},
|
|
{"wheat_stage_4", 11},
|
|
{"wheat_stage_5", 11},
|
|
{"wheat_stage_6", 11},
|
|
{"wheat_stage_7", 11},
|
|
{"potatoes_stage_0", 10},
|
|
{"potatoes_stage_1", 10},
|
|
{"potatoes_stage_2", 10},
|
|
{"potatoes_stage_3", 10},
|
|
{"carrots_stage_0", 8},
|
|
{"carrots_stage_1", 8},
|
|
{"carrots_stage_2", 8},
|
|
{"carrots_stage_3", 8},
|
|
{"sapling_1", 8},
|
|
{"sapling_2", 8},
|
|
{"sapling_3", 8},
|
|
{"sapling_4", 8},
|
|
{"sapling_5", 8},
|
|
{"sapling_6", 8},
|
|
{"mushroom_red", 10},
|
|
{"mushroom_brown", 10},
|
|
{"fern", 9},
|
|
{"reeds", 0},
|
|
}) do
|
|
if n[2] then
|
|
minetest.register_node("nodes:" .. n[1], {
|
|
description = n[1],
|
|
drawtype = "plantlike",
|
|
place_param2 = n[2],
|
|
tiles = {n[1] .. ".png"},
|
|
paramtype = "light",
|
|
paramtype2 = "meshoptions",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
floodable = true,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/4, -1/2, -1/4, 1/4, 1/4, 1/4},
|
|
},
|
|
sounds = sounds.grass,
|
|
})
|
|
else
|
|
minetest.register_node("nodes:" .. n[1], {
|
|
description = n[1],
|
|
drawtype = "plantlike",
|
|
tiles = {n[1] .. ".png"},
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
buildable_to = true,
|
|
floodable = true,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/4, -1/2, -1/4, 1/4, 1/4, 1/4},
|
|
},
|
|
sounds = sounds.grass,
|
|
})
|
|
end
|
|
frame.register("nodes:" .. n[1])
|
|
minetest.register_node("nodes:flowerpot_" ..n[1], {
|
|
description = "Pot with " .. n[1],
|
|
drawtype = "mesh",
|
|
mesh = "flowerpot.obj",
|
|
tiles = {
|
|
{name = "pot.png"},
|
|
{name = n[1] .. ".png"},
|
|
},
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {-1/4, -1/2, -1/4, 1/4, -1/8, 1/4},
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
|
|
},
|
|
sounds = sounds.wood,
|
|
})
|
|
end
|
|
-- empty flowerpot
|
|
minetest.register_node("nodes:flowerpot_empty", {
|
|
description = "Pot (empty)",
|
|
drawtype = "mesh",
|
|
mesh = "flowerpot.obj",
|
|
tiles = {
|
|
{name = "pot.png"},
|
|
{name = "itb_blank.png"},
|
|
},
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {-1/4, -1/2, -1/4, 1/4, -1/8, 1/4},
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
|
|
},
|
|
sounds = sounds.wood,
|
|
})
|
|
|
|
|
|
-- soil
|
|
for _, v in pairs({
|
|
"soil",
|
|
"soil_wet",
|
|
}) do
|
|
-- register diggable node version
|
|
minetest.register_node("nodes:" .. v .. "_breakable", {
|
|
description = v .. " (breakable)",
|
|
tiles = {{name = v .. ".png"}, {name = "dirt.png"}},
|
|
groups = {node = 1, shovel = 1},
|
|
sounds = sounds.dirt,
|
|
on_place = on_place_breakable,
|
|
after_dig_node = after_dig_node_breakable,
|
|
node_placement_prediction = "",
|
|
})
|
|
minetest.register_node("nodes:" .. v, {
|
|
description = v,
|
|
tiles = {{name = v .. ".png"}, {name = "dirt.png"}},
|
|
groups = {node = 1, unbreakable = 1},
|
|
sounds = sounds.dirt,
|
|
})
|
|
frame.register("nodes:" .. v .. "_breakable")
|
|
end
|
|
|
|
-- dirt with grass,
|
|
minetest.register_node("nodes:dirt_with_grass_breakable", {
|
|
description = "Dirt with grass (breakable)",
|
|
tiles = {"grass.png", "dirt.png", "grass_side.png"},
|
|
groups = {node = 1, shovel = 1},
|
|
sounds = sounds.dirt,
|
|
on_place = on_place_breakable,
|
|
after_dig_node = after_dig_node_breakable,
|
|
node_placement_prediction = "",
|
|
})
|
|
minetest.register_node("nodes:dirt_with_grass", {
|
|
description = "Dirt with grass",
|
|
tiles = {"grass.png", "dirt.png", "grass_side.png"},
|
|
groups = {node = 1, unbreakable = 1},
|
|
sounds = sounds.dirt,
|
|
})
|
|
frame.register("nodes:dirt_with_grass_breakable")
|
|
|
|
-- dirt with snow
|
|
minetest.register_node("nodes:dirt_with_snow_breakable", {
|
|
description = "Dirt with snow (breakable)",
|
|
tiles = {"snow.png", "dirt.png", "grass_side_snowed.png"},
|
|
groups = {node = 1, shovel = 1},
|
|
sounds = sounds.snow,
|
|
on_place = on_place_breakable,
|
|
after_dig_node = after_dig_node_breakable,
|
|
node_placement_prediction = "",
|
|
})
|
|
minetest.register_node("nodes:dirt_with_snow", {
|
|
description = "Dirt with snow",
|
|
tiles = {"snow.png", "dirt.png", "grass_side_snowed.png"},
|
|
groups = {node = 1, unbreakable = 1},
|
|
sounds = sounds.snow,
|
|
})
|
|
frame.register("nodes:dirt_with_snow_breakable")
|
|
|